Rayman: Revenge of the Dark

Show off your arty creativity here! Post fanfics, paintings, drawings, and anything Rayman that you have made!
Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
Keane
André
Posts: 15068
Joined: Thu Feb 03, 2011 2:06 am
Tings: 222543

Re: Rayman 1.5: Revenge of the Dark

Post by Keane »

ikke471 wrote:
Danone wrote:I dunno if is a good idea have this pyramid of quotes
it's just to show-off my voice
You guys broke my beautiful chain! We would've gotten a world record!
DandyGuy
Teensy Hermit
Posts: 6238
Joined: Wed Jul 06, 2011 12:23 pm
Tings: 1772

Re: Rayman 1.5: Revenge of the Dark

Post by DandyGuy »

heres a 3d rendering of a livingstone (i will redo it)
Attachments
i will redo the model and textures
i will redo the model and textures
Last edited by DandyGuy on Thu Dec 21, 2017 12:47 am, edited 1 time in total.
Adsolution
Holly Luya
Posts: 22233
Joined: Sat Aug 22, 2009 4:55 pm
Contact:
Tings: 110541

Re: Rayman 1.5: Revenge of the Dark

Post by Adsolution »

Oh my God it's beautiful. :shock: You are now my modeler. Can you send me all those models please?
DandyGuy
Teensy Hermit
Posts: 6238
Joined: Wed Jul 06, 2011 12:23 pm
Tings: 1772

Re: Rayman 1.5: Revenge of the Dark

Post by DandyGuy »

thank :D you and do you want me to P.M. theme to you or upload it as an attachment?
Last edited by DandyGuy on Thu Dec 21, 2017 12:47 am, edited 1 time in total.
Adsolution
Holly Luya
Posts: 22233
Joined: Sat Aug 22, 2009 4:55 pm
Contact:
Tings: 110541

Re: Rayman 1.5: Revenge of the Dark

Post by Adsolution »

that3Dguy wrote:thank :D you and do you want me to P.M. theme to you or upload it as an attachment?
PM please & thanks. :)

@Ikke:
Interesting actually, I'll have to think about it. I actually think you'd be a good voicing for the person who guides you down the night-time river in Fort Night. It's a person with an old sounding raspy voice kind of like the person who sings Somewhere Over The Rainbow, saying things like "Oh, Rayman, look at the stars, they remind me of when I... hahah, I was your age."
DandyGuy
Teensy Hermit
Posts: 6238
Joined: Wed Jul 06, 2011 12:23 pm
Tings: 1772

Re: Rayman 1.5: Revenge of the Dark

Post by DandyGuy »

Last edited by DandyGuy on Thu Dec 21, 2017 12:47 am, edited 1 time in total.
ikke471
Antitoon
Posts: 7077
Joined: Fri Jun 17, 2011 6:25 pm
Location: Who knows? Did you check your closet? I would If I were you...
Contact:
Tings: 0

Re: Rayman 1.5: Revenge of the Dark

Post by ikke471 »

RayFan9876 wrote:
that3Dguy wrote:thank :D you and do you want me to P.M. theme to you or upload it as an attachment?
PM please & thanks. :)

@Ikke:
Interesting actually, I'll have to think about it. I actually think you'd be a good voicing for the person who guides you down the night-time river in Fort Night. It's a person with an old sounding raspy voice kind of like the person who sings Somewhere Over The Rainbow, saying things like "Oh, Rayman, look at the stars, they remind me of when I... hahah, I was your age."
Cool i would like to do that! I'm an old guy!
Keane
André
Posts: 15068
Joined: Thu Feb 03, 2011 2:06 am
Tings: 222543

Re: Rayman 1.5: Revenge of the Dark

Post by Keane »

ikke471 wrote:
RayFan9876 wrote:
that3Dguy wrote:thank :D you and do you want me to P.M. theme to you or upload it as an attachment?
PM please & thanks. :)

@Ikke:
Interesting actually, I'll have to think about it. I actually think you'd be a good voicing for the person who guides you down the night-time river in Fort Night. It's a person with an old sounding raspy voice kind of like the person who sings Somewhere Over The Rainbow, saying things like "Oh, Rayman, look at the stars, they remind me of when I... hahah, I was your age."
Cool i would like to do that! I'm an old guy!
A game starring Ikke... :shock:
EDIT: How were you planning of using the voices? I mean, people will have to be able to send you crystal clear data in perfect quality, right? 3DS quality for such a beautiful game would be kinda sad.
Danone
Antitoon
Posts: 17089
Joined: Sun Jun 06, 2010 11:50 am
Tings: 0

Re: Rayman 1.5: Revenge of the Dark

Post by Danone »

that3Dguy wrote:heres a 3d rendering of a livingstone (i will redo it)

That good :D
Keane
André
Posts: 15068
Joined: Thu Feb 03, 2011 2:06 am
Tings: 222543

Re: Rayman 1.5: Revenge of the Dark

Post by Keane »

Danone wrote:
that3Dguy wrote:heres a 3d rendering of a livingstone (i will redo it)

That good :D
That's great! It just needs to look a little more mad in your next try. :P
Shrooblord
Mr Stone
Posts: 15762
Joined: Tue Sep 07, 2010 5:07 pm
Location: The Buccaneer MK. II
Tings: 68850

Re: Rayman 1.5: Revenge of the Dark

Post by Shrooblord »

RayTunes wrote:I think he means in what languages besides english the game will be available in.
I know this was posted a few pages ago, but the amount of pages on this have gone skyrocket since I last checked so sorry for bringing this back up. I just wanted to clarify what I meant. I did in fact mean programming language.
RayFan9876 wrote:If it's a world language, I'll be doing it in English myself, and maybe some fellows would translate it later. If your'e talking about computer language, it would be a mix of Lua, C++, XML, and Actionscript.
Oh, wow, you're writing it in four languages?! How is that possible? Are they all cross-compatible or am I missing a hell of a stepping stone into computer game making?

Back on the active topic:
Some of the voice acting sounds quite nice! Good job guys. I would audition for voice acting, since people think I can act really well (and I can actually fulfil quite some roles; from males to females with an alt voice), but one: I have a shitty microphone when it comes to background noise and that off 'fuzzy' sound you hear; two: I don't really want to send my voice over the Interwebz (yet). Ironically, I do actually have many cartoons on Flipnote Hatena, in which my voice stars as... well, my voice.

Also, if you want Rayman 'gibberish', can't you just use Drolpiraat's ripped SFX from Rayman 2? Visit the Rayman 2 topic on this forum's parent forum to get it. It's quite awesome.
Keane
André
Posts: 15068
Joined: Thu Feb 03, 2011 2:06 am
Tings: 222543

Re: Rayman 1.5: Revenge of the Dark

Post by Keane »

Im not that good at voice acting, but maybe, just perhaps, i might give it a little go. :wink:
ikke471
Antitoon
Posts: 7077
Joined: Fri Jun 17, 2011 6:25 pm
Location: Who knows? Did you check your closet? I would If I were you...
Contact:
Tings: 0

Re: Rayman 1.5: Revenge of the Dark

Post by ikke471 »

RayFan9876 wrote:
that3Dguy wrote:thank :D you and do you want me to P.M. theme to you or upload it as an attachment?
PM please & thanks. :)

@Ikke:
Interesting actually, I'll have to think about it. I actually think you'd be a good voicing for the person who guides you down the night-time river in Fort Night. It's a person with an old sounding raspy voice kind of like the person who sings Somewhere Over The Rainbow, saying things like "Oh, Rayman, look at the stars, they remind me of when I... hahah, I was your age."
btw your descripion of the old peson voice guy makes me think of cave jhonson from portal 2 so that would be pretty cool if i get the part! :D
stan423321
Tarayzan
Posts: 7312
Joined: Sat Jan 12, 2008 3:22 pm
Location: Poland, of Union of Socialistic European Republics
Tings: 63250

Re: Rayman 1.5: Revenge of the Dark

Post by stan423321 »

Shrooblord wrote:
RayFan9876 wrote:If it's a world language, I'll be doing it in English myself, and maybe some fellows would translate it later. If your'e talking about computer language, it would be a mix of Lua, C++, XML, and Actionscript.
Oh, wow, you're writing it in four languages?! How is that possible? Are they all cross-compatible or am I missing a hell of a stepping stone into computer game making?
It is a certainly possible combination, although not one Stan would use. XML is designed for.. erm, files and Lua may surely be connected to C++ code. Not sure about Actionscript though, as it basically is used in same area Lua is as long as I know.
Adsolution
Holly Luya
Posts: 22233
Joined: Sat Aug 22, 2009 4:55 pm
Contact:
Tings: 110541

Re: Rayman 1.5: Revenge of the Dark

Post by Adsolution »

The C++ is used for... Well it's obvious... Core functions. Lua is the base of which things of a certain type within the game are based off of. For example, one Lua file could be the base of everything ranging from a health pack to a weapon in an FPS, and the XML is what defines each "item" uniquely to define what exactly the item is and does. XML in gameplay is used to design the gameplay and level events and sequences and such, and comes with a visual flowgraphing system that generates the XML. Actionscript is used to trigger and control the UI and GUI, as it utilizes Flash.

I'm a Betilla now!
ikke471
Antitoon
Posts: 7077
Joined: Fri Jun 17, 2011 6:25 pm
Location: Who knows? Did you check your closet? I would If I were you...
Contact:
Tings: 0

Re: Rayman 1.5: Revenge of the Dark

Post by ikke471 »

RayFan9876 wrote:The C++ is used for... Well it's obvious... Core functions. Lua is the base of which things of a certain type within the game are based off of. For example, one Lua file could be the base of everything ranging from a health pack to a weapon in an FPS, and the XML is what defines each "item" uniquely to define what exactly the item is and does. XML in gameplay is used to design the gameplay and level events and sequences and such, and comes with a visual flowgraphing system that generates the XML. Actionscript is used to trigger and control the UI and GUI, as it utilizes Flash.

I'm a Betilla now!
Congratulations on being betilla! :teuf: :partyhat: :teuf: :partyhat: :teuf:
Danone
Antitoon
Posts: 17089
Joined: Sun Jun 06, 2010 11:50 am
Tings: 0

Re: Rayman 1.5: Revenge of the Dark

Post by Danone »

RayFan9876 wrote:I'm a Betilla now!
And you exceded 2000 posts :)
stan423321
Tarayzan
Posts: 7312
Joined: Sat Jan 12, 2008 3:22 pm
Location: Poland, of Union of Socialistic European Republics
Tings: 63250

Re: Rayman 1.5: Revenge of the Dark

Post by stan423321 »

BTW is merging Lua with C++ really that easy as Lua creators say? API actually make me think about writing a script language interpreter myself.
Adsolution
Holly Luya
Posts: 22233
Joined: Sat Aug 22, 2009 4:55 pm
Contact:
Tings: 110541

Re: Rayman 1.5: Revenge of the Dark

Post by Adsolution »

stan423321 wrote:BTW is merging Lua with C++ really that easy as Lua creators say? API actually make me think about writing a script language interpreter myself.
I'm not sure. I'm "fair" with Lua but I haven't tried C++ much at all. I don't know the language at all really. In short I can program to an extent, but I really would rather not be the hard-core programmer.

Stan, can you code in Lua / C++?
Adsolution
Holly Luya
Posts: 22233
Joined: Sat Aug 22, 2009 4:55 pm
Contact:
Tings: 110541

Re: Rayman 1.5: Revenge of the Dark

Post by Adsolution »

Small little update on the voicing/characters:

- Ikke, your boat character is now the Musician. If you want to know what the atmosphere will be like, look at part 12 of the soundtrack and listen to the "they speak of a hero" piece. That's what the Musician plays while you ride the boat.

- I'm voicing Rayman. :) Just letting you guys know in case anyone tries to audition for him.
Post Reply