TTQ - Season 146 - RayGamer99

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Rayrobi
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Re: The Teensies' Quiz Revived

Post by Rayrobi »

I actually didn't know the name of that short scene before, but yeah, i meant that.

1st - boomboleros - 3 points
2nd - Dildo and MDT - 2 points
3rd - beebo, Shroobie and timoo - 1 point

12. How many hoodlums are there in the Land of the Livid Dead - part 5?
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Re: The Teensies' Quiz Revived

Post by boomboleros7 »

There are five Hoodblasters.
Rayrobi
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Re: The Teensies' Quiz Revived

Post by Rayrobi »

Correct.

1st - boomboleros - 4 points
2nd - Dildo and MDT - 2 points
3rd - beebo, Shroobie and timoo - 1 point

13. How can you obtain the green jewels in the desert of the knaaren? ( Note: There are 8 green jewels )
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Re: The Teensies' Quiz Revived

Post by boomboleros7 »

The first green jewel is near the exit of the first section. He is at the end of a corridor guarded by a Knaaren, next to a gong.
The second green jewel is in the second section. He is in a little room, which can be reach with a Meadowscrew.
The third green jewel is given by a Teensie in the third section.
The fourth and the fifth green jewels are in a secret room of the fourth section, which can be reach from the room with the acid lake.
The sixth and the seventh green jewels are at the end of the fifth section. One of them is in a secret room behind a campfire.
The last green jewel is in the secret room of Gonzo's office.
Rayrobi
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Re: The Teensies' Quiz Revived

Post by Rayrobi »

If you tell me how can you obtain the last two green jewels, i'll give you the point. ( Not the one in the secret room behind the campfire )
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Re: The Teensies' Quiz Revived

Post by boomboleros7 »

In the fifth section, to obtain the sixth green jewel, you must kill the Stumblebooms and the Hoodstormers without break the cage near of them. When they are all dead, you can break the cage. The Teensie gives you a green jewel, instead of a Vortex can.
Rayrobi
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Re: The Teensies' Quiz Revived

Post by Rayrobi »

boomboleros7 wrote:In the fifth section, to obtain the sixth green jewel, you must kill the Stumblebooms and the Hoodstormers without break the cage near of them. When they are all dead, you can break the cage. The Teensie gives you a green jewel, instead of a Vortex can.
That's ok, and the last green jewel? Because i don't know how can i obtain it... :angel:
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Re: The Teensies' Quiz Revived

Post by boomboleros7 »

Ah, I have forgot this one! I haven't read correctly your previous post.

In Gonzo's office, you must crush three Hoodblasters to make appear a pillar, which permitted to go to the other side of the trench. There is a hole behind this pillar, which led to the secret room. The green jewel is inside, at the top of the stairs, next to the kind of teleportation hole.
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Re: The Teensies' Quiz Revived

Post by Shrooblord »

Rayrobi wrote:That's ok, and the last green jewel? Because i don't know how can i obtain it... :angel:
So that's why you ask these questions... for your own benefit! Aha, I'm onto you, fiend!
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Re: The Teensies' Quiz Revived

Post by Dildo_Potter »

Damn! I missed easy questions :pascontent:
Rayrobi
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Re: The Teensies' Quiz Revived

Post by Rayrobi »

1st - boomboleros - 4 points
2nd - Dildo and MDT - 2 points
3rd - beebo, Shroobie and timoo - 1 point

More questions tomorrow... :P
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Re: The Teensies' Quiz Revived

Post by Rayrobi »

So let's continue after a long break!

14. How can you manage the jumping trick in Rayman Origins?
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Re: The Teensies' Quiz Revived

Post by Master »

Rayrobi wrote:So let's continue after a long break!

14. How can you manage the jumping trick in Rayman Origins?
Jumping trick?
Like wall-jump trick? If that's the one, then wall jump, kick in mid-air, then wall jump again, continue and you'll gain height rather than be stuck on the same "level"
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Re: The Teensies' Quiz Revived

Post by Shrooblord »

Interesting. I didn't know that. We learn more, we learn more!
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Re: The Teensies' Quiz Revived

Post by Hunchman801 »

I thought this only worked when Rayman is made smaller.
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Re: The Teensies' Quiz Revived

Post by Master »

Hunchman801 wrote:I thought this only worked when Rayman is made smaller.
It's hard to put it in words.
Luckily, a youtube search has yielded a video which explains what I mean.

As you can see, by kicking in mid-air after wall-jump, you don't get pulled back down.
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Re: The Teensies' Quiz Revived

Post by Shrooblord »

"If you want to play around with friends and find some secret areas by climbing up - I found a couple - (...)"
We can haz secret areas?!
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Re: The Teensies' Quiz Revived

Post by beebo44 »

Ah yes, I used this trick to get out of tight spots quite a few times. I never mentioned because I thought lots of people knew about it.
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Re: The Teensies' Quiz Revived

Post by Rulez »

beebo44 wrote:Ah yes, I used this trick to get out of tight spots quite a few times. I never mentioned because I thought lots of people knew about it.
Same here.
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Re: The Teensies' Quiz Revived

Post by Rayrobi »

The first correct answer belongs Master4lyf1! And now more people is knowing about this trick!

1st - boomboleros - 4 points
2nd - Dildo and MDT - 2 points
3rd - beebo, Master4lyf1, Shroobie and timoo - 1 point

15. In which levels is the maximum amount of lums less than 200 in Rayman Origins?
Last edited by Rayrobi on Thu Jun 14, 2012 7:51 pm, edited 1 time in total.
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