Rayman Origins

For discussions about the Rayman series.
Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.

Which version is your favourite?

PS3
32
16%
Xbox 360
33
17%
Wii
28
14%
PC
86
43%
PSVita
16
8%
3DS
5
3%
 
Total votes: 200

Droolie
Musician
Posts: 5347
Joined: Wed Apr 20, 2005 7:31 pm
Tings: 67855

Re: Rayman Origins

Post by Droolie »

Maybe the release of a PC version means that the UbiArt framework will also be released soon - maybe even along with Rayman Origins, so you can mod it. I surely hope so! :D
Rayfist
Edith Up
Posts: 12553
Joined: Wed Jul 07, 2010 8:36 pm
Location: Right here, right now!
Tings: 176605

Re: Rayman Origins

Post by Rayfist »

Master4lyf1 wrote:I don't think it is Ancel himself, since he's probably working on his next project, be that BGE2 or R4.
it seems with Origins release, Ubi seems to be attempting a proper revival of the series.
Ubi loves us*
Is a better way to put it. :mrgreen:
Droolie
Musician
Posts: 5347
Joined: Wed Apr 20, 2005 7:31 pm
Tings: 67855

Re: Rayman Origins

Post by Droolie »

I don't really think Ubi loves us. Ubi loves their reputation. Keeping Ancel and giving a certain priority to his games gives them that reputation. Otherwise he would have been thrown out a long time ago since his games cost money to make and don't sell much nowadays (compare the sales from Rayman Origins and Beyond Good & Evil to Assassin's Creed and Prince of Persia games).
Adsolution
Holly Luya
Posts: 22233
Joined: Sat Aug 22, 2009 4:55 pm
Contact:
Tings: 110541

Re: Rayman Origins

Post by Adsolution »

I agree. While Ubisoft may be one of the single most successful video game companies in the world, possibly the most successful one currently, they are quite stuck up and they hardly care about their community (especially when compared with other companies).
Drolpiraat wrote:Maybe the release of a PC version means that the UbiArt framework will also be released soon - maybe even along with Rayman Origins, so you can mod it. I surely hope so! :D
I doubt they would let you mod Origins, it's not a Ubisoft thing to do.
ParadoxJuice
Tily
Posts: 2258
Joined: Wed Apr 07, 2010 10:01 pm
Location: Canada
Tings: 35370

Re: Rayman Origins

Post by ParadoxJuice »

Once again, Rayman is going to be ported to a bunch of consoles...with the game changed each time.

I wonder how long they'll drag this prevalent porting process on for? It'll be a challenging trial to triumph over the endlessly transported Rayman 2...which is already chilling on the same disk as Origins, trickily enough.
Spanex
Electoon
Posts: 3464
Joined: Tue Sep 16, 2008 1:09 pm
Location: THE ABYSS
Contact:
Tings: 0

Re: Rayman Origins

Post by Spanex »

Before I forget, this was the official Rayman Origins twitter account's reply to those who asked about online co-op...
It's local only unfortunately, with 4 controllers.But it's really much more fun with your friends right next to you!
Ahem? :boon:

So, those PC players without a controller to connect to their computer will be playing this alone? :boon: :boon:
Rayrobi
Holly Luya
Posts: 7555
Joined: Wed Jul 07, 2010 2:13 pm
Tings: 115235

Re: Rayman Origins

Post by Rayrobi »

Spanex wrote:Before I forget, this was the official Rayman Origins twitter account's reply to those who asked about online co-op...
It's local only unfortunately, with 4 controllers.But it's really much more fun with your friends right next to you!
Ahem? :boon:

So, those PC players without a controller to connect to their computer will be playing this alone? :boon: :boon:
For me it isn't matter because i have the PS3 version, but a lot of PC players will be dissapointed. A negative point to Ubisoft.
Droolie
Musician
Posts: 5347
Joined: Wed Apr 20, 2005 7:31 pm
Tings: 67855

Re: Rayman Origins

Post by Droolie »

The fact that it's local only (not even LAN) means we won't be able to "fake" online multiplayer like we did for Rayman Arena. We'll have to come up with another way...
It would be nice if we could somehow make one player host a game and let other players join in by showing them the host's screen and letting their keyboard work as some sort of "remote controller" for certain keys on the host's computer. That would allow us to fake online multiplayer for both Rayman Origins and Rayman M. That solution has some serious drawbacks though...
Hunchman801
Bad Rayman
Posts: 87661
Joined: Thu Aug 07, 2003 6:50 pm
Location: Paris, France
Contact:
Tings: 640417

Re: Rayman Origins

Post by Hunchman801 »

Still got to buy a new comp, but I'll probably buy the PC version just to check it out. I said it would come within six months to one year, looks like the poor sales accelerated things!
Reese Riverson
Razorbeard
Posts: 40222
Joined: Wed Sep 03, 2003 5:32 pm
Location: R̸̨̧̛̝͎͔̹͉̫̞͚͎͈̫̲̘͕̞͔̼̣͍̞̤̹̫̘̼͚̤̮̟͍̺̯͍̜̹͓̤͖͎͌̀̿͗̍͌̈́̿̿͑̄̀͌̒̅͛̄̾̈͠ͅayman Pirate-Community Lodge
Contact:
Tings: 533757

Re: Rayman Origins

Post by Reese Riverson »

I think they should include co-op on the PC version, because you CAN run more than one game controller on the PC, and LAN option would be a fair option to include too, if not internet hosting for friends over the internet.
Rayrobi
Holly Luya
Posts: 7555
Joined: Wed Jul 07, 2010 2:13 pm
Tings: 115235

Re: Rayman Origins

Post by Rayrobi »

Hoodcom wrote:I think they should include co-op on the PC version, because you CAN run more than one game controller on the PC, and LAN option would be a fair option to include too, if not internet hosting for friends over the internet.
I don't know why they want to remove ( or not put in ) the co-op option, they even put a multiplayer to Rayman M, then why can't Rayman Origins have such a mode?
Shrooblord
Mr Stone
Posts: 15762
Joined: Tue Sep 07, 2010 5:07 pm
Location: The Buccaneer MK. II
Tings: 68850

Re: Rayman Origins

Post by Shrooblord »

Rayrobi wrote:I don't know why they want to remove ( or not put in ) the co-op option, they even put a multiplayer to Rayman M, then why can't Rayman Origins have such a mode?
Probably because the M in Rayman M stands for Multiplayer and a game named 'Multiplayer' without the multiplayer in it would be quite... odd? I do see your point though - they should try to add a nice co-op nonetheless.

It would be great if they released the UbiArt Framework at the same ti--
HOLY smoke I just had a thought spark: Custom. Rayman Origins. Maps. With the ability to do aaaaall the things the developers could, ranging from Tricky Treasure levels to boss levels and a level-chain (multiple interlinked levels part of, say, a storyline). This would be a move for the skies.
sergiomonty
Antitoon
Posts: 3730
Joined: Thu Jun 16, 2011 10:21 pm
Tings: 10

Re: Rayman Origins

Post by sergiomonty »

PC version? impressive, Ubisoft, well played! Now let's wait for Rayman Origins 2...

I don't think the 3ds version has no multiplayer just because it wasn't mentioned, actually, the screenshots show multiplayer gameplay.
Shrooblord
Mr Stone
Posts: 15762
Joined: Tue Sep 07, 2010 5:07 pm
Location: The Buccaneer MK. II
Tings: 68850

Re: Rayman Origins

Post by Shrooblord »

sergiomonty wrote:Now let's wait for Rayman Origins 2...
That would be a bit weird. They should at least give it a decent name if they ever decide to do that.
Droolie
Musician
Posts: 5347
Joined: Wed Apr 20, 2005 7:31 pm
Tings: 67855

Re: Rayman Origins

Post by Droolie »

Rayrobi wrote:
Hoodcom wrote:I think they should include co-op on the PC version, because you CAN run more than one game controller on the PC, and LAN option would be a fair option to include too, if not internet hosting for friends over the internet.
I don't know why they want to remove ( or not put in ) the co-op option, they even put a multiplayer to Rayman M, then why can't Rayman Origins have such a mode?
I'm not sure what you're talking about as co-op was confirmed for PC. Just no LAN or online modes...
Reese Riverson
Razorbeard
Posts: 40222
Joined: Wed Sep 03, 2003 5:32 pm
Location: R̸̨̧̛̝͎͔̹͉̫̞͚͎͈̫̲̘͕̞͔̼̣͍̞̤̹̫̘̼͚̤̮̟͍̺̯͍̜̹͓̤͖͎͌̀̿͗̍͌̈́̿̿͑̄̀͌̒̅͛̄̾̈͠ͅayman Pirate-Community Lodge
Contact:
Tings: 533757

Re: Rayman Origins

Post by Reese Riverson »

Was it confirmed? Well, I wasn't sure because everyone here were talking it wasn't. :oops2:
Rayrobi
Holly Luya
Posts: 7555
Joined: Wed Jul 07, 2010 2:13 pm
Tings: 115235

Re: Rayman Origins

Post by Rayrobi »

Drolpiraat wrote:
Rayrobi wrote:
Hoodcom wrote:I think they should include co-op on the PC version, because you CAN run more than one game controller on the PC, and LAN option would be a fair option to include too, if not internet hosting for friends over the internet.
I don't know why they want to remove ( or not put in ) the co-op option, they even put a multiplayer to Rayman M, then why can't Rayman Origins have such a mode?
I'm not sure what you're talking about as co-op was confirmed for PC. Just no LAN or online modes...
I thought that i read somewhere that Ubi don't put co-op in to PC. And you said that they should include it to the PC version, now you're saying it was confirmed. :pfff: I just hoped that they include the co-op mode.
Droolie
Musician
Posts: 5347
Joined: Wed Apr 20, 2005 7:31 pm
Tings: 67855

Re: Rayman Origins

Post by Droolie »

Rayrobi wrote:And you said that they should include it to the PC version, now you're saying it was confirmed. :pfff: I just hoped that they include the co-op mode.
I said they should include online (over the internet) or LAN (over a local network of computers) co-op. The PC version won't have online or LAN co-op, just local (one computer only) co-op. ;)
Reese Riverson
Razorbeard
Posts: 40222
Joined: Wed Sep 03, 2003 5:32 pm
Location: R̸̨̧̛̝͎͔̹͉̫̞͚͎͈̫̲̘͕̞͔̼̣͍̞̤̹̫̘̼͚̤̮̟͍̺̯͍̜̹͓̤͖͎͌̀̿͗̍͌̈́̿̿͑̄̀͌̒̅͛̄̾̈͠ͅayman Pirate-Community Lodge
Contact:
Tings: 533757

Re: Rayman Origins

Post by Reese Riverson »

I'm assuming you MUST use game controllers to make it work, right? At least for two or more people?
Rayrobi
Holly Luya
Posts: 7555
Joined: Wed Jul 07, 2010 2:13 pm
Tings: 115235

Re: Rayman Origins

Post by Rayrobi »

Hoodcom wrote:I'm assuming you MUST use game controllers to make it work, right? At least for two or more people?
Indeed. Maybe the first player can use simply a keyboard while the second uses a controller.
Post Reply