Rayman Origins

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Which version is your favourite?

PS3
32
16%
Xbox 360
33
17%
Wii
28
14%
PC
85
43%
PSVita
16
8%
3DS
5
3%
 
Total votes: 199

stan423321
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Re: Rayman Origins

Post by stan423321 »

Paradigm wrote:
Haruka wrote:The pose, monocule and moustache quite gives that idea right? :lol:

I also liked the original Hunter.
Don't most Americans still think that we stand around drinking tea, sweeping chimneys and affecting a Cockney accent? :roll:
Don't know about "most Americans". However even original Hunter fits the Polish stereotype of "Cartoony English Adventure Man" quite well, and Polish cartoon stereotypes are rarely created by Polish cartoons, because we don't have a lot of those. Guess who created most cartoons aired in Poland?
iambored2006 wrote: Edit: The RO official website has links to some articles about RO and one of them has a new gameplay video not posted here-
http://www.g4tv.com/games/xbox-360/6398 ... d-so-good/
RO hatred because of BG&E delay?!
Interwebz, you must die or else you will die.
iambored2006
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Re: Rayman Origins

Post by iambored2006 »

Puruun wrote:Say, do we know how long the levels are going to be?
They say in some interviews that every level is about 20 minutes to a skilled player.

You know, I was right. I had this theory about why they suddenly changed the regular Teensie from black to blue- you can choose between them (and the Grand Minimus). Ancel says in the interview that there are different species to play in (and in this context, I think I know what he means).
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Re: Rayman Origins

Post by Tmsp95 »

iambored2006 wrote:
Puruun wrote:Say, do we know how long the levels are going to be?
They say in some interviews that every level is about 20 minutes to a skilled player.

You know, I was right. I had this theory about why they suddenly changed the regular Teensie from black to blue- you can choose between them (and the Grand Minimus). Ancel says in the interview that there are different species to play in (and in this context, I think I know what he means).
What?
iambored2006
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Re: Rayman Origins

Post by iambored2006 »

Tmsp95 wrote:What?
What What?
Watch the interview.
Tmsp95
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Re: Rayman Origins

Post by Tmsp95 »

iambored2006 wrote:
Tmsp95 wrote:What?
What What?
Watch the interview.
I already watched but I fail to get what he means with diffrent species
iambored2006
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Re: Rayman Origins

Post by iambored2006 »

Tmsp95 wrote:
iambored2006 wrote:
Tmsp95 wrote:What?
What What?
Watch the interview.
I already watched but I fail to get what he means with diffrent species
I'd guess (and hope) it means you can play with different characters besides Rayman, Globox and the 2 Teensies. Maybe Ly or Betilla. Did someone here play Super Paper Mario? In it, there are parts where you can play as one character because you saved him or something, and I'm guessing this could be the same.
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Re: Rayman Origins

Post by spiraldoor »

Maybe the blue-, orange- and black-clothed Teensies are actually different characters?
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Re: Rayman Origins

Post by Tmsp95 »

Or maybe the black teensie will turn out to be Mr Dark

Image
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Re: Rayman Origins

Post by Haruka »

Tmsp95 wrote:Or maybe the black teensie will turn out to be Mr Dark

Image
I even have been having a wierd thought (but silly at the same time) which is "Are the Teensie Photographer and Mr. Dark the same person?" . I noticed that the Teensie Photographer design is different from the Co-Op ones. Maybe it is a variation of Teensies, or a different artist drawing them.
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Re: Rayman Origins

Post by El Dango »

spiraldoor wrote:
Tmsp95 wrote:
spiraldoor wrote:I'm talking about that. (Also, did someone notice the lifebar?)
The life bar will be only used for 1-player mode if Im correct.
This is an excellent observation. The multiplayer mode’s bubble system makes the game much easier, so of course the single-player mode is going to have to do something to compensate for the spike in difficulty that comes when you don’t have three friends constantly regenerating you. I’m quite sure you’re right.
I've been thinking about all this for a little while, and I've noticed something. In the trailer, Rayman is seen to have 8 hit-points in total. There can be up to four players, all with one hit-point in this case, but all able to get an extra hit-point if they collect a heart. So if all four players have a heart, it will take 8 hits to take the entire team down, just as many as in single player (although players can revive each other, so in this case it's still a bit easier to survive in multiplayer).
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Re: Rayman Origins

Post by Tmsp95 »

Found this, its in Brazilian Portuguese :/

http://mais.uol.com.br/view/11680795
Hunchman801
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Re: Rayman Origins

Post by Hunchman801 »

In response to a message two pages ago, you guys can of course attach pictures to your messages but you are invited to compress them a little, to avoid files over 100 kB when possible, and to use external hosting services for the less important ones. It's just that with RayWiki, RayTunes and the forum, we have to watch after our hard drive :P
spiraldoor
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Re: Rayman Origins

Post by spiraldoor »

Tmsp95 wrote:Found this, its in Brazilian Portuguese :/

http://mais.uol.com.br/view/11680795
Picture City confirmed! I’m delighted. Apparently pop art and pixel art will be involved this time round. Ancel also mentions that, in addition to the Tetris crossover, Rayman Origins will contain references to numerous other games and films.
need my speed
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Re: Rayman Origins

Post by need my speed »

So, what kind of worlds do we have now? Forest, Picture City, Glacier Cocktail, that desert / tetris / red monster area... There are 6 worlds, right?
iambored2006
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Re: Rayman Origins

Post by iambored2006 »

need my speed wrote:So, what kind of worlds do we have now? Forest, Picture City, Glacier Cocktail, that desert / tetris / red monster area... There are 6 worlds, right?
Don't forget Band Land. Also the cave from the first trailer (could be the same cave of the daisy) and the stone golem. And tetris is in Infernal Kitchen. Moody Clouds of course. The underwater level seen in the showcase, with that boss. Also in the showcase are the level with the bowing Teensies creating a portal, and the metal world with the spikes coming out (they could be the same one, though, since they're connected).

On another note, you're right, Haruka, the photographer has a thinner and longer nose, like that creature from the trailer. Someone said a few days ago that he's the only tall Teensie- Well, he's standing on his luggage :fou: .

Edit: I just noticed something strange in the concept art-
Picture 2.png
Picture 2.png (38.56 KiB) Viewed 1900 times
Does anyone have an idea what it is?

Also in that picture are these-
Picture 3.png
Picture 3.png (24.88 KiB) Viewed 1900 times
Picture 4.png
Picture 4.png (28.71 KiB) Viewed 1900 times
In the footage I uploaded about a year ago, Rayman has 7 hit points, 2 of them he already lost. In the trailer, he has 8 hit points. Big Power returning, maybe?
Hunchman801
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Re: Rayman Origins

Post by Hunchman801 »

It isn't exactly clear whether the art-based level in Origins will actually be Picture City or another art-inspired world, but I'm quite confident it's the former. Hopefully!
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Re: Rayman Origins

Post by spiraldoor »

Hunchman801 wrote:It isn't exactly clear whether the art-based level in Origins will actually be Picture City or another art-inspired world, but I'm quite confident it's the former. Hopefully!
He said that it was ‘like in Rayman 1, a level based on the art’, so it’s most likely Picture City. Even if it’s not given that name, I’d still imagine the two games’ art environments to be regions of the same country in much the way I perceive the Infernal Kitchen, the ‘Glacier Cocktail’, the Sweets world and Candy Château as different places within the same land.
Hunchman801
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Re: Rayman Origins

Post by Hunchman801 »

A recent poll by Gameblog.fr gives Rayman Origins the first position along with Tomb Raider (14%) in the players' list of favorite games at E3. Whether it's on the internet or around me, I keep hearing enthusiastic comments on Origins everywhere I go!
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Re: Rayman Origins

Post by Haruka »

Tmsp95 wrote:Found this, its in Brazilian Portuguese :/

http://mais.uol.com.br/view/11680795
Thanks for sharing that up here! I wonder how I wasn't able to find this while I was doing researches recently. At least the Brazilians were able to interview Ancel. The gaming imprense in Portugal should do the same, like MaxiConsolas or BGAMER for example.

But oh wow, I am so happy that Picture City was confirmed. It was one of the worlds I wanted most to see a return. Pop-Art and Pixel Art? Fantastic. Roy Lichtenstein would be pleased :P .
iambored2006 wrote:Edit: I just noticed something strange in the concept art-
Picture 2.png
Does anyone have an idea what it is?
That oddly reminds me the mines of Minesweeper. Maybe it is a reference to that? We'll only find out later. I am also curious to learn about the films references and other games references that will appear in Rayman Origins. I'm sure that it will contain references to the Tim Burton's movies. The Land of the Dead is a quite probable reference.
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Re: Rayman Origins

Post by spiraldoor »

I’m pretty sure that’s just a redesigned Red Lum.
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