Pirate Bash Brothers: Gladeators
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Adsolution

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Re: Pirate Bash Brothers: Raybrawl
No, that would probably be getting too deep into the character list.
Is that a paper cut out?
Is that a paper cut out?
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Rayman3DS

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Re: Pirate Bash Brothers: Raybrawl
Yeah. It was kind of a joke..RayFan9876 wrote:No, that would probably be getting too deep into the character list.
Is that a paper cut out?
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beebo44

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Re: Pirate Bash Brothers: Raybrawl
Well, not exactly saying goodbye, I'm just giving the reason for my not-as-much-activeness.Shrooblord wrote:Beebo, if you wish to say goodbye to everyone you can also put it in your sig as opposed to posting the same message everywhere around the forum.
Well, we could include him as one of the basic enemies. There was a pretty large range of enemies in Brawl.RayFan9876 wrote:No, that would probably be getting too deep into the character list.
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Adsolution

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Re: Pirate Bash Brothers: Raybrawl
For the storyline? That makes sense.beebo44 wrote:Well, we could include him as one of the basic enemies. There was a pretty large range of enemies in Brawl.RayFan9876 wrote:No, that would probably be getting too deep into the character list.
I had an idea: Maybe if this project becomes a success, it could be the multiplayer mode of ROTD.
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beebo44

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Re: Pirate Bash Brothers: Raybrawl
Mmmmmmmmmmmaaaaaaaaaaayyyyyyyybbbbbeeeeeeee..........
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Rayman3DS

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Re: Pirate Bash Brothers: Raybrawl
.. la gente esta muy locabeebo44 wrote:Mmmmmmmmmmmaaaaaaaaaaayyyyyyyybbbbbeeeeeeee..........
Re: Pirate Bash Brothers: Raybrawl
3ds Max is so much fun, I nearly forgot this topic. D:
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Adsolution

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Re: Pirate Bash Brothers: Raybrawl
Haha, learn well my sprite.Spanex wrote:3ds Max is so much fun, I nearly forgot this topic. D:
Re: Pirate Bash Brothers: Raybrawl
If you check your game topic. I put a picture of another object I'm working on.
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Adsolution

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Re: Pirate Bash Brothers: Raybrawl
I see no such thing.Spanex wrote:If you check your game topic. I put a picture of another object I'm working on.
Re: Pirate Bash Brothers: Raybrawl
The topic of ROTD?
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Adsolution

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Re: Pirate Bash Brothers: Raybrawl
Oh, that.Spanex wrote:The topic of ROTD?
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Rayman3DS

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Re: Pirate Bash Brothers: Raybrawl
What?RayFan9876 wrote:Oh, that.Spanex wrote:The topic of ROTD?I thought you meant something else.
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Adsolution

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Re: Pirate Bash Brothers: Raybrawl
I thought she meant here... I don't remember.Rayman3DS wrote:What?RayFan9876 wrote:Oh, that.Spanex wrote:The topic of ROTD?I thought you meant something else.
Also... I just noticed I passed 4000 posts!
Last edited by Adsolution on Sat Sep 24, 2011 10:58 pm, edited 1 time in total.
Re: Pirate Bash Brothers: Raybrawl
Thank god I'm not the only one that switches genders around! 
I'm confident that I can model maps now. I just need somebody else to scale them to the proper size and put them in the engine for me.
I'm confident that I can model maps now. I just need somebody else to scale them to the proper size and put them in the engine for me.
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Adsolution

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Re: Pirate Bash Brothers: Raybrawl
Eheheh, fix'd.Spanex wrote:Thank god I'm not the only one that switches genders around!
I'm confident that I can model maps now. I just need somebody else to scale them to the proper size and put them in the engine for me.
Well maps aren't usually entirely modeled within 3ds Max, that's actually highly unusual. Usually you would create assets then put them together inside the engine.
Re: Pirate Bash Brothers: Raybrawl
So you mean different objects to place in the engine?
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Adsolution

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Re: Pirate Bash Brothers: Raybrawl
Yep. Either that or different pieces of the map that can be assembled within the engine. It's not usually a good idea to create the terrain and environment within 3ds Max.Spanex wrote:So you mean different objects to place in the engine?
Re: Pirate Bash Brothers: Raybrawl
Well then, if you're up to it, you can put the pieces together for us
For now I'm gonna avoid Cryengine, until I've mastered 3ds Max.
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Adsolution

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Re: Pirate Bash Brothers: Raybrawl
Sure thing buddo!Spanex wrote:Well then, if you're up to it, you can put the pieces together for usFor now I'm gonna avoid Cryengine, until I've mastered 3ds Max.
Here's a picture of the heli-chopper like requested:

I know it looks a little blurry compared to the rest of the picture, but it looks great in motion.
