The problem is that they were stupidly hard to animate and they didn't fit into the environment. That's why I made the design more Rayman 2'y.Mr. Dark Thingamajig wrote:now i'm sad, i like the older design more, the angel-looking wings gave such an lovely and warm feeling, the eyes in this design are pretty thoughRayFan9876 wrote:Yep, I made them more like Rayman 2.Mr. Dark Thingamajig wrote:i love the lums, there eyes are making them lovely, but did you changed their wings, Rayfan
@Shroob:
Are you referring to the light rays when you say negative velocity?
Rayman: Revenge of the Dark
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Adsolution

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Re: Rayman (1.5): Revenge of the Dark
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Mr. Dark Thingamajig

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Re: Rayman (1.5): Revenge of the Dark
well, ok, but do you still have the old design, brcause i actually wanted those for the sig, hope i didn't disturb you again with this kind of postRayFan9876 wrote:The problem is that they were stupidly hard to animate and they didn't fit into the environment. That's why I made the design more Rayman 2'y.Mr. Dark Thingamajig wrote:now i'm sad, i like the older design more, the angel-looking wings gave such an lovely and warm feeling, the eyes in this design are pretty thoughRayFan9876 wrote:Yep, I made them more like Rayman 2.Mr. Dark Thingamajig wrote:i love the lums, there eyes are making them lovely, but did you changed their wings, Rayfan
@Shroob:
Are you referring to the light rays when you say negative velocity?
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Adsolution

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Re: Rayman (1.5): Revenge of the Dark
Well the best that can be done is to Photoshop them out of this picture:
storage/11514/4c0b6edc760838ae9c1c365e536fe59e

storage/11514/4c0b6edc760838ae9c1c365e536fe59e
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Shrooblord

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Re: Rayman (1.5): Revenge of the Dark
RayFan9876 wrote: Are you referring to the light rays when you say negative velocity?
Your speed is minus one decimetres a second. Quite improbable.
But what do you think about my suggestions about the colours? It's not that they have to be the same colour as in R2, it's just that I feel they're just a little too flashy, a teeeensy bit too bright the way they are now. Just try to alter it, if it's easy to do, and see for yourself whether you want to change it. If it involves all kind of hard-ass modelling programming stuff, don't bother. Keep it the way it is.
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Adsolution

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Re: Rayman (1.5): Revenge of the Dark
Oh! Blarharhar. The negative velocity is because I have the velocity so it rounds down. So if it's at 0.000, it rounds to -1.
Hard ass coding to change a colour? Oh blarharhar, it's a simple parameter.
Hard ass coding to change a colour? Oh blarharhar, it's a simple parameter.
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Shrooblord

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Re: Rayman (1.5): Revenge of the Dark
Aha! OK sounds a bit strange, and I guess it could complicate coding and cause bugs if it goes in the negative, no? But if that's the way you do it, and the way it works, I must be wrong.RayFan9876 wrote:Oh! Blarharhar. The negative velocity is because I have the velocity so it rounds down. So if it's at 0.000, it rounds to -1.
Hard ass coding to change a colour? Oh blarharhar, it's a simple parameter.
Teehee well it could have easily been some intricate model with reference points for shine and shite. But I guess it's ok then.
Re: Rayman (1.5): Revenge of the Dark
Why does every model from Rayman have those glowing spots on his hair?
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Adsolution

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Re: Rayman (1.5): Revenge of the Dark
What the devil are you talking about?RayTunes wrote:Why does every model from Rayman have those glowing spots on his hair?
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beebo44

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Re: Rayman (1.5): Revenge of the Dark
Thanks man! Watching it right now!Shrooblord wrote:http://www.youtube.com/3dsmaxhowtos#p/c/12/VFeZjseB9E8beebo44 wrote:EDIT: I just got 3DSMax 8 thanks to that3Dguy, and so far I'm sucking. ARGH! Why do all good things have to be so complicated? DX. I've got myself a nice basic purple cylinder, but I can't figure out how to bend and shape it so it looks like something. (Other than a cylinder of course.)
Don't know if their tutorials apply to earlier versions of Max too. The basic things you should know should be the same throughout most versions, I would think.
EDIT: I just tried Modelling. I did the smaller-bit up the top of the body where the scarf is, but I'm tired now, going to go play ma PS3.
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Shrooblord

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Re: Rayman (1.5): Revenge of the Dark
Look at the one you posted on this page, from the earlier models. It looks like his hair is made of gold - the sides are all shiny and reflect something outside of view. Maybe that's what he meant.RayFan9876 wrote:What the devil are you talking about?RayTunes wrote:Why does every model from Rayman have those glowing spots on his hair?
Re: Rayman (1.5): Revenge of the Dark
if you want i can make tuts for youbeebo44 wrote:Thanks man! Watching it right now!Shrooblord wrote:http://www.youtube.com/3dsmaxhowtos#p/c/12/VFeZjseB9E8beebo44 wrote:EDIT: I just got 3DSMax 8 thanks to that3Dguy, and so far I'm sucking. ARGH! Why do all good things have to be so complicated? DX. I've got myself a nice basic purple cylinder, but I can't figure out how to bend and shape it so it looks like something. (Other than a cylinder of course.)
Don't know if their tutorials apply to earlier versions of Max too. The basic things you should know should be the same throughout most versions, I would think.
EDIT: I just tried Modelling. I did the smaller-bit up the top of the body where the scarf is, but I'm tired now, going to go play ma PS3.
Re: Rayman (1.5): Revenge of the Dark
You mean that ugly thing with the sexy voice?that3Dguy wrote: if you want i can make tuts for youjust tell me what you want.
Re: Rayman (1.5): Revenge of the Dark
what???RayTunes wrote:You mean that ugly thing with the sexy voice?that3Dguy wrote: if you want i can make tuts for youjust tell me what you want.
Re: Rayman (1.5): Revenge of the Dark
Globox points out it's sexy when you enter the Hoodlum Headquarters, can't blame me for saying that.that3Dguy wrote:what???RayTunes wrote:You mean that ugly thing with the sexy voice?that3Dguy wrote: if you want i can make tuts for youjust tell me what you want.
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Adsolution

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Re: Rayman (1.5): Revenge of the Dark
I don't thinks that's how you spell her name.RayTunes wrote:Globox points out it's sexy when you enter the Hoodlum Headquarters, can't blame me for saying that.that3Dguy wrote:what???RayTunes wrote:You mean that ugly thing with the sexy voice?that3Dguy wrote: if you want i can make tuts for youjust tell me what you want.
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beebo44

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Re: Rayman (1.5): Revenge of the Dark
That's really kind, but I wouldn't wanna trouble ya ova nothin. I'll see if I can get the hang of it.that3Dguy wrote:if you want i can make tuts for youbeebo44 wrote:Thanks man! Watching it right now!Shrooblord wrote:http://www.youtube.com/3dsmaxhowtos#p/c/12/VFeZjseB9E8beebo44 wrote:EDIT: I just got 3DSMax 8 thanks to that3Dguy, and so far I'm sucking. ARGH! Why do all good things have to be so complicated? DX. I've got myself a nice basic purple cylinder, but I can't figure out how to bend and shape it so it looks like something. (Other than a cylinder of course.)
Don't know if their tutorials apply to earlier versions of Max too. The basic things you should know should be the same throughout most versions, I would think.
EDIT: I just tried Modelling. I did the smaller-bit up the top of the body where the scarf is, but I'm tired now, going to go play ma PS3.just tell me what you want.
Re: Rayman (1.5): Revenge of the Dark
Rayfan, have you thought of a defeated animation yet? If not, I have an idea. Since Rayman Origins mostly revolves around bubbles...
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Adsolution

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Re: Rayman (1.5): Revenge of the Dark
Do you mean an animation for when Rayman dies? I plan to have it along the same lines as Rayman 2. The difference is that if something knocks you out causing you to respawn, you play a short bit of the according animation and then evapourate into energy bubbles. However if you lose alll your health you play the full extended animation.Spanex wrote:Rayfan, have you thought of a defeated animation yet? If not, I have an idea. Since Rayman Origins mostly revolves around bubbles...
Re: Rayman (1.5): Revenge of the Dark
Ah, okay. 
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Shrooblord

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Re: Rayman (1.5): Revenge of the Dark
As said elsewhere:
Well, Rayfan, it's like this is a live Twitter feed - GIMMEURPROGRESS!
Also, I like to hear of your dying animation ideas. I've always thought it was fun to see the various ways Rayman could die in R2 (/sadistical). It's one more letdown of R3 how they did it there, but no real thing to be bothered about.
EDIT:
Not to throw dust in your eyes, Rayfan, or to criticise CryEngine 3, but HOLY SMOKE:
It's amazing how far video technology is coming. Look at the guy's face! It almost exactly looks like a real face!
I'd just like to inquire what were your opinions against the UDK thing again. Or was that an earlier version? Just asking around to sniff out the market, before I really dive into things... 'ts all.
Well, Rayfan, it's like this is a live Twitter feed - GIMMEURPROGRESS!
Also, I like to hear of your dying animation ideas. I've always thought it was fun to see the various ways Rayman could die in R2 (/sadistical). It's one more letdown of R3 how they did it there, but no real thing to be bothered about.
EDIT:
Not to throw dust in your eyes, Rayfan, or to criticise CryEngine 3, but HOLY SMOKE:
It's amazing how far video technology is coming. Look at the guy's face! It almost exactly looks like a real face!
I'd just like to inquire what were your opinions against the UDK thing again. Or was that an earlier version? Just asking around to sniff out the market, before I really dive into things... 'ts all.


