Rayman 3 scores

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Danone
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Re: Rayman 3 Scores

Post by Danone »

In what platforms this glitch work?
MandM81
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Re: Rayman 3 Scores

Post by MandM81 »

Cut: If you play on any of the consoles you have the Lums glitch, which allows for 1 - 3 Lums upon conversion. That is, you can get 6x3 = 18 Lums from the first six Hoodstormers. That will probably never happen, but in fact, if you can get 13 Lums, then together with the 7 Hoodstormers you have 20 objects before rolling off the edge for the green gem. In total the green gem will give you 1500 + 7500 = 9000 points. Compared to the "usual" way you thus earn 3000 points.

If you play on PC you "only" get the green gem for 4500 combo points as you say. But if it's any consolation, it doesn't actually matter if you aim for a maximum score in TOTL. We need to find around 8.000 more points if we are to raise the maximum score. I have no idea how to find these points.

Danone: The Lockjaw glitch happens only on PS2. And it only happens if the game is new, which means if you restart part 2, the Lockjaw won't be there. And since you probably will need plenty of restarts to get part 2 right, I believe it's rather useless. Unless of course someone find a way to trigger this glitch every time. :o
Cut
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Re: Rayman 3 Scores

Post by Cut »

@MandM: you are right, but we also needed 4 years to find this 4000 extra-points in CF to get 109K there. Now the game seems squeezed out in every part, maybe a little bit optimism helps :)

And don't forget the 800-900 extra-points from the Hoodstyler ;)
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Re: Rayman 3 Scores

Post by Mountain Goat »

Danone: Thanks bro, appreciated

MandM: Thanks a lot! Yeah, I'm very happy with it, though I won't make any huge jumps from now on anymore, considering the heights I've reached now (except of the still missing 1,5k points to be obtained in LOTLD)

Excellent and insightful videos there. If I remember correctly, I once managed to rack up a combo of 5000 in this part, not entirely sure tho. I've arrived in Part 3 and will investigate this part thoroughly.

@Cut: Well observed! Indeed, given it's possible to get the green gem from the ledge this can certainly be improved.

Concerning TOTL: 58k after Part 1, 89k after Part 2



Image




I've managed to find an improvement there. Prior to killing the last Hoodstormercunt, position yourself in the middle where the blue can's gonna land (well, sorry for being Captain Obvious), quickly look out for the moving platform, roll down and start collecting the yellow gems (henceforth you need to ignore them while climbing up to the top of the tower). As you arrive at the last set of yellow gems, take the antepenultimate (weird word I know) yellow gem, then jump over the second to last yellow gem, take the last one, then get the second to last one, roll down to the lower level, where another nice amount of yellow ones can be found (collect them all as well). The final combo will yield about 3000 points (for PC-Players at least), and most of the yellow gems are of quintupled value.

I'll record this tomorrow, with the usual crappy quality of course.

Needless to mention, this new method is probably only going to prove useful if the green gem can't be comboed with the Hoodstormers. But it's a 1337 improvement nevertheless I suppose.


Like Cut said, I also hope the game's not squeezed out yet, maybe Nikra got his score legitly :D
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Re: Rayman 3 Scores

Post by Danone »

So according with MandM guide, the max. score in part 2 is 87.000, and in part 3 is 97.000, if you got 89.000 in part 2...

Yes, I think is possible get 96.000 before the 41 hoodflyers combo, and get the 104.619 points, but is too hard calculate, because even MandM losed points while he was killing hoodflyers
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Re: Rayman 3 Scores

Post by MandM81 »

The walkthrough for TOTL hasn't been updated since the last ice age. It hasn't been really necessary as it devised a way to the maximum score with a good margin. Updates have either been discussed in this thread or made public by video. Some of these updates are:

- The green gem taken after the Hoodstormers without Powersuit in part 2 - gain: 4.000 points (This was brought forward long ago during discussions similar to the ones we have at the moment)
- The 3 Heckler Combo in part 1 - gain: 1.000 points. Video.
- All 27 yellow gems taken before the big Hoodlum Combo in part 1 - gain: 500 points (appr). Video.

I believe the following scores are possible:

After part 1: 60.000 points
After part 2: 93.000 points

I have game where I have 59k after part 1. Getting 60k is bloody difficult and worst of all it's Lums dependent. In the first Hoodlum Combo in part 1 the difference between getting 0 Lums and getting 3 Lums from each Hoodlum is 2.700 points. And there are plenty of Lums later on.

I estimate we need to find at least 6 - 7.000 points before we realistically can go for a new maximum score. No-one can play a perfect game in TOTL. :sad:

Let's see what Mostwanted discovers in part 3.

Danone: That's another complication. You will get hit in the Hoodflyer Combo, but how often? Maybe you can plan your score so that it allows for a number of hits. And note, you can always get hit on purpose if your score is too high near the end of the Hoodflyer Combo.

Cut: I believe the game still has some secrets to reveal for us and that we haven't exhausted it for points. I'm quite optimistic about that. However, the combos in TOTL part 2 are pretty much cut out in advance. The first room is huge and the objects are far apart making it almost impossible to make new connections. There aren't many combinations to choose from. After the big room follows a series of small rooms with small combos. These combos can't be combined as I see it. The only thing I haven't investigated is the Elite Monger that stands on the floor with the water/acid rising. Can this Elite Monger be comboed after the yellow gems above, or will the water rise above it?

We could really use the Lockjaw glitch. :mryellow:
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Re: Rayman 3 Scores

Post by Mountain Goat »

MandM: Agreed on the conditions in Part 2, it's pretty hard attempting to combine the various objects with each other. I recently tried to include all of the Hoodstormers into the first Piggybank-Combo, failed however, the time-span is too short apparently. Part 1 doesn't seem to offer a lot of possibilities as well. The key to a potential improvement would probably lie in somehow getting the piggybank/yellow-gem-secret involved

Anyway, to which Elite Hoodmonger are you referring to and what do you plan to do with him exactly?

So well, here's the video, failed the Hoodstormer-Combo, but it was my second try only, I suppose you get the principle nevertheless. As aforementioned, it's only serving a purpose if the green gem isn't comboed after the Hoodstormers.


http://www.youtube.com/watch?v=4hR9UjkYH7w


I'll investigate Part 3 later on, count the Hoodflyers and see how many points the combo will equal
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Re: Rayman 3 Scores

Post by Danone »

Nice and creative combo :) , but you can hit 4 times to a Hoodstomer, and fast renew the Copter and kill him, for an extra 100 points ;), I alaways do it, and yes, it works, and even once I renew the Copter again and I killed the second one with Copter too, so if you do it your combo must be of 100 points more

But it request be very fast if you want get the lums too
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Re: Rayman 3 Scores

Post by Mountain Goat »

Danone wrote:Nice and creative combo :) , but you can hit 4 times to a Hoodstomer, and fast renew the Copter and kill him, for an extra 100 points ;), I alaways do it, and yes, it works, and even once I renew the Copter again and I killed the second one with Copter too, so if you do it your combo must be of 100 points more

But it request be very fast if you want get the lums too
Thanks man :)

It's great to see you being that 1337 to kill them with the Throttle-Copter, I've never seriously tried it and would reckon to be too slow, but I'll give it a shot anyway. If everything works smoothly, the combo will yield a lot more points. If I have time, I'll try to optimize that (maybe even tryna include more objects, in spite of that not being very probable)
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Re: Rayman 3 Scores

Post by MandM81 »

Thanks for the video. I have never tried to combo those gems after the Hoodstormers. Cool!

After you leave the big room by using the Hook, you get to a hallway where you first climb the wall and then you move on using your hands grabbing some woodwork on the ceiling. Then you enter a room where there's a lone Elite Monger standing on the floor. Usually we just kill him in combo after a yellow gem near the wall. Above there is an abundance of yellow gems hanging in the air, but is there time enough to get them and fall down to kill the Elite Monger in time before the water/acid rises? It could mean 500, 1000 or even 1500 extra points.
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Re: Rayman 3 Scores

Post by Danone »

MandM please, dont forget the BOM part 3 combos you promised :wink:
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Re: Rayman 3 Scores

Post by MandM81 »

Oh, I haven't forgotten about that combo. I'm just busy at the moment, and that particular combo takes infinite patience to play. Curse that Hoodblaster and a pox on those who designed the game for XBox. :destroy:
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Re: Rayman 3 Scores

Post by Danone »

MandM, Dtucc, still waiting for more combos :)
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Re: Rayman 3 Scores

Post by MandM81 »

Ok, what combos do you need?
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Re: Rayman 3 Scores

Post by Danone »

BOM part 3 please :)
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Re: Rayman 3 Scores

Post by MandM81 »

The long combo in BOM part is described in great detail here:

Restart the game until the Hoodblaster survives. Get the Lockjaw, head for the upper level and break the cage. Wake up the Hoodblaster, don’t hit him. This method requires no further preparation, but all Hoodlums must be killed with a charged hit and this requires some practise.

Now jump to the level below and head for the lower of the two Mushrooms below the Hook. Stand on the Mushroom on the edge closest to the Muddibog without taking the yellow gem. Kill the Muddibog and get the yellow gem. Jump to the Mushroom above and take the yellow gem. Jump down and take the first yellow gem on the first Mushroom where you originally stood. Take the second yellow gem and kill the surviving Hoodblaster for 400 points in combo. Refresh the Lockjaw and continue with the yellow gem on the Mushroom. Kill the Muddibog, take the yellow gem on top of its burrow and head for the last Muddibog. Take the last yellow gem and stand on top of it so it won’t bother you when you zoom in on Matuvu. Kill the Muddibog, take the red gem and the remaining yellow gem and use the Hook to get to the upper level. Kill the Hoodblaster with one hit, take the red gem and head for the hallway. Kill the first Muddibog and kill the second Muddibog as late as possible. Cross the bridge and be in time to break the nearest pig in combo (this is hard). Break the second pig as well and, while charging your fist, pick up the first yellow gem on the second bridge and kill the Hoodblaster in combo. From this point, follow the video again.
After killing the Muddibogs and lowering the Mushrooms, kill the first Hoodblaster in the boat. Head for the other Hoodblaster and kill him with a charged hit. Wait for the Hoodblaster arriving by boat. Kill him just before the combo runs out. Wait a few seconds and hit the Hoodboom. Kill the two Hoodblasters arriving by boat. Quickly get the Lockjaw and use the hook to enter the upper level. Kill the Hoodblaster with one hit. Finish the combo with the pig and the gems on top of the hollowed out tree. Don’t fall into the tree.

This is all worth 31.180 points.

You should be able to follow this roadmap. I will try to find time for a video when the holiday comes along.
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Re: Rayman 3 Scores

Post by Danone »

I'll do for sure, thanks for those tips :)
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Re: Rayman 3 Scores

Post by Mountain Goat »

suppose it's needless to mention that the quality is mindblowing to say the least, oh well, apparently i just keep on struggling with finding a decent recording software. anyway, here you go:

(hope it's not bad that i took your work mandm, but i felt like recording)

http://www.youtube.com/watch?v=WL-JTQiJk8w

im currently not playing rayman 3 at all, lost interest. hope i'll regain the desire to grab the game again after some time has passed
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Re: Rayman 3 Scores

Post by Danone »

Well quality is not the best, but the combo is very extended, thanks, I'll use those tips :D (and get finally the 800k :o )
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Re: Rayman 3 Scores

Post by MandM81 »

Mostwanted: You didn't take the work out of my hands. Believe me, it's hell for me playing this part as I have complained about many times. So, thanks for the video. :bigup:

It's a cool video, very much like the psychedelic movies from the 1960s :D But the combo is played perfectly, just as it should be. Good job!

Hope you will start playing again. I plan to return to the game in three weeks when the holiday comes along.
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