
an early version but not built corresponding to the pictures



Yep. Pretty good if it's a basic draft that3DGuy! Obviously you're going to smoothen it and add more detail, right? Like the stripes on their feet.RayFan9876 wrote:Nice! The hair though is supposed to be horizontally flat, not vertically flat.

I'm pretty vague i guessRayFan9876 wrote:No, he asked which one. Twice people have misinterpreted his post.RayTunes wrote:We want to hear it!ikke471 wrote:the english accent one or the ones i send to rayfan?


I'm not a hundred percent sure, because I usually do that sort of stuff inside CryEngine3. I think you have to set the opacity to 99% in the Material Editor. If that doesn't work, there might be an "alpha test" option either in the material settings or within the diffuse map settings. I've not actually done transparency in 3ds Max before, I only assume it has that option because CryEngine3 and 3ds Max have a very similar layout, almost identical in some sections.Spanex wrote:No, we don't. But Halloween is my favourite holiday nonetheless.
Anyway, question: How does a transparent (done with the alpha channel) texture get loaded on 3DS Max properly? I've tried loading my leaf texture, but it didn't become transparent.
Yep yep. But I was wondering about Dark Rayman's design since there seem to have been different concepts for him. One had a cross instead of a circle, for example. So which do you want me to take as reference?RayFan9876 wrote:I seriously am very hyped for the drawing Spanex!I bet it'll be a masterpiece. No matter, it'll be great anyway. Remember, it isn't so much a concept shot, it's a full-on attractive action shot.
Hmm, I still haven't gotten much the hang of the material editor, but I'm getting to exploring it a little. I don't know how to take a material off from the object though.RayFan9876 wrote:I'm not a hundred percent sure, because I usually do that sort of stuff inside CryEngine3. I think you have to set the opacity to 99% in the Material Editor. If that doesn't work, there might be an "alpha test" option either in the material settings or within the diffuse map settings. I've not actually done transparency in 3ds Max before, I only assume it has that option because CryEngine3 and 3ds Max have a very similar layout, almost identical in some sections.



My god, for real? Secretly I've always wanted you to be a part of this in some way, but this is fantastic! Good luck, and I hope to have you as a valued teammate.Drolpiraat wrote:Hey, good news, RayFan: I'm officially going studying Digital Arts & Entertainment now, which means I'm learning 3D and C++ programming (well, that and working with popular engines like Unreal Engine and CRYENGINE) at an insane speed. Near the end of the year I'll probably have mastered all of those things, so maybe I'll be able to help you then. If you'd like.
yes as i said an early versionbeebo44 wrote:Yep. Pretty good if it's a basic draft that3DGuy! Obviously you're going to smoothen it and add more detail, right? Like the stripes on their feet.RayFan9876 wrote:Nice! The hair though is supposed to be horizontally flat, not vertically flat.

I already have it.that3Dguy wrote:yes as i said an early versionbeebo44 wrote:Yep. Pretty good if it's a basic draft that3DGuy! Obviously you're going to smoothen it and add more detail, right? Like the stripes on their feet.RayFan9876 wrote:Nice! The hair though is supposed to be horizontally flat, not vertically flat.and rayfan would you like a cave spider
oh ok thenRayFan9876 wrote:I already have it.that3Dguy wrote:yes as i said an early versionbeebo44 wrote:Yep. Pretty good if it's a basic draft that3DGuy! Obviously you're going to smoothen it and add more detail, right? Like the stripes on their feet.RayFan9876 wrote:Nice! The hair though is supposed to be horizontally flat, not vertically flat.and rayfan would you like a cave spider
You sent it to me a while ago.
Sorry, but I really have no idea what he needs to look like.any refs for Dark Moskito?
