R3fan2 wrote:Rayfan I was wondering if I could write a book version of Rayman Revenge of The Dark. I have already written a prologue.
Oh wow, definitely!

I would love to read something like that.
Shrooblord wrote:Quewhatdidyasay? Ly the fairy? Where?
By days, he means years. I started a Ly model over a year ago, but I haven't gotten around to finishing it.
Shrooblord wrote:I'm listening to the music right now. The ocean one is very atmospheric and perfect for an underwater scene; empty and silent at times, which allows you to sink into the situation as a gamer, if you will. Will the entire track loop through or is it comprised of several themes that will be used in different areas?
They're different loops that trigger at different times, linking together seamlessly end-to-end, depending on what area of the level you're in.
Shrooblord wrote:The second one is mysterious and sounds quite magical. The glockenspiels (or whatevers) really add to this. The silences in the beginning are really eerie. Mystical and with a great feeling to it.
Yup, there are two glockenspiels a celesta.
Shrooblord wrote:The battle phase is exciting, though might I say a bit repetitive when it comes to chord progression; even the second part sounds like it's just a transposed version of the first one - nothing wrong with that, of course, but maybe you'd like to mix it up a little with a truely different 'bridge-like' thing. Try listening to the Rayman Origins flying score - it's really varied and stays fun even though certain themes recur (which is I think what you're trying to achieve, right?). It also sounds a lot like all the other final phase ones, which makes it fit in, but also makes it a bit of a nuisance if you're one of the more impatient of minds (not me though). I like the little solos too. The electronic instruments sound fun, but have you considered using string sections once? They work really well for dramatic and fast-paced action themes. The endboss music for Rayman 2 is done with lots of strings and an electric guitar (plus some syntesizer sounds here and there).
Good point Pusianka and Shroob, I'll see if I can do something about that.
Shrooblord wrote:One comment though: sometimes the music seems to 'skip'; it sounds like the notes just don't fit to eachother and there's a brief silence of a quarter of a second long inbetween them. Between 13:18 and 13:20 is a good example of what I mean.
I initially did that on purpose, though I made the mistake of having the notes come in late instead of the previous ones finishing early.
Shrooblord wrote:Did your instruments come with Logic Pro or did you buy some VST sets?
These are all the default instruments that come with Logic Pro. I do however also have the
Waves plugin set, which are very high quality effects and such, but no additional instruments.
Shrooblord wrote:I myself recently bought Komplete Elements 8 and am mightily impressed by the quality it has - though a bit disappointed about the amount of instruments actually included; but hey, what'd you expect from a 50 euro version of an 800 euro product? Sacrifices will be made. Hopefully I'll be able to buy the Ultimate series at some point in the future. But for now, I'll make due with what I have; I've been doing that for years already anyway, so I have a feeling I'll be able to cope.
Good god, I idolize the Komplete 8 series. I'd be well pleased if you could upload a video demo with some of the instruments.

My goal in the future is also to purchase the Ultimate edition.
Pusianka wrote:I think I once told you that on betillas garden that you should go with more simplistic styles and I gave you examples back then of how it should be but I'm on Ipod now and it would hell lot of work to give you examples of how it shouldn't and how it should be like.
So basically simplier and I'd rather you make less use of ehm sounds which are made by computers and different effects in amps. Using these should be really well thought out and they shouldn't be the main part rather. Though TK liked these so maybe you should stick with his taste (I am usually in minority - that's why I listen to cuban music but shh! Don't tell anyone...)
Ah I see what you mean. I won't end up conforming to one style, but we'll see what happens.
Shrooblord wrote:RayFan, I meant to ask you: how do you plan on incorporating your music in the game? What kind of filetype will you use, how will you loop it and how accessible are the files? You see, MP3 I guess would be better overall in quality, though would suck at looping. Certain compressions of Waveform files are excellent quality and loop perfectly, but come with big filesizes. Ogg Vorbis ones seem to take a middle road in this, but they aren't as widely supported.
OGG Vorbis is the standard music format read by CryEngine.
Shrooblord wrote:You see, MP3 I guess would be better overall in quality,
Certainly not, MP3 is the lowest quality of all audio fileforms, even at a maximum 320 kb/s compression.
Shrooblord wrote:though would suck at looping.
That they do. When you save an MP3 file, there is a small gap of silence left at the beginning and end of the tracks of approximately 10-20ms, which sounds annoying when trying to loop or listen to a continuously flowing album.
Shrooblord wrote:Certain compressions of Waveform files are excellent quality and loop perfectly, but come with big filesizes.
WAV files in cross-terms are the equivalent of bitmaps, solely uncompressed and lossless data, resulting in perfect quality and large filesizes. FLAC files are about the equivalent of PNGs, as in they're lossless, but compressed to crop out the unnecessary data that serves no purpose.
Shrooblord wrote:How do you plan on looping it exactly? Do you just repeatedly play one file, looping round back as soon as it finishes? Do you use some kind of intricate system like Rayman M does or do you do something else entirely?
The first idea up there is retardedly lame, so no, I wouldn't do that. I guess it's more comparable to Rayman M, though it obviously wouldn't shift around so much since the only things the music depends on is where you are in the level or what's happening, as opposed to depending on a timer, what place you're in, and what lap you're on. I created the tracks with looping in mind, and one track conforms to one area or section.
For the game, I would slice up each track into multiple pieces for the loop, and each track has a 'beginning' point and an 'ending' point. When the track starts, it plays the 'beginning' slice once and proceeds on the first loop. If one loop finishes and it sees you've moved onto the next area of the section, it will begin the next loop end-to-end. Once you've finished the area, section or event, it waits for the loop to finish and then plays the 'ending' slice, however depending on the necessity of the occasion it will immediately cut to the ending slice. However, it won't be a straight 'cut to the ending slice,' in CryEngine you can enter the samples (time-wise) to specify 'fade points' within a loop, so it doesn't have to finish a loop to transition to the next loop or ending slice, which creates a nearly instant and seamless transition. There are also 'bridges' you can programme, which are basically just one-shot track slices that link two loops, but aren't actually included in the loop (eg: when you move onto the next section and it's time to move onto the next loop, it plays the bridge once, then goes into the next loop).
Shrooblord wrote:How much protection do you put on your files? How are you going to ensure nobody will be able to alter them? Or are you exactly not doing that, allowing for custom modding and the like?
They'll be pretty accessible. Not straight out in the open like folders, but compressed into PAK files, which can be decompressed provided you have the dev password I'll give out. The password gives you access to the game's scripts, models (CE format), textures sound effects, music, and one uncompiled level in a fully editable format.
Pusianka wrote:I can bet my best flip flops that Cryengine has either its own file type for music or is using already one of the above as a default.
Well, that basically covers every single possibility, so, yes?