Reiska wrote:I know this is the same footage that all of us have seen many times in different places, but I still wanna link it: https://www.youtube.com/watch?v=ifUrYosNmTc
I think it's most like player's footage, not so trailerish. It also shows some checkpoints and such.
Old...
As ai said?
I don't think that RL won't be played without Murfy. I mean, if you have Wii U but no playing mates, then you can't play it? I don't think so. You can't control them at the same time. I believe there's ports coming in future.
Main reason I bought PS3 was that I can play Origins. I definitely won't buy another console. Maybe like ten years later, when it's as old as Crash Bandicoot etc. nowadays? Just joking.
I still think a PC version would be ideal, and some of the obstacles like that rotating spiky wheel thing would be just slightly modified, maybe like having to click on it and rotate it manually.
sergiomonty wrote:Yeah, Haruka mentioned something like that before... if the game is wants to be ported, Murphy must be sacrificed...
Or as I said make it as a special feature for those who have both a vita and ps3 using cross play. Think of it like the rayman 3 gba/ gc mini game link up but on a more elaborate scale
I wonder if they ever make a release on Rayman Legends for PS3. The only reason I bought a PS3 is because there is a PlayStation Move that comes with it and also to get Rayman Origins.
Rayman502 wrote:I wonder if they ever make a release on Rayman Legends for PS3. The only reason I bought a PS3 is because there is a PlayStation Move that comes with it and also to get Rayman Origins.
Rayman502 wrote:I wonder if they ever make a release on Rayman Legends for PS3. The only reason I bought a PS3 is because there is a PlayStation Move that comes with it and also to get Rayman Origins.
Not tryin to be rude.
But you bought ps3 for the wii controller copy and one game?
Haruka wrote:Sony obviously tried to compete with Nintendo in the casual gaming market. Sony will hardly see me buying one PSMove kit.
Likewise, while the Move is not a bad piece of tech by any means, I'd rather have the one with more options.
Off the top of my head I cant think of a single game id buy move for. That playstation move heroes game sounded legit but in the end pretty much sucked. :<
sergiomonty wrote:I'm not saying the opposite, 3ds has some awesome games. Actually, I have a 3ds, but I wouldn't expect only 10 good games for a console that was announced in 2010. During this year's e3, for example, 3ds was completely frozen, just reannouncing the games that they mentioned the last year.
It's because Nintendo has had next to no good ideas lately.
Also, Murfy seems so unnecessary for the sake of exclusivity and on a platformer. I just want to waltz through the land solo and not have to constantly worry about doing things to the environment like that to let me pass.
LoveMetal wrote:But what do you want to do like kinect/psmove games which are not casual? RPGs ? First person shooters ?
They had some pretty good concepts for move that intrested me like Sorcery and as I said earlier move heroes, however the execution of these was just mediocre. Some FPS games would be nice, they work well for wii and since move is basically wii motion+++ they would be pretty fun to play though i think they added move compatibility to killzone 3 and that was meant to be stellar, though definitely not worth buying a move kit for.
To be honest in my opinion. I think the whole Wii U And Murfy idea isn't a good one. Hear me out first.
As in the gameplay trailers i been seen, murfy (wii u player) is always have to do something about the environment while the players have to waiting for Murfy do it to continue the level. And i don't think either the wii u player and the player wont have such good time playing in certain levels. I think there need to be ''space'' between work the players. But i trust Ubisoft will fix it.
Might be confusing but i hope you folks understand.
LoveMetal wrote:But what do you want to do like kinect/psmove games which are not casual? RPGs ? First person shooters ?
Kinect isn't a bad idea, I only think the idea came earlier to its time.
Its mainly due to Microsoft using it as a priority for the casual consumers, and when they do make a game for the core gamers it sucks like Steel Battalion. Personally I would hate to replace the traditional controller for something like the kinect though thats the route microsoft seem to be experimenting with.