HE IS MAKING IT AN OPEN ENGINE.. i hope....RayTunes wrote:I've wanted my hands on UbiART since the day it was shown. I really hope Ancel makes it a open resource.RayFan9876 wrote:This question was hovering on my mind somewhere, but you asked it far before I would have.RayTunes wrote:Not to put anyone down, as I like the idea of this project, but do you two even know how to make a game?I'm sure they've got something planned, they plan on using UbiART as far as I remember, amirite?
Charter Legends (Canceled)
Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
-
ikke471

- Posts: 7077
- Joined: Fri Jun 17, 2011 6:25 pm
- Location: Who knows? Did you check your closet? I would If I were you...
- Contact:
- Tings: 0
Re: Charter Legends
-
Master

- Posts: 53542
- Joined: Sun Aug 21, 2011 10:14 am
- Location: Somewhere specific, I'd assume.
- Tings: 468310
Re: Charter Legends
The description for Origins on Amazon calls Ubi-Art "Open Source"ikke471 wrote:HE IS MAKING IT AN OPEN ENGINE.. i hope....RayTunes wrote:I've wanted my hands on UbiART since the day it was shown. I really hope Ancel makes it a open resource.RayFan9876 wrote:This question was hovering on my mind somewhere, but you asked it far before I would have.RayTunes wrote:Not to put anyone down, as I like the idea of this project, but do you two even know how to make a game?I'm sure they've got something planned, they plan on using UbiART as far as I remember, amirite?
Product Description
Michel Ancel, celebrated creator of Rayman, Beyond Good & Evil and the Raving Rabbids returns to his roots to bring us Rayman Origins: a high-definition, 2D side-scrolling, platforming adventure in full 4-player co-op!
Play Rayman Origins and discover or rediscover the magical universe and legendary 2D gameplay that captured the hearts of millions of fans...
When the Glade of Dreams is overrun by “nefurrious” Darktoons, the Fairy Council hastily asks Rayman to save the day; but the hero of light isn’t quite all there. To help him, Rayman teams up with his best friend, Globox, and two crafty wizards, the Teensies. Togethe, the world’s most hilarious team of heroes will need to restore peace to the Glade or watch as their beloved home vanishes like a bad dream.
Key Features:
Rebirth of a Platforming Legend: It’s been 15 years since the first launch of Rayman. Rayman Origins brings back many of the classic characters, revived in their original 2D form, as well as a whole new world of characters and environments. Discover the roots of Rayman by collecting pieces of the Glade’s history, and assemble them to reveal the truth behind Rayman’s origins.
4-Player, Jump-In/Jump-Out, Co-op Gameplay: Play as Rayman in the solo campaign, or have up to three friends jump in at any time to play as Globox or as one of the two Teensies. Players can leave at any time without affecting the others’ progression.
Unique Approach to 2D Art: A rich world with over 100 characters and 12 unique environments created by some of the VG’s most respected artists and animators. This creative approach to 2D design will recapture the hearts of platformer fans and introduce a new generation to one of the industry’s best-loved characters in his original 2D form.
A Vast Playground: Rayman Origins includes over 60 levels of 2D platforming gameplay designed for all ages and playing styles. Unlock new abilities progressively and return to previous levels to discover new paths and secrets.
Variety of Gameplay: Rayman Origins is a platformer at its core, but it has elements of many game genres. Rayman, Globox and the Teensies gain unique abilities as they progress through the adventure, including swimming, diving and the sensational "HairlyCopter". The game also features many elements of action, adventure and beat-'em-up gameplay.
Epic Boss Fights: A giant pink monster with hundreds of eyes... A possessed, mountainous golem... An evil daisy-cum-carnivorous plant...Rayman Origins will put players to the test with these and many more challenging boss battles!
A Handful of Highly Talented Artists and Engineers: Rayman Origins was developed by the UBIart team in Montpellier and is built on an open-source game engine—the UBIart Framework—designed by Michel Ancel to allow much smaller teams of artists and developers to produce incredibly high-quality graphics and gameplay quickly and efficiently. This garage-game approach has led to great strides in creativity and innovation
Box Contains:
Rayman Origins – The Full Game
Exclusive pop-up Collector's packaging
Original Soundtrack
Official 50 page Artbook "The Art of Rayman"
-
ikke471

- Posts: 7077
- Joined: Fri Jun 17, 2011 6:25 pm
- Location: Who knows? Did you check your closet? I would If I were you...
- Contact:
- Tings: 0
Re: Charter Legends
Yay! 100% confirmation!
-
Mr. Dark Thingamajig

- Posts: 2650
- Joined: Wed Jul 27, 2011 8:15 pm
- Location: The Netherlands
- Tings: 24320
Re: Charter Legends
now i only want the release date, can't wait to start with it
Re: Charter Legends
Oooh yay a 2D sidescroller. One of my favourite kinds of games.
I totally look forward to playing it. I've made my share of demo side-scroller games and they're really fun. But I stink at making side-view only characters fit the environments. For some reason <_<;;
I love the concept sketches of this game so far in the first post. Now I'm really excited to see where this goes~
I love the concept sketches of this game so far in the first post. Now I'm really excited to see where this goes~
-
Mr. Dark Thingamajig

- Posts: 2650
- Joined: Wed Jul 27, 2011 8:15 pm
- Location: The Netherlands
- Tings: 24320
Re: Charter Legends
Does anyone know where Viku is hiding the last days, i need her for the current project
Re: Charter Legends
I was just wondering, will this game be in colour because the art seems to be black and white sketches mostly (I skimmed through) 
-
Adsolution

- Posts: 22233
- Joined: Sat Aug 22, 2009 4:55 pm
- Contact:
- Tings: 110541
Re: Charter Legends
Yes it will be.Kurui wrote:I was just wondering, will this game be in colour because the art seems to be black and white sketches mostly (I skimmed through)
Re: Charter Legends
Oh nice. XD For some reasons I started imaging this awesome notebook paper looking world with sketch characters~ XD
Re: Charter Legends
Ehrm, you shouldn't expect that program to be some kind of easy make-a-game-in-5-steps project. Plus, it surely won't be free.
-
ikke471

- Posts: 7077
- Joined: Fri Jun 17, 2011 6:25 pm
- Location: Who knows? Did you check your closet? I would If I were you...
- Contact:
- Tings: 0
Re: Charter Legends
About it being not easy: I know
About not free: shit I didn't think of that
About not free: shit I didn't think of that
-
Adsolution

- Posts: 22233
- Joined: Sat Aug 22, 2009 4:55 pm
- Contact:
- Tings: 110541
Re: Charter Legends
Actually if they follow in the footsteps of neighboring companies then there's a good chance it will be free. I'm not a reliable source though or anything.RayTunes wrote:Ehrm, you shouldn't expect that program to be some kind of easy make-a-game-in-5-steps project. Plus, it surely won't be free.
-
Mr. Dark Thingamajig

- Posts: 2650
- Joined: Wed Jul 27, 2011 8:15 pm
- Location: The Netherlands
- Tings: 24320
Re: Charter Legends
i bet it will be free and i already said, we will need many years to make this, but this is what i always wantedRayTunes wrote:Ehrm, you shouldn't expect that program to be some kind of easy make-a-game-in-5-steps project. Plus, it surely won't be free.
Re: Charter Legends
It doesn't really matter what tools you make the game with, just make it good~ 
But free tools are always a plus!
But free tools are always a plus!
-
ikke471

- Posts: 7077
- Joined: Fri Jun 17, 2011 6:25 pm
- Location: Who knows? Did you check your closet? I would If I were you...
- Contact:
- Tings: 0
Re: Charter Legends
This ^Kurui wrote:It doesn't really matter what tools you make the game with, just make it good~
But free tools are always a plus!
Also i'm planning on doing some artu stuff soon so keep an eye open for that
Re: Charter Legends
I saw someone on this same forum making a game with like Game maker i think which is pretty cheap tool (and has a free version too). Blew my mind. I don't think I ever was so awed at a 2d fanmade game in a long time xD
The best thing to do is grab an engine and stick with it (or the tools for building an engine upon if you go that route).
The best thing to do is grab an engine and stick with it (or the tools for building an engine upon if you go that route).
-
ikke471

- Posts: 7077
- Joined: Fri Jun 17, 2011 6:25 pm
- Location: Who knows? Did you check your closet? I would If I were you...
- Contact:
- Tings: 0
Re: Charter Legends
The problem is.. I hate gamemaker XD
Re: Charter Legends
I was using it as an example that even cheap programs can make quality games. Ofc, I don't know the scope of this game exactly. What programming languages are you familiar with?
-
ikke471

- Posts: 7077
- Joined: Fri Jun 17, 2011 6:25 pm
- Location: Who knows? Did you check your closet? I would If I were you...
- Contact:
- Tings: 0
Re: Charter Legends
Not muchKurui wrote:I was using it as an example that even cheap programs can make quality games. Ofc, I don't know the scope of this game exactly. What programming languages are you familiar with?
I'm mostly expirimenting with stuff... And we don't want to finish it asap.. So we have time to figure it out
Re: Charter Legends
Start small (or with a program that is easy to pick up) for your first game(s). As you learn and get out demos from that smaller program, you might can expand it to other more advanced engines later on. That way you don't go biting off more than you can chew. 

