^It's a leaked "incomplete" trailer, that's obvious. We all know that, I noticed it already and posted it like 2 pages ago.
spiraldoor wrote:RayFan9876 wrote:I get the feeling that many people misinterpreted what those figures do. They obviously aren't how you "select characters," because take note that none of them did that, they just activated events. Maybe Ezio appears and uses arrow storm (which kills everyone of screen) or something of the sort. It would almost be pathetic if they made Ezio a playable character, because this is supposed to be a time where Rayman is trying to gain his independence again.
Each figure should unlock a single bonus level themed after the series on which the figure is based. The Rabbid figure should unlock a Rabbids level, the Ezio figure should unlock an Assassin’s Creed level, and so on. It would be harmless (optional) fun. Making characters from unrelated series playable, on the other hand, would be ludicrous, and I hope it doesn’t happen. It would be much better if the developers would devote that time to making real Rayman characters playable instead. They can use another series as a sandbox for nonsensical and all-consuming crossovers, but that’s not what Rayman was meant to be.
Now THAT would be great

... I see that happening with the Ezio figure, the environment of the Assasin's Creed series fits perfectly with the new medieval-themed Glade of Dreams.
spiraldoor wrote:The original game had the best cage mechanics. The cages were hidden away in the environment, and we had to work to find them. Origins made the process much more tedious by hiding cages away in separate rooms (which were not at all hard to find), and making us carry out the same tasks and watch the same animations every single time. In Legends, they should hide the cages in secret areas *within* the main body of each level, just like in the original. The world would feel more expansive and integrated, and the gameplay would become less repetitive.
Geez, Spiraldoor, you don't know how much I want that to become true. That's what I loved about Rayman 1, it's the explorative mechanics. Rayman Origins works a lot like Donkey Kong Country Returns.
Newray wrote:Seen the leaked trailer now.
I'm simply amazed by what I saw. It's like Rayman Origins on crack, but it looks so fluid!
Can't wait, thanks Michel Ancel & team, for making my day so lovely by this news!

1. More like Rayman Origins withOUT the crack, this game looks more "serious" and less "dancing sausages". I'm saying it in a good way, this game looks amazing
2. Michel Ancel didn't want to make your day until E3, but some douchebag at work decided to leak the videos and ruin the surprise
