You seriously need to stop acting so pretentious about what you do, who you compare yourself to and even the names you've given yourself like "Prisco-L Records." Your work is way to messy to even give critique.Lianna wrote:I compose musics on GarageBand for iPad like Marc Baril (who compose three CB games from Radical, for the style) and ZUN (who compose many Touhou songs). Then, Bradandezimportantly announced about the Music Composers and so i'll make the music for the game ELEM. Also i made the Only two parts for the join using Mixcraft because now it has a problem because they can't bring the M4A files on Mixcraft. And so, i was uploaded two parts of the song from Soundcloud and it needs to join two parts into a complete song and the title of the ELEM music needs a name?
Also, music test.
Take a look of the two parts:
http://soundcloud.com/prisco-l-records/ ... track-part PART 1
http://soundcloud.com/prisco-l-records/ ... soundtrack PART 2
Also Prisco-L Records will be started shortly at tomorrow!
ELEM, JEENS, & ELI
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Adsolution

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Re: ELEM Game Project (Music Composers Wanted!)
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Rayfist

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Re: ELEM Game Project (Music Composers Wanted!)
Lianna, stahpppppLianna wrote:I compose musics on GarageBand for iPad like Marc Baril (who compose three CB games from Radical, for the style) and ZUN (who compose many Touhou songs). Then, Bradandezimportantly announced about the Music Composers and so i'll make the music for the game ELEM. Also i made the Only two parts for the join using Mixcraft because now it has a problem because they can't bring the M4A files on Mixcraft. And so, i was uploaded two parts of the song from Soundcloud and it needs to join two parts into a complete song...
Also, music test.
Take a look of this part:
http://soundcloud.com/prisco-l-records/ ... track-part
EDIT: Part two deleted because it has a bad sounding...
Also Prisco-L Records will be started shortly at tomorrow!
Re: ELEM Game Project (Music Composers Wanted!)
I'll never get a boner now.
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Cairnie

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Re: ELEM Game Project (Music Composers Wanted!)
Sorry to pick on this but when I was your age I was studying music and even though I can't perform for shit to this day I was told I was better at composing and now that I think about it even my crappy compositions back then would probably be more listenable than these. What time signature, chord etc is it even supposed to be?
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Adsolution

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Re: ELEM Game Project (Music Composers Wanted!)
It sounds to be something vaguely reminiscent of E minor, but the time signature? God if I or anyone could know, it sounds like my cat jumping on my keyboard to bat at the wind chimes.
Re: ELEM Game Project (Music Composers Wanted!)
I must agree with Adsolution's comment, your work sounds sort of unfinished and not suitable to be qualified to be listed as a song.Adsolution wrote:You seriously need to stop acting so pretentious about what you do, who you compare yourself to and even the names you've given yourself like "Prisco-L Records." Your work is way to messy to even give critique.Lianna wrote:I compose musics on GarageBand for iPad like Marc Baril (who compose three CB games from Radical, for the style) and ZUN (who compose many Touhou songs). Then, Bradandezimportantly announced about the Music Composers and so i'll make the music for the game ELEM. Also i made the Only two parts for the join using Mixcraft because now it has a problem because they can't bring the M4A files on Mixcraft. And so, i was uploaded two parts of the song from Soundcloud and it needs to join two parts into a complete song and the title of the ELEM music needs a name?
Also, music test.
Take a look of the two parts:
http://soundcloud.com/prisco-l-records/ ... track-part PART 1
http://soundcloud.com/prisco-l-records/ ... soundtrack PART 2
Also Prisco-L Records will be started shortly at tomorrow!
Re: ELEM Game Project (Music Composers Wanted!)
Another Concept Update
Beginner's Fort Level Card

Well this is for the Pause Menu screen. Inspired by Crash Twinsanity, this will be the image once the pause menu is activated as concept art will be likely used for the Pause menu Level Cards.
Elem's Groovy Moves

This is the chart showing the many moves Elem will have. As I forgot to mention each character has their own special move, Elem is Double Jumping. (Sorry for the cut-offs, the picture was larger than the scanner) As it shows on top, the controls will be those. Also the image shows idle animation concepts and damaged concepts.
Woman Drone's Boss Battle Moves
REMOVED FOR SPOILERS (Sorry About That)
Beginner's Fort Level Card
Well this is for the Pause Menu screen. Inspired by Crash Twinsanity, this will be the image once the pause menu is activated as concept art will be likely used for the Pause menu Level Cards.
Elem's Groovy Moves
This is the chart showing the many moves Elem will have. As I forgot to mention each character has their own special move, Elem is Double Jumping. (Sorry for the cut-offs, the picture was larger than the scanner) As it shows on top, the controls will be those. Also the image shows idle animation concepts and damaged concepts.
Woman Drone's Boss Battle Moves
REMOVED FOR SPOILERS (Sorry About That)
Last edited by Bradandez on Thu Dec 13, 2012 4:24 am, edited 1 time in total.
Re: ELEM Game Project (Music Composers Wanted!)
ow yeah good job Brad' o/
Re: ELEM Game Project (Music Composers Wanted!)
Oh fuck yes Crash Twinsanity! Hahah, yesterday I actually played it, then started a new game and got every single Gem up to the last world. It's too fucking hard.
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Shrooblord

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Re: ELEM Game Project (Music Composers Wanted!)
[[WARNING: SPOILERS]]
Some of those gems are in ridiculous places. I spent ages trying to get the first one of Twinsanity Island. It's the one at the end of a series of rotating and moving platforms, the one on the beach to your left as you just leave the hole in the ground that marks the beginning of the level. That one takes quite some patience, skill and luck to master... Also, sometimes it's not quite clear what you should do to get to the gems. This makes for great gaming, but it does make it harder.
Some of those gems are in ridiculous places. I spent ages trying to get the first one of Twinsanity Island. It's the one at the end of a series of rotating and moving platforms, the one on the beach to your left as you just leave the hole in the ground that marks the beginning of the level. That one takes quite some patience, skill and luck to master... Also, sometimes it's not quite clear what you should do to get to the gems. This makes for great gaming, but it does make it harder.
Re: ELEM Game Project (Music Composers Wanted!)
Dude. I lost 10 lives trying to get that bitch, then gave up. It was less than 24 hours ago! 
Re: ELEM Game Project (Music Composers Wanted!)
Just 10 tries. You don't want to know how many times I tried to make the glitch in TCLF part 2 in R3 Rulez...10 tries are not enough. DO MOAR!Rulez wrote:Dude. I lost 10 lives trying to get that bitch, then gave up. It was less than 24 hours ago!
Re: ELEM Game Project (Music Composers Wanted!)
I got frustrated.
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Shrooblord

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Re: ELEM Game Project (Music Composers Wanted!)
I found out that I could exploit the fact that the Lumpa Fruit respawn after death, so every time I died I would get about 12 more Lumpa Fruit. Then as I died more and more times, I eventually got more lives again. Part of this was tactics to outrun the gameover screen, part of it was distraction. I did at one point give up for a moment out of pure frustration, but when I got all the other gems I went back to try again a few more times. I can't remember what tactics I taught myself specifically, but it's got to do with precise and careful movement at one point and recklessly smacking the Energy Ball at another, in order to get it to hopefully land where you want it. But indeed, that gem is a real mother'.
Re: ELEM Game Project (Music Composers Wanted!)
Wumpa Fruit, Shrooblord. Wumpa Fruit.
Re: ELEM Game Project (Music Composers Wanted!)
HUD (Heads-Up! Display) Health Indicator Design
I've been thinking long and hard about the HUD in ELEM. Like, I really want it to be somewhat different from other 2D platformers, so this is what I came up with. Each character whose playable (Elem, Jeens, and Eli) have their own personal headshot and that headshot is animated. For instance, every time the health is changed (either increased or decreased) the HUD headshot of the character will react to it. (Such as an animated loop until the health changes.)
Elem's HUD Health Indicator

*Full Health plus Shield: Elem winks at the player repeatedly.
*Full Health: Elem's eyebrows move up and down (Ala "Huh Huh!)
* -1 Health: Elem blinks at the player and smiles.
*-2 Health: Elem does nothing.
*-3 Health: Elem's teeth chatters as if scared or cold.
*-4 Health: Elem's tongue wiggles as if he were screaming.
*Dead: Elem is knocked out cold and his eyes swirl.
Jeens' HUD Health Indicator

*Full Health plus Shield: Jeens imitates the word "Oh Yeah!" (No sound though)
*Full Health: Jeens' eyebrows move up and down.
*-1 Health: Jeens blinks awkwardly.
*-2 Health: Jeens' headshot looks around suspiciously.
*-3 Health: Jeens imitates the word "HEY!" (No sound though)
*-4 Health: Jeens scolds as saliva is spat out.
*Dead: Jeens is knock unconscious and his eyes twirl.
Eli's HUD Health Indicator

*Full Health plus Shield: Eli does a headbanging movement with her head, duh!
*Full Health: Eli imitates the word "Hoozah!" (No Sound though)
*-1 Health: Eli shows off a cocky smile.
*-2 Health: Eli gets a dumbfounded look.
*-3 Health: Eli has a shocked face.
*-4 Health: Eli hairdo gets messed up.
*Dead: Eli's halo flickers on and off, her eyes whirl.
I've been thinking long and hard about the HUD in ELEM. Like, I really want it to be somewhat different from other 2D platformers, so this is what I came up with. Each character whose playable (Elem, Jeens, and Eli) have their own personal headshot and that headshot is animated. For instance, every time the health is changed (either increased or decreased) the HUD headshot of the character will react to it. (Such as an animated loop until the health changes.)
Elem's HUD Health Indicator
*Full Health plus Shield: Elem winks at the player repeatedly.
*Full Health: Elem's eyebrows move up and down (Ala "Huh Huh!)
* -1 Health: Elem blinks at the player and smiles.
*-2 Health: Elem does nothing.
*-3 Health: Elem's teeth chatters as if scared or cold.
*-4 Health: Elem's tongue wiggles as if he were screaming.
*Dead: Elem is knocked out cold and his eyes swirl.
Jeens' HUD Health Indicator
*Full Health plus Shield: Jeens imitates the word "Oh Yeah!" (No sound though)
*Full Health: Jeens' eyebrows move up and down.
*-1 Health: Jeens blinks awkwardly.
*-2 Health: Jeens' headshot looks around suspiciously.
*-3 Health: Jeens imitates the word "HEY!" (No sound though)
*-4 Health: Jeens scolds as saliva is spat out.
*Dead: Jeens is knock unconscious and his eyes twirl.
Eli's HUD Health Indicator
*Full Health plus Shield: Eli does a headbanging movement with her head, duh!
*Full Health: Eli imitates the word "Hoozah!" (No Sound though)
*-1 Health: Eli shows off a cocky smile.
*-2 Health: Eli gets a dumbfounded look.
*-3 Health: Eli has a shocked face.
*-4 Health: Eli hairdo gets messed up.
*Dead: Eli's halo flickers on and off, her eyes whirl.
Re: ELEM Game Project (Music Composers Wanted!)
Jeens looks badass.
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Shrooblord

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Re: ELEM Game Project (Music Composers Wanted!)
With 'awkwardly blinks', I hope you mean his two eyes blink alternatingly? 
It looks fun, though consider that too much movement on the screen could be a distraction. You probably won't want to have an animation looping constantly, but the occassional anim playthrough is fine. It depends on how busy the rest of the game is. You'll get the best idea by playing a concept version though.
It looks fun, though consider that too much movement on the screen could be a distraction. You probably won't want to have an animation looping constantly, but the occassional anim playthrough is fine. It depends on how busy the rest of the game is. You'll get the best idea by playing a concept version though.
Re: ELEM Game Project (Music Composers Wanted!)
Whale's Anatomy Level Card

Level Summary:It seems Elem has met up with his girlfriend's (Princess Naiad) pet whale, Gargantuan. Gargantuan the Whale's blowhole has been clogged with a cork and affects his body into slowly shutting down. Elem must save the whale by unclogging the hole within the whale. Elem must encounter the many intestinal distresses that lie ahead of the anatomy of the whale!
Level Summary:It seems Elem has met up with his girlfriend's (Princess Naiad) pet whale, Gargantuan. Gargantuan the Whale's blowhole has been clogged with a cork and affects his body into slowly shutting down. Elem must save the whale by unclogging the hole within the whale. Elem must encounter the many intestinal distresses that lie ahead of the anatomy of the whale!
Re: ELEM Game Project (Music Composers Wanted!)
Whoa dude this is messy but brilliant. Love it!



