Rayman Origins
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stan423321

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Re: Rayman Origins
I doubt it even could be as frustrating as R1 without gendoors. It could be harder, but not to such level.
It was said that the challenge levels will be really hard.
It was said that the challenge levels will be really hard.
Re: Rayman Origins
And some people saying you're going to die in Origins A LOT so I hope it does happen 
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TeensieKing

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Re: Rayman Origins
I want the Blue too for Wii because I'll have it for Wii.But well,I'll exchange mi wiimote with someone to play as Teensie KingRulez wrote:Who knows, it may be console-specific. If so, plx Wii, be the blue one
PD: About the difficult discussion,I've head that it won't be as difficult as R1 bit that it is made so the newcomer can play and obtain the ability they need and to make the experiences players (just like us) holler!
Re: Rayman Origins
I'd like it to have the challenge from Rayman 1. This is what gave the game some of it's beauty.TeensieKing wrote:I want the Blue too for Wii because I'll have it for Wii.But well,I'll exchange mi wiimote with someone to play as Teensie KingRulez wrote:Who knows, it may be console-specific. If so, plx Wii, be the blue one
PD: About the difficult discussion,I've head that it won't be as difficult as R1 bit that it is made so the newcomer can play and obtain the ability they need and to make the experiences players (just like us) holler!
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stan423321

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Re: Rayman Origins
Unfortunately what gave it most beauty were gendoors.
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TeensieKing

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Re: Rayman Origins
What are the gendoors? Well,RO is said to be challenging anyways,at least I hope it's hard enough to make me holler as I said xD
Re: Rayman Origins
A preview was saying that players must expect to die often in Rayman Origins so I think the difficulty level won't be very very easy.
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stan423321

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Re: Rayman Origins
Ever found something appeared out of sudden in R1? Well, sometimes it appears nearby, sometimes in some "interesting" places, and sometimes on second end of the map.TeensieKing wrote:What are the gendoors? Well,RO is said to be challenging anyways,at least I hope it's hard enough to make me holler as I said xD
Re: Rayman Origins
It sounds great that it is difficult. I want it to be as hard as possible, even frustrating. That was what made me a good gamer. 
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TeensieKing

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Re: Rayman Origins
for example when you're walking,no apparent danger and two antitoons appear suddenly at both sides?stan423321 wrote:Ever found something appeared out of sudden in R1? Well, sometimes it appears nearby, sometimes in some "interesting" places, and sometimes on second end of the map.TeensieKing wrote:What are the gendoors? Well,RO is said to be challenging anyways,at least I hope it's hard enough to make me holler as I said xD
Re: Rayman Origins
I liked that part of Rayman, so unexcpected things happening. We will probably not see anything like this in Rayman Origins. 
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TeensieKing

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Re: Rayman Origins
Ah,so I'm right now? The gendoors are the things that appeared suddenly? Ok thank you!
Well,I don't find it too important.I would be more satisfied if there were gendoors but if there aren't...At least they didn't add much difficulty to the game.But I liked it don't know why...
Well,I don't find it too important.I would be more satisfied if there were gendoors but if there aren't...At least they didn't add much difficulty to the game.But I liked it don't know why...
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stan423321

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Re: Rayman Origins
This is a good example. The reason gendoors were frustrating was however different: they allowed tricks like "go to exit, than back to beginning of level and that's how you get a cage".TeensieKing wrote:for example when you're walking,no apparent danger and two antitoons appear suddenly at both sides?stan423321 wrote:Ever found something appeared out of sudden in R1? Well, sometimes it appears nearby, sometimes in some "interesting" places, and sometimes on second end of the map.TeensieKing wrote:What are the gendoors? Well,RO is said to be challenging anyways,at least I hope it's hard enough to make me holler as I said xD
There was for example one quite empty place in Blue Montains, which you had to reach to "unleash" a cage on the other side of a wall. This was relatively fair, but still it is not a kind of thing happening in usual platformers.
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TeensieKing

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Re: Rayman Origins
Ok.I see why you wanted them back...now I want 'em back toostan423321 wrote: This is a good example. The reason gendoors were frustrating was however different: they allowed tricks like "go to exit, than back to beginning of level and that's how you get a cage".
There was for example one quite empty place in Blue Montains, which you had to reach to "unleash" a cage on the other side of a wall. This was relatively fair, but still it is not a kind of thing happening in usual platformers.
Re: Rayman Origins
Me too. 
Re: Rayman Origins
I remember the first time I was trying to pass Rayman 1. When I had to find a hidden cage I really had to check everywhere and jump everywhere in the screen to see if I could find a Gendoor.
Re: Rayman Origins
Yeah. It had its bad sides aswell.
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TeensieKing

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Re: Rayman Origins
Yeah xD Imagina R2 and R3 with gendoors.You're in the Knaaren desert,takin' a break in a corner and the a Knaaren suddenly appears in front of ya xDRaymanPS1 wrote:Yeah. It had its bad sides aswell.
Re: Rayman Origins
Lol! xD
BTW, anyones joining my competition??
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BTW, anyones joining my competition??
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TeensieKing

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Re: Rayman Origins
I've already posted in your threadRaymanPS1 wrote:Lol! xD
BTW, anyones joining my competition??
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