sergiomonty wrote:Did you see that amazingly drawn waterfall at the foot of the mountain? or the levitating rocks surrounding the mountain? or even the beautiful ocean that covers almost everything? maybe you didn't, because you were occupied admiring the magic of a plum hanging on a branch.
I'm not discrediting the art of rayman 1, which was good enough for that time, but I think it's ridiculous to criticize the latest game's art (which incidentally was produced by professional artists) just for being a retrofag. I feel that this game really did provide new ideas, and was very creative, indeed. Are you saying that a level based on Miami's icy fruit cocktails with a fiery mexican underworld hidden on it is not creative? Bullcrap.
'The fuck, Sergio? Did you miss the entire point of my point of my post? I wasn't criticizing the quality of the artwork at all. Those pictures were merely a transcription of the magic I felt when I played each game. I still hold my point otherwise. From that comparison you've given, Origins may have brilliant detail, but in comparing the two, there's something about Origin's artwork that seems somewhat unsatisfying. I had mentioned this before, but no one took note. Look at Rayman 1's colours: they're lush, deep, dynamic, and really emphasize a certain mood. However in Origins' colours, they almost look somewhat desaturated and bland. Where are the vibrant hues of green and blue, and the contrasting leap of purple? Sure there's green, lots and lots and lots of green, but that's quite an uninteresting shade of green. The warmth and chills of the pallet in the first game aren't present. In fact, I think the colour pallet they chose in some scenes were both unappealing and downright disgusting, such as the end of "Aim for the Eal." One more point is that Origin's artwork looks far too realistic; it's easy to imagine them being real life scenarios, but Rayman 1, and even Rayman 2 and 3 had obscure, out-of-this-world backgrounds that held a certain level of mystery which I loved. Origins has -->
almost <-- none of that. Besides, that picture you've shown isn't even from the game, and the final product didn't seem to have nearly as much detail.
Besides all that, I was actually originally criticizing the foreground's artwork, which again, you've completely missed. Apparently you would rather take the time to call me a retrofag than actually read my posts on the previous page, which people seem to have an extraneously hard time understanding for some reason. Now to me, the Rayman 1 image makes it look like Rayman is actually there. The Origins image makes it look like Rayman has been pasted on top. This was my main serious complaint. The art styles that the foreground and backgrounds are drawn in is completely different. Like Spiraldoor mentioned earlier, it looked very nice the way in the first game that Rayman was drawn the same way as the environments were, but now in Origins, it just doesn't look right at all. In fact, that was the first thing I'd noticed when I started the game, and it's been bugging me ever since. Now that we can hack the textures, some of us might be able to work on creating character sprites that blend with the background a little better.