Haruka wrote:I find more fun controlling Rayman with syncronization with the music than tapping the screen to match the rhythm. That I can do in my desk when I'm listening to music.
Hm.... I'm pretty sure those aren't the levels where you play as murphy.
Remember that the Murphy levels are supposed to be multiplayer-friendly, and the music levels require way too much syncronization to be like that. Everyone would end slapping each other and constantly die, similar to the Tricky Treasure Levels. Also, Murphy doesn't seem mandatory in these levels... he's just there popping eyes to boost the score.
As far as I've seen, the Murphy levels will only require moving Rayman from left to right, while Murphy has more tasks than the normal. Obviously, the level with the flying shield is one of those "Murphy levels", and seems pretty fun. There's also that level were Murphy has to use his slingshot to kill dragons and Rayman and Globox do basically nothing but moving forward while breaking cages. I guess the cages are there so in multiplayer the "earth players" have something to do while moving forward, because the level design seems too pretty simple for exploration. I hope they don't overuse these levels (at least one per world) and propose fresh ideas on each . It would be annoying if all of the levels were about "pulling levels and moving platforms". The flying shield seems more strategic, however...