And Rayrobi, I know what's a lag. I wasn't naming this properly a lag because the game and music play fine in general.
@Stan There aren't letters and graphical accents differences, but mostly the vocabulary and pronounciation mostly. I ensure the Portuguese that Ubisoft said from PT-PT is Brazilian, not the native one. Blergh.
EDIT: I've done this morning 50% of the game, and I'm close of the 75. I'll return here when I do the 100% . Rayrobi, tell me again what's your tablet model?
Btw does anyone else think that Globox looks weird when hes bubblized? He doesnt swell up like the others (compared to his size, hes the biggest of the heroes), he just becomes round from pear shaped and hes mouth becomes in weird shape too. He doesnt look what a bubblized glute should look like.
I know that small details like that arent a big deal, but they just bother me. Another thing like that which bothers me is that mouths arent moving when talking. That happened in RO too.
Mammothphant 2 wrote:Btw does anyone else think that Globox looks weird when hes bubblized? He doesnt swell up like the others (compared to his size, hes the biggest of the heroes), he just becomes round from pear shaped and hes mouth becomes in weird shape too. He doesnt look what a bubblized glute should look like.
I know that small details like that arent a big deal, but they just bother me. Another thing like that which bothers me is that mouths arent moving when talking. That happened in RO too.
Exactly. Thats what i meant. Also his hands and feet look weird. In RO Globox looks like some kind of weird mutant puffer fish when hes bubblized. They should fix that in RL and make Globox blow up normally like in R3 and RM.
When entering Riding the storm level Helena Handbasket talks for a while but her mouth isnt moving at all. Were the animators too lazy to animate her mouth or what?
I can understand the size issue, making Globox bigger as a bubble only makes him an easier target for revival, putting his player at an advantage over other bubblised players.
I can see where you're coming from with the "puffer-fish" comparison, but I personally don't mind it, it fits the bubble theme well.
Completed Rayman Jungle Run 100% yesterday night. I enjoyed it, but there was a day when I was playing the game that it was running 60FPS, but in the others Rayman seemed a bit laggy although the sounds and music were not. I think it is an issue from the game and not the device itself. I was making sure that no other applications in the SIII were open, and that the RAM memory was cleant the most I could. I found level 3-10 the hardest, and one of the most interesting ones was 4-9. For a game that costs 2,39€, I think it is worth every cent contrary to a certain symbian Rayman game that asked 3€ and I concluded it in less than 20 minutes the first time I played.
Im one of the few people nowadays who dont have touch screen phone XD. I just have a normal ol Nokia flip phone. However if i had a touch screen, i would buy Jungle Run.
Master4lyf1 wrote:I can understand the size issue, making Globox bigger as a bubble only makes him an easier target for revival, putting his player at an advantage over other bubblised players.
Yes but what if Globox would fly slower than the others in his bubble form. That would work.
It's unnecessary, it'd be much easier to have all four characters have identical traits rather than give one specific character unique traits that could potentially affect balance if improperly implemented.
As for Jungle Run, it's a very good smartphone game, it works well with the limitations of the platform and plays extremely well, that being said, I've come across an oddity that is preventing me from achieving 100%, for some odd reason, in one level, the game does not count the Red Tooth I collected, despite me obtaining all the lums.
Mammothphant 2 wrote:
Yes but what if Globox would fly slower than the others in his bubble form. That would work.
Yeah, it would be good, but the developers wanted to give the exact same experience with every character. You know? now that I think, that would have added some good replay value. Giving different experiences with each character, however that would cause some troubles in multiplayer.
Master4lyf1 wrote:It's unnecessary, it'd be much easier to have all four characters have identical traits rather than give one specific character unique traits that could potentially affect balance if improperly implemented.
Mammothphant 2 wrote:Im one of the few people nowadays who dont have touch screen phone XD. I just have a normal ol Nokia flip phone. However if i had a touch screen, i would buy Jungle Run.
I also don't have a smartphone, but a NOKIA symbian phone. I think if I was buying a smartphone now, I would go for a Samsung Galaxy Note II. However I've been more turned to save for a Samsung Galaxy Note 10.1 tablet.
Master4lyf1 wrote:It's unnecessary, it'd be much easier to have all four characters have identical traits rather than give one specific character unique traits that could potentially affect balance if improperly implemented.
Much easier? Yes. Unnecessary? Well, maybe it would be technically unnecessary, but it would be fun to have actually different characters.
I agree it would be interesting, but for a game that is meant to be picked up and played, I think deviating the characters just causes complications to the less able user.
Does depend on our definition of pick up and play. It takes 10 minutes for average player to understand basics of Smash Brothers, yet every character is different. Sure, you mess up your moves after switching characters - that's the part of fun for me.
stan423321 wrote:Does depend on our definition of pick up and play. It takes 10 minutes for average player to understand basics of Smash Brothers, yet every character is different. Sure, you mess up your moves after switching characters - that's the part of fun for me.
When spoken like that, it makes me feel kind of proud for having learned how to use every character well - but then again, a lot of people have probably done that. Community skill for the win!
stan423321 wrote:Does depend on our definition of pick up and play. It takes 10 minutes for average player to understand basics of Smash Brothers, yet every character is different. Sure, you mess up your moves after switching characters - that's the part of fun for me.
Indeed, learning each characters different moveset is part of the fun, and I admit, I do like the idea of having unique character movesets.