It was just an iconic example.I mean I won't pay a lot of money to have the weakest console and see other people get much more powerful consoles for only some bucks more.sergiomonty wrote:I don't care about the people mocking at me, I play videogames for fun, not to make other people notice how "cool" I am. However, Haruka is right, I hope the price is accessible, if not, then Wii U is gonna wait for a loooong time.
Rayman Legends
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TeensieKing

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Re: Rayman Legends
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spiraldoor

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Re: Rayman Legends
Bad graphics are only the tip of the iceberg. Every single aspect of a game depends totally on what the hardware can and can’t do. Don’t let Nintendo trick you into thinking that graphics are the only difference between their consoles and their competitors’ ones.TeensieKing wrote:If I was to buy a Wii U,I wouldn't pay 300€,that's for sure.I don't really get why Nintendo is that shitty at graphics,but me doesn't like :/
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TeensieKing

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Re: Rayman Legends
I happen to like Nintendo's games.Only issue I have with their games are graphics.That,and that I'd like the characters in Nintendo games to actually talk,not only written dialog,but I can deal with that I guess.spiraldoor wrote:Bad graphics are only the tip of the iceberg. Every single aspect of a game depends totally on what the hardware can and can’t do. Don’t let Nintendo trick you into thinking that graphics are the only difference between their consoles and their competitors’ ones.TeensieKing wrote:If I was to buy a Wii U,I wouldn't pay 300€,that's for sure.I don't really get why Nintendo is that shitty at graphics,but me doesn't like :/
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sergiomonty

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Re: Rayman Legends
Reasons why Wii was weak in comparison to other consoles:
-Poor graphics for the generation
-Lack of third party support
-Terrible online
-Required several "fc codes" instead of one simple and practical code or username
-Lack of DLC for games
-The name itself, you don't simply say "HEY LET'S GO TO MY HOUSE AND PLAY THE WEEEE"
-According to some, motion controllers are for fags
-Too much focus on casual gaming and family interaction
Reasons why Michel Ancel isn't working on a 3d Rayman game:
Fan Asks: Michel, please, can you stop playing with your stupid "Ubiart framework" thingy and make a new Rayman game with 3d engine?!
Michel's Answer:
AAAAAAAAAAWWWWWW COME OOOOOOOOOOOOOOOOOOOOOOOOOON!! BUT I DON'T WAAANNAAAAAAAAAAAAAAA!!!

-Poor graphics for the generation
-Lack of third party support
-Terrible online
-Required several "fc codes" instead of one simple and practical code or username
-Lack of DLC for games
-The name itself, you don't simply say "HEY LET'S GO TO MY HOUSE AND PLAY THE WEEEE"
-According to some, motion controllers are for fags
-Too much focus on casual gaming and family interaction
Reasons why Michel Ancel isn't working on a 3d Rayman game:
Fan Asks: Michel, please, can you stop playing with your stupid "Ubiart framework" thingy and make a new Rayman game with 3d engine?!
Michel's Answer:
AAAAAAAAAAWWWWWW COME OOOOOOOOOOOOOOOOOOOOOOOOOON!! BUT I DON'T WAAANNAAAAAAAAAAAAAAA!!!
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Hoodlum1

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Re: Rayman Legends
HA!
You paint quite the picture
You paint quite the picture
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SuperSunshine

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Re: Rayman Legends
Don't forget about people with disabilities.sergiomonty wrote:Reasons why Wii was weak in comparison to other consoles:
[/i]
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Adsolution

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Re: Rayman Legends
Oh god, that's hilarious.sergiomonty wrote:Fan Asks: Michel, please, can you stop playing with your stupid "Ubiart framework" thingy and make a new Rayman game with 3d engine?!
Michel's Answer:
AAAAAAAAAAWWWWWW COME OOOOOOOOOOOOOOOOOOOOOOOOOON!! BUT I DON'T WAAANNAAAAAAAAAAAAAAA!!!
Actually, UbiArt is technically a 3D engine, however I don't think they've created any 3D lighting algorithms for it yet - then again, look at Rayman Legends here, it has shaded polygon models, so you never know!
Re: Rayman Legends
For some freakin reason I do not approve of this Legends idea, I think it is like the rabbits. It kills and does not enhance.
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Cairnie

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Re: Rayman Legends
My relationship with the wii is still very love/hate, and idk the PSmove feels and works a lot better.
Speaking of Rabbids, Rabbids Rumble sounds like it would be minigames actually, ten bucks it's a wii-u launch or 3ds game.
Speaking of Rabbids, Rabbids Rumble sounds like it would be minigames actually, ten bucks it's a wii-u launch or 3ds game.
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The Edditaur

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Re: Rayman Legends
For me the Wii is good fun in small doses (I wonder how many people are going to make drug jokes out of that one), but a console based solely on waving your arms around like a inane prat doesn't really seem fun to me, that's why the console's started to gather dust ever since I found Steam on the internet. In a way Sony and Microsoft introducing their motion controllers later on as an accessory instead of the way to play every game was a smart move in my opinion, though Microsoft's gone down the "Make everything just motion controlled" route, while Sony's decided to let the devs have more freedom, only including motion controls when they want to include them. I personally prefer the old fashioned method of sit on the couch just pressing buttons than running around my living room nearly tripping over the cat trying to get "the magical waggle stick" to work. (I haven't used a Move controller before so I don't know anything about how good it is, so yeah.
)
Anyway, I thought UbiArt would be capable of making 3D environments, you just need to make a 3D surface and paste the texture onto it. Perhaps Ancel's preparing it as the new engine to make Rayman 4 on?
Anyway, I thought UbiArt would be capable of making 3D environments, you just need to make a 3D surface and paste the texture onto it. Perhaps Ancel's preparing it as the new engine to make Rayman 4 on?
Re: Rayman Legends
I don't have anything against the Wii. It's neutral for me. But I own one, and I can safely tell you I don't really know any games that are SOLELY waving your arms like a high clown, except for... exceptions. I think one of the Donkey Kong games was all that, but most games I know are just pressing the buttons like a regular game, with maybe some motion controls involved. Rayman Origins has no motion controls.The Edditaur wrote: but a console based solely on waving your arms around like a inane prat doesn't really seem fun to me,
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sergiomonty

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Re: Rayman Legends
I know all of the weak points that wii has, so I know what I risk. It doesn't really matter to me, I'm not picky about the games that I buy if they have good art direction and a great soundtrack (something in which nintendo is usually successful), I just buy them, enjoy them and forget about them 3 months later. I also seem to like underrated games, such as Rhythm Heaven Fever; Sincerely, games like the Halo franchise never got my attention. Pretty much the life of a casual gamer.
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Adsolution

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Re: Rayman Legends
If you're referring to Kinekt, no they haven't. That's only a neat thing you can buy to play games like various Dance Dance Revolutions, or other games that might use it. It's like a better and much more advanced version of the Wii motion controls (I have it by the way), and it can actually interface with your computer, allowing you to even motion capture to an extent. Unlike the Wii though, it isn't anywhere close to a necessity, it's just a cool thing you can buy. I think that depending on what you want to use it for will decide whether it's worth your money or not.The Edditaur wrote:though Microsoft's gone down the "Make everything just motion controlled" route,
That's how every standard 3D engine in existence works my friend.The Edditaur wrote:Anyway, I thought UbiArt would be capable of making 3D environments, you just need to make a 3D surface and paste the texture onto it. Perhaps Ancel's preparing it as the new engine to make Rayman 4 on?
I don't think they've been doing either of those well recently to be honest. I think it's sort of because if you look at more modern games that appear on the other consoles and PC, some of their soundtracks and artwork are just beyond compare, and can totally eclipse Nintendo's quite easily. Games like Super Mario Galaxy will always remembered as some of the most artistic games of all time with one of the best soundtracks of all time, but how often does Nintendo pull a stunt like that? Once every... five years or so?sergiomonty wrote:I know all of the weak points that wii has, so I know what I risk. It doesn't really matter to me, I'm not picky about the games that I buy if they have good art direction and a great soundtrack (something in which nintendo is usually successful),
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sergiomonty

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Re: Rayman Legends
Twilight Princess?
Punch-Out?
Super Smash Bros Brawl?
Donkey Kong Country Returns?
Super Mario Galaxy 2?
Metroid Other M?
Kirby's Epic Yarn?
Skyward Sword?
Sorry, Rayfan, but I have to disagree with you there. Maybe those games don't have guns or blood, but they have pretty cool music and artwork.
Punch-Out?
Super Smash Bros Brawl?
Donkey Kong Country Returns?
Super Mario Galaxy 2?
Metroid Other M?
Kirby's Epic Yarn?
Skyward Sword?
Sorry, Rayfan, but I have to disagree with you there. Maybe those games don't have guns or blood, but they have pretty cool music and artwork.
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The Edditaur

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Re: Rayman Legends
Huh. I was under the impression from various mediastuffs that Microsoft was trying to puzh the Kinect as much as humanely possible, though I guess I should listen to the one which actually has an X360, rather than the one who tries to steer clear of the console altogether.RayFan9876 wrote:If you're referring to Kinekt, no they haven't. That's only a neat thing you can buy to play games like various Dance Dance Revolutions, or other games that might use it. It's like a better and much more advanced version of the Wii motion controls (I have it by the way), and it can actually interface with your computer, allowing you to even motion capture to an extent. Unlike the Wii though, it isn't anywhere close to a necessity, it's just a cool thing you can buy. I think that depending on what you want to use it for will decide whether it's worth your money or not.The Edditaur wrote:though Microsoft's gone down the "Make everything just motion controlled" route,
That's how every standard 3D engine in existence works my friend.The Edditaur wrote:Anyway, I thought UbiArt would be capable of making 3D environments, you just need to make a 3D surface and paste the texture onto it. Perhaps Ancel's preparing it as the new engine to make Rayman 4 on?
I don't think they've been doing either of those well recently to be honest. I think it's sort of because if you look at more modern games that appear on the other consoles and PC, some of their soundtracks and artwork are just beyond compare, and can totally eclipse Nintendo's quite easily. Games like Super Mario Galaxy will always remembered as some of the most artistic games of all time with one of the best soundtracks of all time, but how often does Nintendo pull a stunt like that? Once every... five years or so?sergiomonty wrote:I know all of the weak points that wii has, so I know what I risk. It doesn't really matter to me, I'm not picky about the games that I buy if they have good art direction and a great soundtrack (something in which nintendo is usually successful),
I know how 3D engines work, but I was under the impression from RO that UbiArt was purely a 2D engine only. Perhaps I could've worded that one a bit better.
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Adsolution

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Re: Rayman Legends
I'm not obsessed with guns and blood; you seem to have this "generalising about the other party" thing going on, and it's a little bit iffy. I was going to add Brawl in there, but I forgot. I would have added Skyward Sword, but that did in fact come out about five years now after Galaxy, therefore it didn't need to be mentioned. As someone who has played through every one of those games you mentioned, I'll say this:sergiomonty wrote:Twilight Princess?
Punch-Out?
Super Smash Bros Brawl?
Donkey Kong Country Returns?
Super Mario Galaxy 2?
Metroid Other M?
Kirby's Epic Yarn?
Skyward Sword?
Sorry, Rayfan, but I have to disagree with you there. Maybe those games don't have guns or blood, but they have pretty cool music and artwork.
Twilight Princess was cool and it had great music, and while it was a good game, it was to be trying too hard in certain areas, and didn't pull it off incredibly well. Also, we can't forget that it was restricted for being also on Gamecube. Maybe if it wasn't for Gamecube as well it could have been something a lot bigger and better.
Brawl kicks all serious ass. Best game on the Wii.
Donkey Kong Country Returns was a good game, and even as someone who's of course also played the originals, I think it was totally worthy. It didn't stand out as anything special to me though, it was just a good game. I personally wouldn't have put it up there on a "Wii's Great Games" list.
I thought Super Mario Galaxy was amazing in every way, and I think Super Mario Galaxy 2 had some even more brilliant concepts. However, I left that off the list because it honestly felt completely unnecessary. It was better than Galaxy 1. How does my reasoning work? It felt like I was playing the same game except with a few new features that they could have just put in Galaxy 1 in the first place. They took a few neat turns, but it let me down a little bit, because I was expecting something much bigger. Plus, many of the levels in Galaxy 2 were hit-and-miss, and they decided to go with the "1-2 stars per Galaxy" thing,, and it felt like everything was flying by too fast.
Metroid Other M: I can basically copypasta what I said about DKC Returns, except maybe a bit better than its previous title. I don't think it stood out a tonne though, but I might put it in the top ten Wii games if I had a list like that.
Kirby's Epic Yarn... ugh, I didn't like that game. I did not like that game at all. It felt like the most gimmicky Kirby game to date, and my least favourite installment in the series aside from Squeak Squad. Great artwork? I would beg to differ. It had some of the blandest looking graphics I've ever seen. Yeah, I get it, the "kiddish yarny style," but it just looked corny and bad in my eyes. The ocean level (totally forgot what it was called) was pretty nice and enjoyable actually, but no, I didn't like the game as a whole. Amazing Mirror and Crystal Shards were my favourite installments in the series; Amazing Mirror with its incredible environments, graphics, music and multiplayer experience, and Crystal Shards... because god dammit it's Crystal Shards. Nightmare in Dreamland was good, Squeak Squad was abysmal, Canvas Curse, while being an abhorrently lolololol idea was actually surprisingly fun, and Epic Yarn was just meh.
Skyward Sword was fantastic, in short. I do however think they could have evolved some more things, like used real voice actors - I know many would beg to differ, but I think it would have added a whole nother level of revolutionary awesomeness.
Out of all of that, I think that if I were to pick all the games in your list that really stood out as being awesome for the Wii, I would probably pick Brawl and Skyward Sword. I'm not forgetting the original Galaxy, but I had added that earlier.
Sarreh about this off topic, I just needed to reply.
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El Dango

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Re: Rayman Legends
Brawl is pretty meh imo. Nice concept, but it could have been done way better. And don't even get me started on that boring, insanely overrated level pack that is Super Mario Galaxy 2.
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Adsolution

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Re: Rayman Legends
At first (2008), I found it to be a little underwhelming considering it wasn't nearly as big a jump as the first was to Melee, but when I play it nowadays (with others of course), there's little that can match its awesome multiplayer action.El Dango wrote:Brawl is pretty meh imo. Nice concept, but it could have been done way better.
I agree about it being insanely overrated and "level-packish." Everyone I heard from thought it was the greatest thing ever, but I was expecting far more from it. I think it would have been far better if it had been its own game, but it really felt more like a less-structured, slightly enhanced Galaxy that had a lot of hit-and miss parts.El Dango wrote:And don't even get me started on that boring, insanely overrated level pack that is Super Mario Galaxy 2.
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El Dango

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Re: Rayman Legends
I'm just not feeling it. I don't find it pleasant to look at, the controls are weird and uncomfortable, it has too many pointless extra features, and it's pretty messy overall.RayFan9876 wrote:At first (2008), I found it to be a little underwhelming considering it wasn't nearly as big a jump as the first was to Melee, but when I play it nowadays (with others of course), there's little that can match its awesome multiplayer action.El Dango wrote:Brawl is pretty meh imo. Nice concept, but it could have been done way better.
It had some cool ideas (some of the new power-ups were nice), but it also had several missions that took place in a small room, having you skate around and hit stuff, which really seems pretty desperate to me. Many missions were clearly just filler between the good stuff, and that isn't good design at all. The first Super Mario Galaxy had so much more to offer, with tons of original ideas that kept the game fun all the way through. SMG2 just feels like a few extra ideas that didn't make the first cut, spread out between repetitive filler in an attempt to really cash in by making a full sequel out it.RayFan9876 wrote:I agree about it being insanely overrated and "level-packish." Everyone I heard from thought it was the greatest thing ever, but I was expecting far more from it. I think it would have been far better if it had been its own game, but it really felt more like a less-structured, slightly enhanced Galaxy that had a lot of hit-and miss parts.El Dango wrote:And don't even get me started on that boring, insanely overrated level pack that is Super Mario Galaxy 2.
This is why Legends has had me worried, since I don't want this to be the same kind of game.
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Adsolution

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Re: Rayman Legends
I think I see where you're coming from.El Dango wrote:I'm just not feeling it. I don't find it pleasant to look at, the controls are weird and uncomfortable, it has too many pointless extra features, and it's pretty messy overall.
Nice attempt to cash in a connection to Legends to stay "on topic."El Dango wrote:This is why Legends has had me worried, since I don't want this to be the same kind of game.
