Rayman Legends
Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
-
spiraldoor

- Posts: 12392
- Joined: Tue Jul 15, 2008 3:13 pm
- Tings: 156600
Re: Rayman Legends
I’ve always loved the strange structures we glimpse near the end of the Longest Shortcut. It’s like a futuristic Teensy city or power station or something.
-
TeensieKing

- Posts: 1948
- Joined: Thu Aug 04, 2011 3:09 pm
- Location: Spain
- Tings: 12914
Re: Rayman Legends
I haven't really noticed them, actually. But I don't want the next 3D game to be like a Zelda game either, but I think it should have random Teensie, Glute, etc. villages so you can meet more people and see how they live or just see different kinds of them. Like, idk, green Glutes, more female Teensies...spiraldoor wrote:I’ve always loved the strange structures we glimpse near the end of the Longest Shortcut. It’s like a futuristic Teensy city or power station or something.
-
sergiomonty

- Posts: 3730
- Joined: Thu Jun 16, 2011 10:21 pm
- Tings: 10
Re: Rayman Legends
The green ones are the Teensies that I expect to return, the red ones are the Teensies that must get OUT. Here's my list.
Green Teensy: Green Teensies represent population. There's no need to make one a playable character.
Goth Teensy: Already confirmed. He had a reasonable role in the plot of Origins. I wouldn't be surprised to see him in later games.
Grand Minimus: Already confirmed, also he's a traditional character for the series. However, Ubisoft must give this guy his wacky personality back, and give him the role of a starter, not an unlockable.
Teensy Ray and GlobTeen: Fanboys aren't heroes, go back to your treehouse, nerds. This is the kind of characters that you put for kids so there's no discussion and EVERYONE can be Rayman or Globox at the same time.
Female Teensy: Also named (but not accepted here as) Teensette. I know you all hate her, but she's an important addition to the Teensy's species, she's the first female teensy to appear in the whole series. She's the feminine touch of the roster (yes, I'm not forgetting about the Viking Girl... but where there's a Daisy, there must be a Peach) she just needs different clothes (like...medieval themed clothes or something, but please change that cheesy pink dress) and please, a female voice.
Ninja Teensy: Also called Alin Visible... "Look at me, I'm appealing because I'm a ninja and gamers love ninjas". Fuck that shit, if we're not going to learn anything about the "lonesome ninja teensy" or his backstory, then there's no point of adding him to the roster.
Fire Teensy: He was cool, but as a crowned teensy (or a Grand Minimus???), his role in the game was really confusing, also, what happened to the Ice teensy? why was he scrapped? If we are going to be able to know the story of this character, then he's welcome to the roster. I want answers.
Teensy Wizard: Rayman's gone all medieval on us, it wouldn't be weird to see this merlin-themed guy back to the roster. However, Ubisoft, it's too late to add his orange twin brother to the roster, don't add him, we are tired of recolours.
The First Grand Minimus: Yeah, he's cool because he's a zombie... bravo. No, but seriously, there's no point about knowing this guy's backstory. It's time for the king to rest in peace
Green Teensy: Green Teensies represent population. There's no need to make one a playable character.
Goth Teensy: Already confirmed. He had a reasonable role in the plot of Origins. I wouldn't be surprised to see him in later games.
Grand Minimus: Already confirmed, also he's a traditional character for the series. However, Ubisoft must give this guy his wacky personality back, and give him the role of a starter, not an unlockable.
Teensy Ray and GlobTeen: Fanboys aren't heroes, go back to your treehouse, nerds. This is the kind of characters that you put for kids so there's no discussion and EVERYONE can be Rayman or Globox at the same time.
Female Teensy: Also named (but not accepted here as) Teensette. I know you all hate her, but she's an important addition to the Teensy's species, she's the first female teensy to appear in the whole series. She's the feminine touch of the roster (yes, I'm not forgetting about the Viking Girl... but where there's a Daisy, there must be a Peach) she just needs different clothes (like...medieval themed clothes or something, but please change that cheesy pink dress) and please, a female voice.
Ninja Teensy: Also called Alin Visible... "Look at me, I'm appealing because I'm a ninja and gamers love ninjas". Fuck that shit, if we're not going to learn anything about the "lonesome ninja teensy" or his backstory, then there's no point of adding him to the roster.
Fire Teensy: He was cool, but as a crowned teensy (or a Grand Minimus???), his role in the game was really confusing, also, what happened to the Ice teensy? why was he scrapped? If we are going to be able to know the story of this character, then he's welcome to the roster. I want answers.
Teensy Wizard: Rayman's gone all medieval on us, it wouldn't be weird to see this merlin-themed guy back to the roster. However, Ubisoft, it's too late to add his orange twin brother to the roster, don't add him, we are tired of recolours.
The First Grand Minimus: Yeah, he's cool because he's a zombie... bravo. No, but seriously, there's no point about knowing this guy's backstory. It's time for the king to rest in peace
-
Genetic Destiny

- Posts: 53
- Joined: Tue Jun 05, 2012 4:20 pm
- Tings: 3325
Re: Rayman Legends
The Teensie I only played as was the Goth Teensie. He looked pretty cool, and I iked Globox's moves. They were always surprising.
I wonder what new powers we might be seeing. The only one I didn't care for was shrinking, but I don't have a problem with it.
I wonder what new powers we might be seeing. The only one I didn't care for was shrinking, but I don't have a problem with it.
Re: Rayman Legends
I think the First Grand Minimus and the Female Teensie were the best new characters that the game offered to play in RO, since it would create more trivia info.
The bosses are too easy to defeat after you knowing their movement/attacking patterns. The bubbles (bubos?) don't help a lot either. I like boss battles where you need at first to figure out where is their weak spot instead of showing exactly where you must hit.Shrooblord wrote:I liked how the really tough enemies like the crabs could also be killed with one blow if struck correctly. That made Rayman look more powerful. I'm glad the bosses weren't like this though; that would've been ridiculously stupid.
-
Nannerb3

- Posts: 1825
- Joined: Fri Apr 16, 2010 3:26 am
- Location: Bubbling through the Glade of Dreams
- Contact:
- Tings: 22135
Re: Rayman Legends
I thought he was cool.sergiomonty wrote:The First Grand Minimus: Yeah, he's cool because he's a zombie... bravo. No, but seriously, there's no point about knowing this guy's backstory. It's time for the king to rest in peace
-
Hoodlum1

- Posts: 446
- Joined: Sat Mar 17, 2012 6:13 am
- Location: Orthodontist appointment ಠ_ಠ
- Tings: 5940
Re: Rayman Legends
Well saidHaruka wrote:The bosses are too easy to defeat after you knowing their movement/attacking patterns. The bubbles (bubos?) don't help a lot either. I like boss battles where you need at first to figure out where is their weak spot instead of showing exactly where you must hit.
Re: Rayman Legends
I think the "toughest" is the Carnivore plant, the Mocking Bird only requires to move left-right-left... and in an anti-clockwise direction.
-
Master

- Posts: 53542
- Joined: Sun Aug 21, 2011 10:14 am
- Location: Somewhere specific, I'd assume.
- Tings: 468310
Re: Rayman Legends
I find the Serpent to most difficult, due to his mini-eels and gaping jaw.
-
Master

- Posts: 53542
- Joined: Sun Aug 21, 2011 10:14 am
- Location: Somewhere specific, I'd assume.
- Tings: 468310
Re: Rayman Legends
I beat it, but when it comes to replaying it's the most annoying.Haruka wrote:http://youtu.be/ZScNRbfQLtM?t=1m45s
-
Ray502

- Posts: 12343
- Joined: Tue May 29, 2012 8:15 pm
- Location: Uh, well, I don't really know
- Tings: 52095
Re: Rayman Legends
Some bosses might be difficult, some will be a little easy to beat.Hoodlum1 wrote:Well saidHaruka wrote:The bosses are too easy to defeat after you knowing their movement/attacking patterns. The bubbles (bubos?) don't help a lot either. I like boss battles where you need at first to figure out where is their weak spot instead of showing exactly where you must hit.The Mocking Bird Boss was the "hardest one" then i guess because it didnt tell you to grab its tail your supposed to work it out yourself. Bosses are supposed to be, you know, Difficult!
Re: Rayman Legends
I can agree with Haruka about the easiness of the bosses in Origins. I'm also thinking that they should not have have bubbles popping out from their body, pinpointing their weakness.
-
Hoodlum1

- Posts: 446
- Joined: Sat Mar 17, 2012 6:13 am
- Location: Orthodontist appointment ಠ_ಠ
- Tings: 5940
Re: Rayman Legends
To be honest none of them at all are difficult.Master4lyf1 wrote:I find the Serpent to most difficult, due to his mini-eels and gaping jaw.
-
Master

- Posts: 53542
- Joined: Sun Aug 21, 2011 10:14 am
- Location: Somewhere specific, I'd assume.
- Tings: 468310
Re: Rayman Legends
Indeed, but it doesn't stop it from being a little irritating...Hoodlum1 wrote:To be honest none of them at all are difficult.Master4lyf1 wrote:I find the Serpent to most difficult, due to his mini-eels and gaping jaw.
-
sergiomonty

- Posts: 3730
- Joined: Thu Jun 16, 2011 10:21 pm
- Tings: 10
Re: Rayman Legends
Have you noticed that the game's plot is convincing enough like to bring Picture City back?
Re: Rayman Legends
Ooh, that would be so great! And if it was already planned for RO, so.. it's possible!sergiomonty wrote:Have you noticed that the game's plot is convincing enough like to bring Picture City back?
-
Nannerb3

- Posts: 1825
- Joined: Fri Apr 16, 2010 3:26 am
- Location: Bubbling through the Glade of Dreams
- Contact:
- Tings: 22135
Re: Rayman Legends
Now that you mention it, yeah, actually.sergiomonty wrote:Have you noticed that the game's plot is convincing enough like to bring Picture City back?
-
Hoodlum1

- Posts: 446
- Joined: Sat Mar 17, 2012 6:13 am
- Location: Orthodontist appointment ಠ_ಠ
- Tings: 5940
Re: Rayman Legends
I think it might seeing as they are jumping into paintings, it could be the hub or in a boss levelsergiomonty wrote:Have you noticed that the game's plot is convincing enough like to bring Picture City back?
-
Nannerb3

- Posts: 1825
- Joined: Fri Apr 16, 2010 3:26 am
- Location: Bubbling through the Glade of Dreams
- Contact:
- Tings: 22135
Re: Rayman Legends
That's what I was thinking, it would make a good hub.Hoodlum1 wrote:I think it might seeing as they are jumping into paintings, it could be the hub or in a boss levelsergiomonty wrote:Have you noticed that the game's plot is convincing enough like to bring Picture City back?

