Rayman: Revenge of the Dark
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Re: Rayman 1.5: Revenge of the Dark
Great works Rayfan
I really like this
Re: Rayman 1.5: Revenge of the Dark
Good luck, your project is progressing well!
A little question : Have to you manage the collisions, or CryEngine make totally this for you?
A little question : Have to you manage the collisions, or CryEngine make totally this for you?
Excuse me...
I know it must be annoying with me always asking questions, but will the game support DirectX 11? If it does, I would really try to take advantage of that feature if I were you, as it could be a great selling point, and would appeal to those who have DirectX 11 cards like me. Even if it doesn't, I'm still getting this, 
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Re: Excuse me...
Yup, it will support DirectX 11. At the moment it only supports 9 and 10, but a DX11 patch will be released in a few months I believe.XTUX345 wrote:I know it must be annoying with me always asking questions, but will the game support DirectX 11? If it does, I would really try to take advantage of that feature if I were you, as it could be a great selling point, and would appeal to those who have DirectX 11 cards like me. Even if it doesn't, I'm still getting this,
Re: Holy shit Rayman 4 Just got announced
I assume this patch will have dx11 effects not just a dx11 fix?

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Re: Holy shit Rayman 4 Just got announced
There's no info on it. I sure hope it takes advantage of tessellation. If it didn't, that would be of the utmost retardedness.Gamerking wrote:![]()
I assume this patch will have dx11 effects not just a dx11 fix?
Woah
I agree. If it does support tessellation, it could give Direct X 11 card owners a massive increase in performance and speed.RayFan9876 wrote: There's no info on it. I sure hope it takes advantage of tessellation. If it didn't, that would be of the utmost retardedness.
Speaking of which, have you heard any news on when the free version of the Cryengine 3 is supposed to come out? I'm kinda wanting to use it instead of the UDK, but I'm kinda tired of waiting for it.
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Re: Woah
Nope, there hasn't been any news on that either. I hope there will be soon.XTUX345 wrote:I agree. If it does support tessellation, it could give Direct X 11 card owners a massive increase in performance and speed.RayFan9876 wrote: There's no info on it. I sure hope it takes advantage of tessellation. If it didn't, that would be of the utmost retardedness.
Speaking of which, have you heard any news on when the free version of the Cryengine 3 is supposed to come out? I'm kinda wanting to use it instead of the UDK, but I'm kinda tired of waiting for it.
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Re: Rayman 1.5: Revenge of the Dark
ACTUALLY what do you know. An update was just released today announcing that a free version of CryEngine3 will be coming this summer! 
Re: Rayman 1.5: Revenge of the Dark
Can you please give me a link to the announcement? I'd really like to see it!RayFan9876 wrote:ACTUALLY what do you know. An update was just released today announcing that a free version of CryEngine3 will be coming this summer!
EDIT:Perhaps if you are having trouble with collusion detection, maybe you should look at some other Crysis mods and get an idea of how they do it.
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Re: Rayman 1.5: Revenge of the Dark
http://crymod.com/thread.php?threadid=67304XTUX345 wrote:Can you please give me a link to the announcement? I'd really like to see it!RayFan9876 wrote:ACTUALLY what do you know. An update was just released today announcing that a free version of CryEngine3 will be coming this summer!
EDIT:Perhaps if you are having trouble with collusion detection, maybe you should look at some other Crysis mods and get an idea of how they do it.
Re: Rayman 1.5: Revenge of the Dark
I have thought of something you could integrate into Rayman 1.5, that would add alot to the story. Include subtile hints of the upcomming pirate invasion, foreshadowings and stuff like that. Perhaps even sneak a pirate or two in there, and I'd be super happy.
Please note, if you did sneak pirates into the game, could you use the original Rayman 2 model, with perhaps some texture improvements? The old model has a fair amount of charm that would be lost if replaced with a super high-poly model.
Please note, if you did sneak pirates into the game, could you use the original Rayman 2 model, with perhaps some texture improvements? The old model has a fair amount of charm that would be lost if replaced with a super high-poly model.
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Re: Rayman 1.5: Revenge of the Dark
Charm will never be lost with a high-poly model if you know what you're doing.XTUX345 wrote:I have thought of something you could integrate into Rayman 1.5, that would add alot to the story. Include subtile hints of the upcomming pirate invasion, foreshadowings and stuff like that. Perhaps even sneak a pirate or two in there, and I'd be super happy.
Please note, if you did sneak pirates into the game, could you use the original Rayman 2 model, with perhaps some texture improvements? The old model has a fair amount of charm that would be lost if replaced with a super high-poly model.
Re: Rayman 1.5: Revenge of the Dark
I guess that's true. Thanks for reminding me, but I was feeling a little nostalgia from playing Rayman 2 on my PS3.

Re: Rayman 1.5: Revenge of the Dark
Where's other characters models? i can't see!!
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Re: Rayman 1.5: Revenge of the Dark
What models did you want to see?LFrisco wrote:Where's other characters models? i can't see!!
Re: Rayman 1.5: Revenge of the Dark
I see the models of RotD of Globox, Teensies etc...
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Re: Rayman 1.5: Revenge of the Dark
I haven't worked on those yet, but I think I should sometime soon.LFrisco wrote:I see the models of RotD of Globox, Teensies etc...
Re: Rayman 1.5: Revenge of the Dark
Absolutely stunning work with the porting Rayfan, the new version is really keen on colors and surfaces.
I have to admit I was very skeptical about your enthusiasm at the beginning of the project. But now I see you are really dedicated. Sorry about my misjudgement. I saw lots of fangames come and go.
I have to admit I was very skeptical about your enthusiasm at the beginning of the project. But now I see you are really dedicated. Sorry about my misjudgement. I saw lots of fangames come and go.
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Re: Rayman 1.5: Revenge of the Dark
Heheh thank you. 
But as of now it's slowed a bit. Too much school stress to work on something for a long period of time. I also might take a break from designing until the official CryEngine3 SDK comes out in summer. I can still make music though, which also isn't going all too speedy.
But as of now it's slowed a bit. Too much school stress to work on something for a long period of time. I also might take a break from designing until the official CryEngine3 SDK comes out in summer. I can still make music though, which also isn't going all too speedy.





