Rayman Legends

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Which version is your favourite?

Wii U
64
25%
PlayStation 3
19
7%
Xbox 360
14
5%
PlayStation Vita
5
2%
PC
74
28%
PlayStation 4
33
13%
Xbox One
12
5%
Switch
40
15%
 
Total votes: 261

MyBodyIsReady
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Re: Rayman Legends

Post by MyBodyIsReady »

sergiomonty
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Re: Rayman Legends

Post by sergiomonty »

Uhm... that's the kind of level that you never play in multiplayer, there's always the asshole who performs the crush attack in the middle of a gliding sequence. Also, I must accept that the use of Murphy was pretty awkward and complicated in this one...
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Re: Rayman Legends

Post by Haruka »

The levels at first seem harder than in Origins.
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Re: Rayman Legends

Post by Adsolution »

Bzzit wrote:Personally I would hate to replace the traditional controller for something like the kinect though thats the route microsoft seem to be experimenting with.
Dude, they aren't 'replacing' the controller, Kinect is just a completely separate thing. I don't know why people are so intent on saying it's a 'replacement.' And on a side-note, Kinect is also interfaceable with a computer, and some decent motion capture can be done with it. Depending on what you use it for, it's a great piece of equipment.
Bzzit
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Re: Rayman Legends

Post by Bzzit »

RayFan9876 wrote:
Bzzit wrote:Personally I would hate to replace the traditional controller for something like the kinect though thats the route microsoft seem to be experimenting with.
Dude, they aren't 'replacing' the controller, Kinect is just a completely separate thing. I don't know why people are so intent on saying it's a 'replacement.' And on a side-note, Kinect is also interfaceable with a computer, and some decent motion capture can be done with it.
I know they are not, though with the way Microsoft are going in terms of exclusives and Kinect support I wouldn't be suprised if one day they did though of course that probably wont happen. When i said experimenting I meant with franchises like Fable and Steel battalion which have been turned to fully motion based games. Just saying I would pick traditional controls over motion any day of the week :P
sergiomonty
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Re: Rayman Legends

Post by sergiomonty »

Haruka wrote:The levels at first seem harder than in Origins.
In fact, the level with the purple dwarves, the fireworks mushrooms and the darktoon-looking creatures looked incredibly hard, specially for a "normal" level. Hope they don't make it easier in the final version like happened with Swinging Caves (remember the beta version of the level with the giant falling stone platform and the 6 hidden electoon rooms?). I liked the way how Michael Micholic said "this part was specially made for Rayman fans", he know perfectly we want some good challenge.
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Re: Rayman Legends

Post by Shrooblord »

RayFan9876 wrote:And on a side-note, Kinect is also interfaceable with a computer, and some decent motion capture can be done with it. Depending on what you use it for, it's a great piece of equipment.
Oh, yes. For example, look at these babies!
Master
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Re: Rayman Legends

Post by Master »

Ah, the joys of hacking hardware for indie uses.
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Re: Rayman Legends

Post by sergiomonty »

Here's a new piece of artwork:

Image

Dat Axe...


oh, and a new gallery of screenshots here:


http://www.theverge.com/gaming/2012/8/1 ... ts#3663533

Looks like the Goth Teensy is not gonna be a starter character this time, unless they change their minds (again) and turn both the grand minimus and barbara into unlockables and give us the green teensy and the goth teensy instead...
Rulez
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Re: Rayman Legends

Post by Rulez »

Not a new gallery of screenshots. Anyway I don't care about Goth Teensy really.
Invisiblepulse
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Re: Rayman Legends

Post by Invisiblepulse »

Axe is Batman.

That explains everything.
Rulez
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Re: Rayman Legends

Post by Rulez »

Invisiblepulse wrote:Axe is Batman.

That explains everything.
Haw haw Batman symbol.
Invisiblepulse
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Re: Rayman Legends

Post by Invisiblepulse »

Image

The face of pride.
sergiomonty
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Re: Rayman Legends

Post by sergiomonty »

Now I'll see batman on every axe I use.... wait... nothing.
Slowcoachtom
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Re: Rayman Legends

Post by Slowcoachtom »

MyBodyIsReady wrote:New gameplay ahoy
If you pause at the very end (3.42, I think) you catch glimpse of an enemy, with an uncanny resemblance to Clark the giant.
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Re: Rayman Legends

Post by Droolie »

Slowcoachtom wrote:
MyBodyIsReady wrote:New gameplay ahoy
If you pause at the very end (3.42, I think) you catch glimpse of an enemy, with an uncanny resemblance to Clark the giant.
I noticed that too. If you take a look at his arms, I'd say that this enemy was definitely inspired by Clark - he's probably a giant from the same species as Clark.
Master
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Re: Rayman Legends

Post by Master »

Slowcoachtom wrote:
MyBodyIsReady wrote:New gameplay ahoy
If you pause at the very end (3.42, I think) you catch glimpse of an enemy, with an uncanny resemblance to Clark the giant.
Hmm, good observation.
Looks like he has three eyes though.
sergiomonty
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Re: Rayman Legends

Post by sergiomonty »

I really like the brightful effect that they used on the Grand Minimus' bubblized body.
Invisiblepulse
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Re: Rayman Legends

Post by Invisiblepulse »

It's quite evident that the artists are going for a more blended, painting-like style for this game. It's very noticeable in the comparison of the box art for Origins and Legends (final artwork?):

Origins: http://pics.mobygames.com/images/covers ... 951-01.jpg

Legends: http://gamepodunk.ipbhost.com/uploads/g ... _46976.jpg

The Legends box art has gotten rid of the borders around a lot of the characters, and through the use of coloured shading it gives everything a more three-dimensional look.
Rulez
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Re: Rayman Legends

Post by Rulez »

Indeed it is, I really like how in Legends the characters actually look like they're from the world, not like they're from another fucking dimension like in Origins. The shading is very, VERY nice and the coloring feels more in the style of Rayman 2.
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