Rayman Origins
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Re: Rayman Origins
And finally the graphical details of Wii are revealed.
It seems it will abuse the maximum capacities of Wii's graphic card, by running at full 60FPS with 480p resolution.
It seems it will abuse the maximum capacities of Wii's graphic card, by running at full 60FPS with 480p resolution.
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ikke471

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Re: Rayman Origins
Always good to hear it is at least 60fpsHaruka wrote:And finally the graphical details of Wii are revealed.
It seems it will abuse the maximum capacities of Wii's graphic card, by running at full 60FPS with 480p resolution.
(i wonder how the 3ds version will look)
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MasterHero

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Re: Rayman Origins
Great trailer. the music reminds me at the clint eastwood western movies (A Fistful of Dollars).
I think the game went gold now. That would explain why they suddenly release a new trailer (also the interview is like a "the game is almost done" conformation).
So our Interview will be published soon
I think the game went gold now. That would explain why they suddenly release a new trailer (also the interview is like a "the game is almost done" conformation).
So our Interview will be published soon
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Master

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Re: Rayman Origins
Here's hoping, I wonder what questions will be answeredMasterHero wrote:Great trailer. the music reminds me at the clint eastwood western movies (A Fistful of Dollars).
I think the game went gold now. That would explain why they suddenly release a new trailer (also the interview is like a "the game is almost done" conformation).
So our Interview will be published soon
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spiraldoor

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Re: Rayman Origins
It’s interesting that they’ve gone with a Morricone pastiche soundtrack for the desert levels. Someone’s been watching Rango.
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ikke471

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Re: Rayman Origins
that was what i was thinking XDspiraldoor wrote:It’s interesting that they’ve gone with a Morricone pastiche soundtrack for the desert levels. Someone’s been watching Rango.
Re: Rayman Origins
I took another look at the world map and my conclusion:
Forest (Jibberish Jungle and Cave);
Music (Desert of Didgeridoos and Band Land);
Ocean (Sea of Serendipity and the Village);
Food (Infernal Kitchens and Miami Ice);
Mountain (Fakirs and Mystic Peaks);
Rayman's Treehouse and Land of the Dead.
Forest (Jibberish Jungle and Cave);
Music (Desert of Didgeridoos and Band Land);
Ocean (Sea of Serendipity and the Village);
Food (Infernal Kitchens and Miami Ice);
Mountain (Fakirs and Mystic Peaks);
Rayman's Treehouse and Land of the Dead.
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Master

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Re: Rayman Origins
I've never seen it myself, is it good?spiraldoor wrote:It’s interesting that they’ve gone with a Morricone pastiche soundtrack for the desert levels. Someone’s been watching Rango.
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ikke471

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Re: Rayman Origins
it has a good stroy but it feels kinda odd at the same timeMaster4lyf1 wrote:I've never seen it myself, is it good?spiraldoor wrote:It’s interesting that they’ve gone with a Morricone pastiche soundtrack for the desert levels. Someone’s been watching Rango.
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Master

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Re: Rayman Origins
Considering it has Johnny Depp in, that comes as no surprise.ikke471 wrote:it has a good stroy but it feels kinda odd at the same timeMaster4lyf1 wrote:I've never seen it myself, is it good?spiraldoor wrote:It’s interesting that they’ve gone with a Morricone pastiche soundtrack for the desert levels. Someone’s been watching Rango.
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ikke471

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Re: Rayman Origins
^ this post made me happy agian XD
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Master

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Re: Rayman Origins
Nice to know...ikke471 wrote:^ this post made me happy agian XD
EDIT: No matter, it was merely me receiving tings for winning the Teensies Quiz Quest.
Last edited by Master on Mon Sep 26, 2011 8:44 pm, edited 1 time in total.
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sergiomonty

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Re: Rayman Origins
Well, I'm pretty sure that the red wizards aren't exactly skins. The camera is too focused at globox, and the "I'm gonna catch you" position it's almost explaining what's going on. As told before, rayman and the crew are supposed to be troublemakers at the begining of the game, maybe the red wizards are just trying to catch globox because he did something wrong, and he has to avoid them.
I knew that the granny wasn't supposed to be a boss, just a regular enemy. I'm proud of the wii version, and it makes me happy that it won't suck :3
Oh, and I have to agree with spiraldoor, I totally feel the Rango style.
I knew that the granny wasn't supposed to be a boss, just a regular enemy. I'm proud of the wii version, and it makes me happy that it won't suck :3
Oh, and I have to agree with spiraldoor, I totally feel the Rango style.
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Master

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Re: Rayman Origins
I am a pro-HD guy, but it's nice to know that Wii owners will still get the maximum they can receive, 60 FPS at 480p with anti-aliasing can't be too bad for users of the wii.sergiomonty wrote:Well, I'm pretty sure that the red wizards aren't exactly skins. The camera is too focused at globox, and the "I'm gonna catch you" position it's almost explaining what's going on. As told before, rayman and the crew are supposed to be troublemakers at the begining of the game, maybe the red wizards are just trying to catch globox because he did something wrong, and he has to avoid them.
I knew that the granny wasn't supposed to be a boss, just a regular enemy. I'm proud of the wii version, and it makes me happy that it won't suck :3
Oh, and I have to agree with spiraldoor, I totally feel the Rango style.
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spiraldoor

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Re: Rayman Origins
It’s very good. One of the better films of the year.Master4lyf1 wrote:I've never seen it myself, is it good?spiraldoor wrote:It’s interesting that they’ve gone with a Morricone pastiche soundtrack for the desert levels. Someone’s been watching Rango.
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Master

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Re: Rayman Origins
In that case, I shall put it on my list of "too-see" films.spiraldoor wrote:It’s very good. One of the better films of the year.Master4lyf1 wrote:I've never seen it myself, is it good?spiraldoor wrote:It’s interesting that they’ve gone with a Morricone pastiche soundtrack for the desert levels. Someone’s been watching Rango.
Re: Rayman Origins
Judging by how this is getting ported to the Wii, PSvita and even 3DS with no real compromise in the visuals or frame rate, this engine they have programmed appaers to be very scalable and can't be very power hungry considering the quality of the visuals. I think the only other company that has managed to do high res 2D art based games like this so well is Vanillaware: see Muramasa on Wii which used artwork much bigger than needed for the Wii's res yet ran as smooth as butter, though their simular PS2 games had a lot of slow down in places I think.
The more they show of this the more exciting it gets. Loved the Daily Bubble footage that revealed the time attack and challenge stages. Those are the kind of things we may not of got had the game been episodic as originally planned. So glad this is a full retail release instead and on so many formats, it really deserves it.
The more they show of this the more exciting it gets. Loved the Daily Bubble footage that revealed the time attack and challenge stages. Those are the kind of things we may not of got had the game been episodic as originally planned. So glad this is a full retail release instead and on so many formats, it really deserves it.
Re: Rayman Origins
I do want to watch that film anyday. It must look fantastic.spiraldoor wrote:It’s interesting that they’ve gone with a Morricone pastiche soundtrack for the desert levels. Someone’s been watching Rango.
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ikke471

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Re: Rayman Origins
I liked the music from that movie.... But i didn't liked the movie itself it was to predictableHaruka wrote:I do want to watch that film anyday. It must look fantastic.spiraldoor wrote:It’s interesting that they’ve gone with a Morricone pastiche soundtrack for the desert levels. Someone’s been watching Rango.
on-topic: i'm really happy that the Wii version is getting some love (just a C.E. For Wii and it will be complete
Re: Rayman Origins
Whoa!!
If the original game had been made in 2011, this is what it would look like.
If the original game had been made in 2011, this is what it would look like.



