Rayman Origins & Texmod: bring YOUR creations to life!

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metalflygon08
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Re: Rayman Origins & Texmod: bring YOUR creations to life!

Post by metalflygon08 »

If I could make a suggestion, someone should upload the un-edited files so those of us without Rayman Origins PC can still make custom skins for the community, the ones from the spriters-resource are crappy, and the web isn't yielding much help either.
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Re: Rayman Origins & Texmod: bring YOUR creations to life!

Post by ikke471 »

spanex is there any way to change your ROTD skin so it doesn't overwrite the normal rayman but globox rayman?
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Re: Rayman Origins & Texmod: bring YOUR creations to life!

Post by Spanex »

Darn, if only I had kept those files I could have made one that would replace Globox Rayman. That's really unfortunate. Sorry about that.
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Re: Rayman Origins & Texmod: bring YOUR creations to life!

Post by ikke471 »

Spanex wrote:Darn, if only I had kept those files I could have made one that would replace Globox Rayman. That's really unfortunate. Sorry about that.
D=
is there no way at all to change that?
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Re: Rayman Origins & Texmod: bring YOUR creations to life!

Post by Spanex »

metalflygon08 wrote:If I could make a suggestion, someone should upload the un-edited files so those of us without Rayman Origins PC can still make custom skins for the community, the ones from the spriters-resource are crappy, and the web isn't yielding much help either.
Let me think... There are about +500 textures in Origins. Perhaps if I save them all as BMP and placed them into ZIP files, I might be able to upload them here. However, without the game you won't be able to make your Texmod.Log file, which is crucial for mod building. On top of that you can't test your own mods.

Instead, even while not entirely satisfactory, I will test the demo with my own mods to see if they work on it. If it does, I'll keep the demo setup files safely on my Mediafire and link them here.
ikke471 wrote:
Spanex wrote:Darn, if only I had kept those files I could have made one that would replace Globox Rayman. That's really unfortunate. Sorry about that.
D=
is there no way at all to change that?
I can try using Tuneup Utilities to recover lost texture files, but there is no 100% guarantee I can get them back. Otherwise, I would have to re-edit the Globray textures, and they may not be 100% accurate to the original.

Scrap that what I said. I found my textures sitting safely in another folder! Image
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Re: Rayman Origins & Texmod: bring YOUR creations to life!

Post by ikke471 »

uhm when I run it and try to press + or - nothing happens anybody knows what's wrong?
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Re: Rayman Origins & Texmod: bring YOUR creations to life!

Post by Spanex »

ikke471 wrote:uhm when I run it and try to press + or - nothing happens anybody knows what's wrong?
Are you using the + and - on the numpad?
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Re: Rayman Origins & Texmod: bring YOUR creations to life!

Post by ikke471 »

Spanex wrote:
ikke471 wrote:uhm when I run it and try to press + or - nothing happens anybody knows what's wrong?
Are you using the + and - on the numpad?
I am running RO on a laptop... No numpad for me =[
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Re: Rayman Origins & Texmod: bring YOUR creations to life!

Post by Spanex »

Well, there is your problem then.

There are external numpads that can be connected to your laptop through USB. But I think it's possible to connect another USB keyboard with a numpad to your laptop aswell.
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Re: Rayman Origins & Texmod: bring YOUR creations to life!

Post by ikke471 »

I don't have a USB keyboard -____- damnit
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Re: Rayman Origins & Texmod: bring YOUR creations to life!

Post by Hunchman801 »

Come to think about it, Bad Rayman is already in the game. Are you guys trying to give him his original appearance?
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Re: Rayman Origins & Texmod: bring YOUR creations to life!

Post by Spanex »

Hunchman801 wrote:Come to think about it, Bad Rayman is already in the game. Are you guys trying to give him his original appearance?
I believe so. Personally, I'm alright with the Origins version.
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Re: Rayman Origins & Texmod: bring YOUR creations to life!

Post by spiraldoor »

Has anyone tried fixing the Magician’s unsatisfactory appearance yet?
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Re: Rayman Origins & Texmod: bring YOUR creations to life!

Post by ikke471 »

spiraldoor wrote:Has anyone tried fixing the Magician’s unsatisfactory appearance yet?
I wanted too but it seems I can't -_____-
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Re: Rayman Origins & Texmod: bring YOUR creations to life!

Post by Spanex »

When I get more time (i.e. vacation periods) I may take mods by request.
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Re: Rayman Origins & Texmod: bring YOUR creations to life!

Post by ikke471 »

ok i fixed it by using the on-screen keyboard ^___^

another question are the files supposed to look like this?
Image
Last edited by ikke471 on Thu Apr 05, 2012 7:05 pm, edited 1 time in total.
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Re: Rayman Origins & Texmod: bring YOUR creations to life!

Post by Spanex »

ikke471 wrote:ok i fixed it by using the on-screen keyboard ^___^
Oh, good job! I didn't even think of that. I'm looking forward to your creations.
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Re: Rayman Origins & Texmod: bring YOUR creations to life!

Post by ikke471 »

so if you still have the files could you upload the ROTD dark rayman sprite sheets?
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Re: Rayman Origins & Texmod: bring YOUR creations to life!

Post by Spanex »

Hmm, I could, but I don't want to make the first post too cluttered. I'll just add another ROTD mod that replaces Globray instead.

Good news everyone! I've tested the demo and I can safely announce that Demo-made mods can be run on the purchased version of Rayman Origins, AND the other way around! I will add this fact and the demo setup on the first post.
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Re: Rayman Origins & Texmod: bring YOUR creations to life!

Post by metalflygon08 »

Really only the main ones for editing need to be uploaded, mainly Rayman, Globox, Teensie, Nymphs, and Powerups.
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