Pirate Bash Brothers: Gladeators
Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
Re: Pirate Bash Brothers: Raybrawl
I think the same as you Rayfan, but it might have to come down to a voting if others prefer an older style.
RO style will also give us the opportunity to give other characters a newer, smoother look themselves.
RO style will also give us the opportunity to give other characters a newer, smoother look themselves.
-
Adsolution

- Posts: 22233
- Joined: Sat Aug 22, 2009 4:55 pm
- Contact:
- Tings: 110541
Re: Pirate Bash Brothers: Raybrawl
I just spent a while posting a bit in the French forum (I'm trying to get better), and now I'm having trouble reading English.Spanex wrote:I think the same as you Rayfan, but it might have to come down to a voting if others prefer an older style.
RO style will also give us the opportunity to give other characters a newer, smoother look themselves.
Re: Pirate Bash Brothers: Raybrawl
Out of internship and back to modeling. XD
-
ikke471

- Posts: 7077
- Joined: Fri Jun 17, 2011 6:25 pm
- Location: Who knows? Did you check your closet? I would If I were you...
- Contact:
- Tings: 0
Re: Pirate Bash Brothers: Raybrawl
good luck!!Spanex wrote:Out of internship and back to modeling. XD
you got the hang of quitte fast!
is it easy because i wanna try to model too!
Re: Pirate Bash Brothers: Raybrawl
Like shrood showed me, there's a channel on youtube that shows you the basics. http://www.youtube.com/user/3dsMaxHowTos
I watched two videos so far so I can only model.
Who knows if I'll understand animation, maybe I will learn it just as fast, maybe I won't get the hang of it at all. 
I watched two videos so far so I can only model.
-
Adsolution

- Posts: 22233
- Joined: Sat Aug 22, 2009 4:55 pm
- Contact:
- Tings: 110541
Re: Pirate Bash Brothers: Raybrawl
I personally have a much easier time with animating. I want to see you animate Spanny.!
-
Shrooblord

- Posts: 15762
- Joined: Tue Sep 07, 2010 5:07 pm
- Location: The Buccaneer MK. II
- Tings: 68850
Re: Pirate Bash Brothers: Raybrawl
If you ever try animating and use rigs, and have a problem making it loop, here's a way to solve it. I of course asked the question, being the animation-newb that I am, and I these solutions solved the problem. Look out for tyree's posts, he's a big help.
And yes, Rayfan, I made all of those Flips. Thanks a lot!
And yes, Rayfan, I made all of those Flips. Thanks a lot!
Re: Pirate Bash Brothers: Raybrawl
And I have some great ideas in mind with my model. I want to make Rayman move as natural as possible.RayFan9876 wrote:I personally have a much easier time with animating. I want to see you animate Spanny.!
-
Adsolution

- Posts: 22233
- Joined: Sat Aug 22, 2009 4:55 pm
- Contact:
- Tings: 110541
Re: Pirate Bash Brothers: Raybrawl
What do you mean by "made all of those Flips?"Shrooblord wrote:If you ever try animating and use rigs, and have a problem making it loop, here's a way to solve it. I of course asked the question, being the animation-newb that I am, and I these solutions solved the problem. Look out for tyree's posts, he's a big help.
And yes, Rayfan, I made all of those Flips. Thanks a lot!
Spanex, can I still animate your model for this game?
Re: Pirate Bash Brothers: Raybrawl
Sure, but I will be trying it myself too! ;D
-
Louvis

- Posts: 783
- Joined: Wed Aug 10, 2011 3:25 pm
- Location: land of Kielbasa and Depressed People
- Contact:
- Tings: 9935
Re: Pirate Bash Brothers: Raybrawl
Sorry it's taking so long. Scanner's got lost under piles of papers and food leftovers :F
Here's sketch. Still, I have to finish it. Before the puppet/robot had wires of some sort sticking from almost everywhere. But after some time I changed my mind and tried to make it more... steampunkish (or "let's gather all junk and hoodblaster's scraps that lie around us and make a robot of it that may explode anytime yaaay"). Added some pipes and other useless stuff. That... square thing on the right is registration plate (it should have "I <3 Plum" written on it, but Louve cannot draw plums :T).
Here's sketch. Still, I have to finish it. Before the puppet/robot had wires of some sort sticking from almost everywhere. But after some time I changed my mind and tried to make it more... steampunkish (or "let's gather all junk and hoodblaster's scraps that lie around us and make a robot of it that may explode anytime yaaay"). Added some pipes and other useless stuff. That... square thing on the right is registration plate (it should have "I <3 Plum" written on it, but Louve cannot draw plums :T).
-
Shrooblord

- Posts: 15762
- Joined: Tue Sep 07, 2010 5:07 pm
- Location: The Buccaneer MK. II
- Tings: 68850
Re: Pirate Bash Brothers: Raybrawl
Terrific job, Louvis!
Regarding the Rayman Origins/Rayman Whatever styles, I personally would prefer a R2 style - though that is because I've always loved Rayman most in that way. I could get to grow accustomed to the RO style, though it will not hold the same place in my heart as R2 does. Maybe if we really cannot reach an agreement on the matter we can include different styles in different skins, though I do not see this as a fine solution myself.
Keep up the good work, Spanex!
I will answer this question with a series of quotes.RayFan9876 wrote:What do you mean by "made all of those Flips?"
RayFan9876 wrote:Shroob, did you make all those yourself? They're brilliant!
So what I meant to say was, yes, I made all of those Flipnotes (Flips - the things I linked to in my post and the thing you commented on) myself. Thanks for your comment!Shrooblord wrote:And yes, Rayfan, I made all of those Flips. Thanks a lot!
Regarding the Rayman Origins/Rayman Whatever styles, I personally would prefer a R2 style - though that is because I've always loved Rayman most in that way. I could get to grow accustomed to the RO style, though it will not hold the same place in my heart as R2 does. Maybe if we really cannot reach an agreement on the matter we can include different styles in different skins, though I do not see this as a fine solution myself.
Keep up the good work, Spanex!
Re: Pirate Bash Brothers: Raybrawl
Well done Louvi! Hope you'll be able to finish it soon!Louvis wrote:Sorry it's taking so long. Scanner's got lost under piles of papers and food leftovers :F
Here's sketch. Still, I have to finish it. Before the puppet/robot had wires of some sort sticking from almost everywhere. But after some time I changed my mind and tried to make it more... steampunkish (or "let's gather all junk and hoodblaster's scraps that lie around us and make a robot of it that may explode anytime yaaay"). Added some pipes and other useless stuff. That... square thing on the right is registration plate (it should have "I <3 Plum" written on it, but Louve cannot draw plums :T).
Oh, is the backside of his head supposed to be cut off by the image? .. D:
Last edited by Spanex on Tue Sep 27, 2011 6:17 am, edited 1 time in total.
-
beebo44

- Posts: 3448
- Joined: Sun Jul 03, 2011 11:27 am
- Location: Australia, home to all things deadly!
- Tings: 31100
Re: Pirate Bash Brothers: Raybrawl
My idea for the Rayman style, I'd say either R2 or R3 as the basic ones, and then all the others as skins- or have them as totally different characters like with Link and Toon Link.
Re: Pirate Bash Brothers: Raybrawl
Guess we're gonna have to make extra models and start a voting.
the R3 and Origins style are actually very much alike. RO just has a few different details such as the more R2 like shoes and purple hoodie strings. I do like R2 too, but I believe it's a bit too old for this game. Rayman has gone through two new designs since R2. I do believe the R2's way of movement should return. Y'know...his animations, but then smoothed out and more realistic like how some game animation is nowadays.
R1 style is even older, so I don't even need to say anything.
Would it hurt mixing the R2 and RO/3 styles in some way? ...Yeah, that would look awful. Scrap that idea.
the R3 and Origins style are actually very much alike. RO just has a few different details such as the more R2 like shoes and purple hoodie strings. I do like R2 too, but I believe it's a bit too old for this game. Rayman has gone through two new designs since R2. I do believe the R2's way of movement should return. Y'know...his animations, but then smoothed out and more realistic like how some game animation is nowadays.
R1 style is even older, so I don't even need to say anything.
Would it hurt mixing the R2 and RO/3 styles in some way? ...Yeah, that would look awful. Scrap that idea.
Last edited by Spanex on Tue Sep 27, 2011 7:46 am, edited 2 times in total.
-
beebo44

- Posts: 3448
- Joined: Sun Jul 03, 2011 11:27 am
- Location: Australia, home to all things deadly!
- Tings: 31100
Re: Pirate Bash Brothers: Raybrawl
Plus, the whole fact, that the RO model is in 2-d.
Re: Pirate Bash Brothers: Raybrawl
I do wonder now what style will eventually be picked.
-
beebo44

- Posts: 3448
- Joined: Sun Jul 03, 2011 11:27 am
- Location: Australia, home to all things deadly!
- Tings: 31100
Re: Pirate Bash Brothers: Raybrawl
i think if we vote, the majority will be on R2. the R3 model to me would be perfect- if only they had a neckerchief not a hoodie.
-
Adsolution

- Posts: 22233
- Joined: Sat Aug 22, 2009 4:55 pm
- Contact:
- Tings: 110541
Re: Pirate Bash Brothers: Raybrawl
Actually because of recent arguments, I'm more sided on the Rayman 2 style now. I don't know. You guys duke it it and see who wins.beebo44 wrote:i think if we vote, the majority will be on R2. the R3 model to me would be perfect- if only they had a neckerchief not a hoodie.
Re: Pirate Bash Brothers: Raybrawl
I'd be 'kay with R2, long as it's not R1. @__@
Guess I'll recycle the good parts out of my old model. I kinda messed the hoodie up! (looks very unsmooth, did use the smooth option)
Guess I'll recycle the good parts out of my old model. I kinda messed the hoodie up! (looks very unsmooth, did use the smooth option)
