Rayman Origins & Texmod: bring YOUR creations to life!
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Re: Rayman Origins & Texmod: bring YOUR creations to life!
Bump, http://fav.me/d54imhl I think this is great mod material. I should ask the person who drew it first before I begin on it.
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Ray502

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Re: Rayman Origins & Texmod: bring YOUR creations to life!
Woah! Cool drawingsSmega wrote:Then how about these, by the same artist?
http://spongefox.deviantart.com/art/Ray ... -295516161
http://spongefox.deviantart.com/art/Ly- ... -293728878
http://spongefox.deviantart.com/art/My- ... -285567125
Re: Rayman Origins & Texmod: bring YOUR creations to life!
They're not mine, you realise.Rayman502 wrote:Woah! Cool drawingsSmega wrote:Then how about these, by the same artist?
http://spongefox.deviantart.com/art/Ray ... -295516161
http://spongefox.deviantart.com/art/Ly- ... -293728878
http://spongefox.deviantart.com/art/My- ... -285567125
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Adsolution

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Re: Rayman Origins & Texmod: bring YOUR creations to life!
I really like that artist's perspective on Raymanising different characters! Looks very natural and Rayman 1-like.
Re: Rayman Origins & Texmod: bring YOUR creations to life!
Hi, I have a problem.
I tried to open one of the TPF files with Gimp, and it was not possible.
But now, the default icon of the file is the Gimp's icon. However, the file type is always .tpf
What I have to do to resolve this ? Because the mod don't run now.
Thanks for advance.
I tried to open one of the TPF files with Gimp, and it was not possible.
But now, the default icon of the file is the Gimp's icon. However, the file type is always .tpf
What I have to do to resolve this ? Because the mod don't run now.
Thanks for advance.
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Shrooblord

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Re: Rayman Origins & Texmod: bring YOUR creations to life!
Perhaps if you open the file by right-clicking and selecting 'Open With...' and then finding TexMod and choosing that as the program with which it should always open? Maybe when you tried opening the files in GIMP, they got corrupted and you need to redownload them. Try that too, if the first suggestion doesn't work.
Re: Rayman Origins & Texmod: bring YOUR creations to life!
Thank you for the answer, but I finally solved my problem.
And so I created my mod, which turns Rayman into Tarayzan !
I hope you'll like it.
Link to download it :
http://s1.qshare.com/get/1093178/Tarayzan.tpf.html
Screenshot :
http://image.noelshack.com/fichiers/201 ... -58-07.png
And so I created my mod, which turns Rayman into Tarayzan !
I hope you'll like it.
Link to download it :
Screenshot :
Re: Rayman Origins & Texmod: bring YOUR creations to life!
Tarayzan Origins! Nice one, Squiz! 
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Shrooblord

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Re: Rayman Origins & Texmod: bring YOUR creations to life!
Great! Could you care telling us what the solution to the problem was, just in case anyone else ever encounters the same thing?
Re: Rayman Origins & Texmod: bring YOUR creations to life!
I changed the default program for opening and I selected WinRar. Then I uninstalled WinRar to make the file neutral, as when I had to download it. The file worked again.
Later, I reinstalled WinRar, but the mod still works.
Later, I reinstalled WinRar, but the mod still works.
Re: Rayman Origins & Texmod: bring YOUR creations to life!
Great, wonderful mod squib! I'll add it to the list when I'm back this sunday.
Re: Rayman Origins & Texmod: bring YOUR creations to life!
Thanks, glad you like it !
As next mod, I would like to replace the skin of Bzzit with Moskito skin. But his skin (Bzzit) is not present when I look in the game files with Texmod.
Besides, I want to say it also lacks the skins of nymphs, enemies, and bosses.
As next mod, I would like to replace the skin of Bzzit with Moskito skin. But his skin (Bzzit) is not present when I look in the game files with Texmod.
Besides, I want to say it also lacks the skins of nymphs, enemies, and bosses.
Re: Rayman Origins & Texmod: bring YOUR creations to life!
That is because texmod only loads textures you come across. You first need to enter a moskito/nymph level before it will show up.
Oh and i'll actually be back at monday. I forgot to take the nine-hour time difference in count. I'm skipping a whole night in the plane.
Oh and i'll actually be back at monday. I forgot to take the nine-hour time difference in count. I'm skipping a whole night in the plane.
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Shrooblord

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Re: Rayman Origins & Texmod: bring YOUR creations to life!
She travels in time! She's a witch! BURN HER!Spanex wrote:I'm skipping a whole night in the plane.
Really though, great work on all the mods, everyone.
Re: Rayman Origins & Texmod: bring YOUR creations to life!
Lazy way to avoid off-topic.Shrooblord wrote:She travels in time! She's a witch! BURN HER!Spanex wrote:I'm skipping a whole night in the plane.
Really though, great work on all the mods, everyone.
Re: Rayman Origins & Texmod: bring YOUR creations to life!
Thank you for your response Spanex!
Here is my new mod, which replaces Bzzit with Moskito. I took the opportunity to remove his mouth, he's more cool without her.
Screenshot :
http://image.noelshack.com/fichiers/201 ... -19-61.png
Download :
http://s1.qshare.com/get/1097013/Moskito.tpf.html
Here is my new mod, which replaces Bzzit with Moskito. I took the opportunity to remove his mouth, he's more cool without her.
Screenshot :
Download :
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MyBodyIsReady

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Re: Rayman Origins & Texmod: bring YOUR creations to life!
It looks really cool, even if this is just a recolor.
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Master

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Re: Rayman Origins & Texmod: bring YOUR creations to life!
'Tis a slight redesign too, the "mouth" has been omitted. Leaving a more "classic-like" design.MyBodyIsReady wrote:It looks really cool, even if this is just a recolor.
Re: Rayman Origins & Texmod: bring YOUR creations to life!
I'm working on adding the two on the list Squiz. Also I would advise you to use Mediafire instead of Qshare, as this site is being a real hassle for me.



