Rayman: Revenge of the Dark
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Re: Rayman 1.5: Revenge of the Dark
thanks
and rayfan that model is so cool and i will defiantly rig it
Re: Rayman 1.5: Revenge of the Dark
Your welcome!that3Dguy wrote:thanksand rayfan that model is so cool and i will defiantly rig it
Re: Rayman 1.5: Revenge of the Dark
sorry for double post but i see you have some patches on his head and body do you want me to fix those
Re: Rayman 1.5: Revenge of the Dark
Rayfan is offlinethat3Dguy wrote:sorry for double post but i see you have some patches on his head and body do you want me to fix those
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Adsolution

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Re: Rayman 1.5: Revenge of the Dark
Oooh I like.that3Dguy wrote:already did
This is my current model:
Re: Rayman 1.5: Revenge of the Dark
My internet can't take the epicness of your model, so I keep on getting errors. 
Re: Rayman 1.5: Revenge of the Dark
will you be animating this your self or using bips
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Adsolution

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Re: Rayman 1.5: Revenge of the Dark
To be perfectly honest I don't know how to bake, bipe, bone, or those kinds of things. Not that it's an absolutely crucial thing to know, it will just save time. Can you explain what you mean as the difference between "using bipes" and "animating yourself?"that3Dguy wrote:will you be animating this your self or using bips
Re: Rayman 1.5: Revenge of the Dark
Making a game seems extremely complicated.RayFan9876 wrote:To be perfectly honest I don't know how to bake, bipe, bone, or those kinds of things. Not that it's an absolutely crucial thing to know, it will just save time. Can you explain what you mean as the difference between "using bipes" and "animating yourself?"that3Dguy wrote:will you be animating this your self or using bips
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Re: Rayman 1.5: Revenge of the Dark
Eh, it's all relative to what you know.RayTunes wrote:Making a game seems extremely complicated.RayFan9876 wrote:To be perfectly honest I don't know how to bake, bipe, bone, or those kinds of things. Not that it's an absolutely crucial thing to know, it will just save time. Can you explain what you mean as the difference between "using bipes" and "animating yourself?"that3Dguy wrote:will you be animating this your self or using bips
Re: Rayman 1.5: Revenge of the Dark
a bip is a special animated skeleton that in the work bench and skin right that if you apply a animation to it will do what the animation is doing so if it's running the mesh will be running (the rayman model) and doing it your self means will making him run by moving the legs with the mouse is doing it your self. hope this helpsRayFan9876 wrote:To be perfectly honest I don't know how to bake, bipe, bone, or those kinds of things. Not that it's an absolutely crucial thing to know, it will just save time. Can you explain what you mean as the difference between "using bipes" and "animating yourself?"that3Dguy wrote:will you be animating this your self or using bips
Re: Rayman 1.5: Revenge of the Dark
Eh, then i'll never be the one to create a fan-game.
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Re: Rayman 1.5: Revenge of the Dark
Well if you're dedicated, learning is fun!RayTunes wrote:Eh, then i'll never be the one to create a fan-game.
Ah I see, that makes things a lot easier! I probably won't use a bip, but can you bip it anyway just in case it comes in handy?that3Dguy wrote:a bip is a special animated skeleton that in the work bench and skin right that if you apply a animation to it will do what the animation is doing so if it's running the mesh will be running (the rayman model) and doing it your self means will making him run by moving the legs with the mouse is doing it your self. hope this helpsRayFan9876 wrote:To be perfectly honest I don't know how to bake, bipe, bone, or those kinds of things. Not that it's an absolutely crucial thing to know, it will just save time. Can you explain what you mean as the difference between "using bipes" and "animating yourself?"that3Dguy wrote:will you be animating this your self or using bips
Re: Rayman 1.5: Revenge of the Dark
well a bip skeleton is what im using so you can animated your self or i can use bones if you want or both ?RayFan9876 wrote:Well if you're dedicated, learning is fun!RayTunes wrote:Eh, then i'll never be the one to create a fan-game.
Ah I see, that makes things a lot easier! I probably won't use a bip, but can you bip it anyway just in case it comes in handy?that3Dguy wrote:a bip is a special animated skeleton that in the work bench and skin right that if you apply a animation to it will do what the animation is doing so if it's running the mesh will be running (the rayman model) and doing it your self means will making him run by moving the legs with the mouse is doing it your self. hope this helpsRayFan9876 wrote:To be perfectly honest I don't know how to bake, bipe, bone, or those kinds of things. Not that it's an absolutely crucial thing to know, it will just save time. Can you explain what you mean as the difference between "using bipes" and "animating yourself?"that3Dguy wrote:will you be animating this your self or using bips
Re: Rayman 1.5: Revenge of the Dark
Bip is a mature word for ass in dutch.RayFan9876 wrote:Well if you're dedicated, learning is fun!RayTunes wrote:Eh, then i'll never be the one to create a fan-game.
Ah I see, that makes things a lot easier! I probably won't use a bip, but can you bip it anyway just in case it comes in handy?that3Dguy wrote:a bip is a special animated skeleton that in the work bench and skin right that if you apply a animation to it will do what the animation is doing so if it's running the mesh will be running (the rayman model) and doing it your self means will making him run by moving the legs with the mouse is doing it your self. hope this helpsRayFan9876 wrote:To be perfectly honest I don't know how to bake, bipe, bone, or those kinds of things. Not that it's an absolutely crucial thing to know, it will just save time. Can you explain what you mean as the difference between "using bipes" and "animating yourself?"that3Dguy wrote:will you be animating this your self or using bips
Re: Rayman 1.5: Revenge of the Dark
the fuckRayTunes wrote:Bip is a mature word for ass in dutch.RayFan9876 wrote:Well if you're dedicated, learning is fun!RayTunes wrote:Eh, then i'll never be the one to create a fan-game.
Ah I see, that makes things a lot easier! I probably won't use a bip, but can you bip it anyway just in case it comes in handy?that3Dguy wrote:a bip is a special animated skeleton that in the work bench and skin right that if you apply a animation to it will do what the animation is doing so if it's running the mesh will be running (the rayman model) and doing it your self means will making him run by moving the legs with the mouse is doing it your self. hope this helpsRayFan9876 wrote:To be perfectly honest I don't know how to bake, bipe, bone, or those kinds of things. Not that it's an absolutely crucial thing to know, it will just save time. Can you explain what you mean as the difference between "using bipes" and "animating yourself?"that3Dguy wrote:will you be animating this your self or using bips
Re: Rayman 1.5: Revenge of the Dark
It happens often with languages. 
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Re: Rayman 1.5: Revenge of the Dark
Yeah, and the 3D modeling phrase "to bone a model" is pretty mature too isn't it?RayTunes wrote:Bip is a mature word for ass in dutch.RayFan9876 wrote:Ah I see, that makes things a lot easier! I probably won't use a bip, but can you bip it anyway just in case it comes in handy?
Re: Rayman 1.5: Revenge of the Dark
Pretty muchRayFan9876 wrote:Yeah, and the 3D modeling phrase "to bone a model" is pretty mature too isn't it?RayTunes wrote:Bip is a mature word for ass in dutch.RayFan9876 wrote:Ah I see, that makes things a lot easier! I probably won't use a bip, but can you bip it anyway just in case it comes in handy?
THE FUCK!? THE ''THIS OR THAT'' TOPIC IS LOCKED DUE TO SPAM. GRRRRR!!
Re: Rayman 1.5: Revenge of the Dark
yeah thats what i'm doing to rayman right now 

