Making a good game like Rayman 1 or 2 is like making a good movie; there's countless examples of movies you enjoyed, or rather liked, even. However, there's probably a lot less examples of really excellent movies, ones with a brilliant storyline, pared with great acting and an amazing film score. The same applies to games; either everyone on the team is completely in tune with one thing, or they're in tune with another, or maybe not in tune at all. The atmosphere in gaming seems to have disappeared. Even FPS games like Halo are suffering - 1, 2 and 3 had a great storyline I really enjoyed. Along came ODST, and, while it is a fun game, it is very short, has a nice, but not excellent story and is basically just a filler for if you have two hours to spare. Reach was a bit weird as well. The atmosphere wasn't there at all, even though the scenes were beautiful, the voice acting was rather good and the story was still nice.
I just hope the heads at the Rayman team - RayFan is correct to lay that position in Ancel's way, but there are others too - regain the creative spark they had when making Rayman 1 and 2. And of course, it won't be the same people working on the new games as it were working on those, but they should follow the same guidelines as the others did. We'll just have to see in what direction the series goes.
And else, we'll always have Revenge of the Dark!
