Rayman: Revenge of the Dark
Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
-
TeensieKing

- Posts: 1949
- Joined: Thu Aug 04, 2011 3:09 pm
- Location: Spain
- Tings: 12919
Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]
Yeah, yeah, I've played all Rayman 1,2,3 and Origins. Yeah, I'd like it to be like R2.
-
Decidetto

- Posts: 1062
- Joined: Sun Jun 10, 2012 12:06 pm
- Location: The highest point in the Low Lands
- Tings: 12315
Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]
I bet that all of us can't agree more!
-
Robotic Teensie

- Posts: 407
- Joined: Thu Aug 23, 2012 12:43 pm
- Location: Unknown
- Tings: 3130
Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]
Yeah, I agree with that too 
Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]
Time to agree again
...
-
Shrooblord

- Posts: 15762
- Joined: Tue Sep 07, 2010 5:07 pm
- Location: The Buccaneer MK. II
- Tings: 68850
Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]
Ah. What do you mean by sculpted? Do you mean you tweaked their values to change the sound, or is a sculpted synth a particular type of synth, like a saw synth is?RayFan9876 wrote:They're actually sculpted synths. I believe it's the same one I used in Part 27's "Lead-Based Cavern."Shrooblord wrote:What are those eerie chimes you used? Wind chimes?
Ooooh interesting. And this came with your set of VSTs, or is it another one of the countless instruments you can play yourself?RayFan9876 wrote:It's a shehnai, which is the Indian ancestor of the oboe. It's only about six to eight inches long, and it's much simpler in structure.Shrooblord wrote:I like the instrument used that plays the main melody near the end - what is it, some kind of fiddle? It sounds a bit like a type of instrument related to a trumpet, maybe?
Oh that's a neat trick. So the tuning up of the low range also affected your synths, making them sound even lower.RayFan9876 wrote:If you're asking about what I think you're asking, I used an extremely heavy compresser with a tiny attack, to give it a really 'booming' sound, and I also cranked up some of the 8-10khz range a lot to really emphasise the drum's presence.
Haha I have a neutral accent. People from England can't tell where it's from, but it certainly isn't Dutch. I guess it's my own version of English. I do tend to pronounce some sounds in a really British way sometimes though, such as the 'o' in "ore".RayFan9876 wrote:Hahah, I would really enjoy that, I like showing people things. And you seem like a quick learner, so I think it would work great. Just make sure your accent isn't horrid!
-
Adsolution

- Posts: 22233
- Joined: Sat Aug 22, 2009 4:55 pm
- Contact:
- Tings: 110541
Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]
None, I mean I literally made the synth. That's called Sculpting.Shrooblord wrote:Ah. What do you mean by sculpted? Do you mean you tweaked their values to change the sound, or is a sculpted synth a particular type of synth, like a saw synth is?
Nah, it's a VST. My old oboe teacher whom I still see however does have a Shehnai.Shrooblord wrote:Ooooh interesting. And this came with your set of VSTs, or is it another one of the countless instruments you can play yourself?
Nono. Firstly, these are samples, not synths, and secondly, 8-10khz is a very high range, probably around two or three octaves off the top of the keyboard if you want a reference. Still easily audible, that range is what gives a sound its sharpness. If you cut off those frequencies on a sound, it sounds noticeably muffled. Adding those to a bass drum doesn't just make it sound like a deep bassy hit, but it also gives it sharp cutting power.Shrooblord wrote:Oh that's a neat trick. So the tuning up of the low range also affected your synths, making them sound even lower.
-
Decidetto

- Posts: 1062
- Joined: Sun Jun 10, 2012 12:06 pm
- Location: The highest point in the Low Lands
- Tings: 12315
Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]
Hey RayFan, while trying to run the Stresstest, I get this dialog box telling me that "d3dx9_42.dll" is missing. This is something DirectX 9 related, while I most definitely have DX11 installed. (I'm running the 64-bit version and I used all three packages while extracting.)
Now that I think of it, I think that one of the new members in this thread had the same problem. I'll have a look to see if I can solve it using that info. In this case, don't bother responding, but if the problem is different, please tell me what to do!
EDIT: While it appears to be the same problem, the extracting all went correctly and I do not get any black screens when attempting to run it, it immediately goes to the error message.
Now that I think of it, I think that one of the new members in this thread had the same problem. I'll have a look to see if I can solve it using that info. In this case, don't bother responding, but if the problem is different, please tell me what to do!
EDIT: While it appears to be the same problem, the extracting all went correctly and I do not get any black screens when attempting to run it, it immediately goes to the error message.
Last edited by Decidetto on Sun Aug 26, 2012 12:13 am, edited 1 time in total.
-
Adsolution

- Posts: 22233
- Joined: Sat Aug 22, 2009 4:55 pm
- Contact:
- Tings: 110541
Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]
Did you do the troubleshooting in the Readme about downloading the August 2009 DX thingy?
-
Decidetto

- Posts: 1062
- Joined: Sun Jun 10, 2012 12:06 pm
- Location: The highest point in the Low Lands
- Tings: 12315
Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]
Ohmygawdwhydidimissthis
But can I install this DX9 package without damaging my DX11 installation?
But can I install this DX9 package without damaging my DX11 installation?
-
Shrooblord

- Posts: 15762
- Joined: Tue Sep 07, 2010 5:07 pm
- Location: The Buccaneer MK. II
- Tings: 68850
Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]
Oh, I have a synthesizer myself that I could use for all kinds of things. Big ol' box of joy, but I have to make room to be able to even hook it up.RayFan9876 wrote:None, I mean I literally made the synth. That's called Sculpting.
Oh god that's stupid of me. Of course that's a high range... why didn't I think about it?RayFan9876 wrote:Nono. Firstly, these are samples, not synths, and secondly, 8-10khz is a very high range, probably around two or three octaves off the top of the keyboard if you want a reference. Still easily audible, that range is what gives a sound its sharpness. If you cut off those frequencies on a sound, it sounds noticeably muffled. Adding those to a bass drum doesn't just make it sound like a deep bassy hit, but it also gives it sharp cutting power.
Maybe I was thinking 50 Hz for no reason at all. Also, samples? Out of how many tones are your samples comprised? Do you have one for every note, or do you have only one - or a few - and pitch them up or down to your desire?
-
Adsolution

- Posts: 22233
- Joined: Sat Aug 22, 2009 4:55 pm
- Contact:
- Tings: 110541
Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]
Of course.Decidetto wrote:But can I install this DX9 package without damaging my DX11 installation?
If it's an instrument, that depends. a piano I would probably sample once for each octave. If it's a wind instrument, I might sample one for each octave. If it's a small percussion instrument like a xylophone, I might sample one for each note in their octave or two, since they only really play within said range, and it gives a very nice varied sound. I don't do this for wind instruments because if you have a different sound for each note, it might sound choppy. As for velocities, I usually make four or five different levels, so in the instance of the bass drum, I would record twenty hits: five on each of the four different velocities. I record five on each velocity for the sake of natural variety in the sound; I wouldn't normally do this on a pitched instrument.Shrooblord wrote:Oh god that's stupid of me. Of course that's a high range... why didn't I think about it?
Maybe I was thinking 50 Hz for no reason at all. Also, samples? Out of how many tones are your samples comprised? Do you have one for every note, or do you have only one - or a few - and pitch them up or down to your desire?
-
Shrooblord

- Posts: 15762
- Joined: Tue Sep 07, 2010 5:07 pm
- Location: The Buccaneer MK. II
- Tings: 68850
Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]
OK, thanks. It's cool to learn about this stuff. Now, how do you handle the samples? Is there a way you assign them to a general MIDI controller so you can easily recall them and tell your music program to play them on the right notes at the right velocity based on MIDI input, or do you manually insert them each time (obviously you wouldn't be doing this exactly - that would be hell - but is it something similar)? In other words, do you create a custom VST with your samples? If so, how? If you don't mind telling me, of course; I'd hate to be a nosy bothering twit. I'd love to be a studious and interested 'apprentice', if you will.
-
Decidetto

- Posts: 1062
- Joined: Sun Jun 10, 2012 12:06 pm
- Location: The highest point in the Low Lands
- Tings: 12315
Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]
I just ran the stresstest, and with my specs, which I'll be editing into this post shortly, I'm proud to say that I get a very consistent 30 fps at high quality, about 50 fps at medium and over 60 at low
(Finally, a computer that runs things properly! Though Minecraft runs at a measly (and inconsistent) 20 fps; I must be missing something here.)
EDIT: Specs:
CPU: Intel I7-3610QM @2.3GHz
RAM: 8GB
GPU: Nvidia GeForce GTX660M (you were right RayFan, it's the exact type you so wildly guessed)
EDIT AGAIN:
I want to add that the graphics and lighting effects (with those little fireflies) are absolutely great and that that one spot where the light shines through the trees is environmentally awesome.
Also, I suspect that one of the ways to escape the map boundaries has to do with some upright pillars and the sprint key...
EDIT: Specs:
CPU: Intel I7-3610QM @2.3GHz
RAM: 8GB
GPU: Nvidia GeForce GTX660M (you were right RayFan, it's the exact type you so wildly guessed)
EDIT AGAIN:
I want to add that the graphics and lighting effects (with those little fireflies) are absolutely great and that that one spot where the light shines through the trees is environmentally awesome.
Also, I suspect that one of the ways to escape the map boundaries has to do with some upright pillars and the sprint key...
-
Shrooblord

- Posts: 15762
- Joined: Tue Sep 07, 2010 5:07 pm
- Location: The Buccaneer MK. II
- Tings: 68850
Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]
You may need to allocate more memory to Java. To do so, you must head over to your Control Panel, find the Java Control panel (it's got a seperate icon somewhere under 'Programs', I believe it's called in the newer versions of Windows) and head over to the Java tab when you've opened it. Click 'View...' and pray there's an entry for Java version 1.6; MC runs best on this version and may crash sometimes if it's attempting to use 1.7, but 1.7 will work. Double-click the Runtime Parameters entry for the Java version that MC runs and enter "Xincgc -Xmx1024M". Replace '1024M' with the amount of memory to allocate. I use 1024Megabytes (which is 1 GB) because my PC only has 2GB of RAM, but yours has a whopping 8GB, so you could easily give it 3GB of RAM and Minecraft would be very happy.Decidetto wrote:Though Minecraft runs at a measly (and inconsistent) 20 fps; I must be missing something here.)
-
TeensieKing

- Posts: 1949
- Joined: Thu Aug 04, 2011 3:09 pm
- Location: Spain
- Tings: 12919
Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]
Does Music Mountain have orchestral tracks?
-
Decidetto

- Posts: 1062
- Joined: Sun Jun 10, 2012 12:06 pm
- Location: The highest point in the Low Lands
- Tings: 12315
Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]
Yay, I did it, thanks Shrooblord! The new Windows 7 Control Panel, though it is more "organized", confuses me, because I am used to the Windows XP (and before) way of things. But now that I've allocated 3072 MB to Java (version 1.7 sadly), MC runs at 200 fps. Wow!
-
Shrooblord

- Posts: 15762
- Joined: Tue Sep 07, 2010 5:07 pm
- Location: The Buccaneer MK. II
- Tings: 68850
Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]
With your computer, you're probably able to put it in its highest graphical settings and still be able to run it at 100 FPS.
I wish I had more RAM... my computer already stresses out when I hook up the microphone so I can sing some songs...
I wish I had more RAM... my computer already stresses out when I hook up the microphone so I can sing some songs...
-
Adsolution

- Posts: 22233
- Joined: Sat Aug 22, 2009 4:55 pm
- Contact:
- Tings: 110541
Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]
You can go back to the original icon view by going to View -> Small/Large Icons at the top right.Decidetto wrote:Yay, I did it, thanks Shrooblord! The new Windows 7 Control Panel, though it is more "organized", confuses me, because I am used to the Windows XP (and before) way of things. But now that I've allocated 3072 MB to Java (version 1.7 sadly), MC runs at 200 fps. Wow!
Well you just read my mind. I'm working on one of those right now.TeensieKing wrote:Does Music Mountain have orchestral tracks?
I'm also recreating Music Mountain to my current standards (that old stuff from 2009/2010 looks quite bad compared to what I'm doing now).
-
BzzitTheMoskito

- Posts: 417
- Joined: Sat Aug 04, 2012 11:15 pm
- Location: The remains of The Buccaneer.
- Tings: 3550
Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]
Hey rayfan i've just seen or heard the soundtrack part 29. Isn't the Windmill track a remake/redux of a Rayman 3 track?
Anyways, the tracks is amazing as always
Anyways, the tracks is amazing as always
-
Decidetto

- Posts: 1062
- Joined: Sun Jun 10, 2012 12:06 pm
- Location: The highest point in the Low Lands
- Tings: 12315
Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]
Well, I never knew that those options restored the original layout. I thought they were just to enlarge or shrink the icons in categorized mode. Thanks for the tipRayFan9876 wrote:You can go back to the original icon view by going to View -> Small/Large Icons at the top right.Decidetto wrote:Yay, I did it, thanks Shrooblord! The new Windows 7 Control Panel, though it is more "organized", confuses me, because I am used to the Windows XP (and before) way of things. But now that I've allocated 3072 MB to Java (version 1.7 sadly), MC runs at 200 fps. Wow!
Well you just read my mind. I'm working on one of those right now.TeensieKing wrote:Does Music Mountain have orchestral tracks?
I'm also recreating Music Mountain to my current standards (that old stuff from 2009/2010 looks quite bad compared to what I'm doing now).
Also, I'm super pumped for the remakes of your old music tracks!
