Rayman Origins & Texmod: bring YOUR creations to life!
Moderator: Modding and utilities team
Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
-
metalflygon08

- Posts: 164
- Joined: Tue Jul 27, 2010 5:43 am
- Tings: 545
Re: Rayman Origins & Texmod: bring YOUR creations to life!
If I could make a suggestion, someone should upload the un-edited files so those of us without Rayman Origins PC can still make custom skins for the community, the ones from the spriters-resource are crappy, and the web isn't yielding much help either.
-
ikke471

- Posts: 7077
- Joined: Fri Jun 17, 2011 6:25 pm
- Location: Who knows? Did you check your closet? I would If I were you...
- Contact:
- Tings: 0
Re: Rayman Origins & Texmod: bring YOUR creations to life!
spanex is there any way to change your ROTD skin so it doesn't overwrite the normal rayman but globox rayman?
Re: Rayman Origins & Texmod: bring YOUR creations to life!
Darn, if only I had kept those files I could have made one that would replace Globox Rayman. That's really unfortunate. Sorry about that.
-
ikke471

- Posts: 7077
- Joined: Fri Jun 17, 2011 6:25 pm
- Location: Who knows? Did you check your closet? I would If I were you...
- Contact:
- Tings: 0
Re: Rayman Origins & Texmod: bring YOUR creations to life!
D=Spanex wrote:Darn, if only I had kept those files I could have made one that would replace Globox Rayman. That's really unfortunate. Sorry about that.
is there no way at all to change that?
Re: Rayman Origins & Texmod: bring YOUR creations to life!
Let me think... There are about +500 textures in Origins. Perhaps if I save them all as BMP and placed them into ZIP files, I might be able to upload them here. However, without the game you won't be able to make your Texmod.Log file, which is crucial for mod building. On top of that you can't test your own mods.metalflygon08 wrote:If I could make a suggestion, someone should upload the un-edited files so those of us without Rayman Origins PC can still make custom skins for the community, the ones from the spriters-resource are crappy, and the web isn't yielding much help either.
Instead, even while not entirely satisfactory, I will test the demo with my own mods to see if they work on it. If it does, I'll keep the demo setup files safely on my Mediafire and link them here.
I can try using Tuneup Utilities to recover lost texture files, but there is no 100% guarantee I can get them back. Otherwise, I would have to re-edit the Globray textures, and they may not be 100% accurate to the original.ikke471 wrote:D=Spanex wrote:Darn, if only I had kept those files I could have made one that would replace Globox Rayman. That's really unfortunate. Sorry about that.
is there no way at all to change that?
Scrap that what I said. I found my textures sitting safely in another folder!

-
ikke471

- Posts: 7077
- Joined: Fri Jun 17, 2011 6:25 pm
- Location: Who knows? Did you check your closet? I would If I were you...
- Contact:
- Tings: 0
Re: Rayman Origins & Texmod: bring YOUR creations to life!
uhm when I run it and try to press + or - nothing happens anybody knows what's wrong?
Re: Rayman Origins & Texmod: bring YOUR creations to life!
Are you using the + and - on the numpad?ikke471 wrote:uhm when I run it and try to press + or - nothing happens anybody knows what's wrong?
-
ikke471

- Posts: 7077
- Joined: Fri Jun 17, 2011 6:25 pm
- Location: Who knows? Did you check your closet? I would If I were you...
- Contact:
- Tings: 0
Re: Rayman Origins & Texmod: bring YOUR creations to life!
I am running RO on a laptop... No numpad for me =[Spanex wrote:Are you using the + and - on the numpad?ikke471 wrote:uhm when I run it and try to press + or - nothing happens anybody knows what's wrong?
Re: Rayman Origins & Texmod: bring YOUR creations to life!
Well, there is your problem then.
There are external numpads that can be connected to your laptop through USB. But I think it's possible to connect another USB keyboard with a numpad to your laptop aswell.
There are external numpads that can be connected to your laptop through USB. But I think it's possible to connect another USB keyboard with a numpad to your laptop aswell.
-
ikke471

- Posts: 7077
- Joined: Fri Jun 17, 2011 6:25 pm
- Location: Who knows? Did you check your closet? I would If I were you...
- Contact:
- Tings: 0
Re: Rayman Origins & Texmod: bring YOUR creations to life!
I don't have a USB keyboard -____- damnit
-
Hunchman801

- Posts: 87627
- Joined: Thu Aug 07, 2003 6:50 pm
- Location: Paris, France
- Contact:
- Tings: 640247
Re: Rayman Origins & Texmod: bring YOUR creations to life!
Come to think about it, Bad Rayman is already in the game. Are you guys trying to give him his original appearance?
Re: Rayman Origins & Texmod: bring YOUR creations to life!
I believe so. Personally, I'm alright with the Origins version.Hunchman801 wrote:Come to think about it, Bad Rayman is already in the game. Are you guys trying to give him his original appearance?
-
spiraldoor

- Posts: 12392
- Joined: Tue Jul 15, 2008 3:13 pm
- Tings: 156600
Re: Rayman Origins & Texmod: bring YOUR creations to life!
Has anyone tried fixing the Magician’s unsatisfactory appearance yet?
-
ikke471

- Posts: 7077
- Joined: Fri Jun 17, 2011 6:25 pm
- Location: Who knows? Did you check your closet? I would If I were you...
- Contact:
- Tings: 0
Re: Rayman Origins & Texmod: bring YOUR creations to life!
I wanted too but it seems I can't -_____-spiraldoor wrote:Has anyone tried fixing the Magician’s unsatisfactory appearance yet?
Re: Rayman Origins & Texmod: bring YOUR creations to life!
When I get more time (i.e. vacation periods) I may take mods by request.
-
ikke471

- Posts: 7077
- Joined: Fri Jun 17, 2011 6:25 pm
- Location: Who knows? Did you check your closet? I would If I were you...
- Contact:
- Tings: 0
Re: Rayman Origins & Texmod: bring YOUR creations to life!
ok i fixed it by using the on-screen keyboard ^___^
another question are the files supposed to look like this?

another question are the files supposed to look like this?

Last edited by ikke471 on Thu Apr 05, 2012 7:05 pm, edited 1 time in total.
Re: Rayman Origins & Texmod: bring YOUR creations to life!
Oh, good job! I didn't even think of that. I'm looking forward to your creations.ikke471 wrote:ok i fixed it by using the on-screen keyboard ^___^
-
ikke471

- Posts: 7077
- Joined: Fri Jun 17, 2011 6:25 pm
- Location: Who knows? Did you check your closet? I would If I were you...
- Contact:
- Tings: 0
Re: Rayman Origins & Texmod: bring YOUR creations to life!
so if you still have the files could you upload the ROTD dark rayman sprite sheets?
Re: Rayman Origins & Texmod: bring YOUR creations to life!
Hmm, I could, but I don't want to make the first post too cluttered. I'll just add another ROTD mod that replaces Globray instead.
Good news everyone! I've tested the demo and I can safely announce that Demo-made mods can be run on the purchased version of Rayman Origins, AND the other way around! I will add this fact and the demo setup on the first post.
Good news everyone! I've tested the demo and I can safely announce that Demo-made mods can be run on the purchased version of Rayman Origins, AND the other way around! I will add this fact and the demo setup on the first post.
-
metalflygon08

- Posts: 164
- Joined: Tue Jul 27, 2010 5:43 am
- Tings: 545
Re: Rayman Origins & Texmod: bring YOUR creations to life!
Really only the main ones for editing need to be uploaded, mainly Rayman, Globox, Teensie, Nymphs, and Powerups.
