Towns Rayman Project 2013 (CANCELLED)

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GNineify
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Re: Towns Rayman Project 2013

Post by GNineify »

TheKopex wrote:I'm very interested to see the relationships between Mr.dark and The Magician. This is something I wished that they would've showed more in 'Origins. But since we now have this project going on, great ideas can be written. I'll see if I can come up with something if that would be needed :)

BTW, what programs are you using for the 2d-animation cutscenes. Something special? Because I've animated for ages (around 4 to be precise) and I'm still learning. Mayyyybe I could help out with something. Of course only if you really need it, that is.
I'll most likely use Flash. But I won't make the animation look like the typical kind of cheap ragdoll-styled Flash stuff. I'll only use it to help with the hand-drawn frames.

About the quality of the animation, it's going to be like in Epic Mickey. See at 09:20. I absolutely love the style of the animation here. It's quite simplistic, but still makes the characters very lively, even when their moves are a little less detailed than in Disney movies.
TeensieKing
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Re: Towns Rayman Project 2013

Post by TeensieKing »

The idea sounds cool! I love your design for Toots!
GNineify
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Re: Towns Rayman Project 2013

Post by GNineify »

In this quickie are the v. 2 design of Toots and v. 0.5 (most likely not final) design of Sterling shown.

Image
TheKopex
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Re: Towns Rayman Project 2013

Post by TheKopex »

GNineify wrote:I'll most likely use Flash. But I won't make the animation look like the typical kind of cheap ragdoll-styled Flash stuff. I'll only use it to help with the hand-drawn frames.
That's also what I hoped for. You'll then have the ability to be as creative as you want. It's only a little time consuming, but the final product is sure worth it it is done right. If you need help, I'll see if I could help.

Epic Mickey is indeed worth getting inspired by. With all its colours, enviroments and what not. So yeah, keep it up!
GNineify
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Re: Towns Rayman Project 2013

Post by GNineify »

'ey guys, I was gone for awhile. I had an idea for a very, very small but cool little detail for the beginning cutscene.

It involves whistling.

I thought it would feel pretty magical actually for some reason. Then also showing the pretty Glade while the whistling plays, much like in 0:34 in this video. But then I don't know what after that. I have mastered the arts of avoiding clichés, but never, ever with beginnings...
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Re: Towns Rayman Project 2013

Post by TheKopex »

That sounds like a neat idea actually. Showing all them magical creautures and sceneries adds charm to the whole game which I think is very important. As for after that, maybe it'll be the right time to slowly introduce the protagonists. Or maybe introduce the main plot.
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Re: Towns Rayman Project 2013

Post by Bradandez »

TheKopex wrote:That sounds like a neat idea actually. Showing all them magical creautures and sceneries adds charm to the whole game which I think is very important. As for after that, maybe it'll be the right time to slowly introduce the protagonists. Or maybe introduce the main plot.
GNineify wrote:'ey guys, I was gone for awhile. I had an idea for a very, very small but cool little detail for the beginning cutscene.

It involves whistling.

I thought it would feel pretty magical actually for some reason. Then also showing the pretty Glade while the whistling plays, much like in 0:34 in this video. But then I don't know what after that. I have mastered the arts of avoiding clichés, but never, ever with beginnings...
Those can fit right into each other. But the example video, I don't really see it a cliche though in how it is for a beginning cutscene.
GNineify
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Re: Towns Rayman Project 2013

Post by GNineify »

Here are the first movesets for the beat 'em up parts I've planned up. They are not finished though, of course.

ALL CHARACTERS
GN would like to state that she is still kind of suckish at putting a comfortable set of buttons. So apologies already, if they are a little out of place. You can help on this little problem, if you see some!

The number indicates the damage of the weakest enemy, whose resistance is 5. Enemies can have a stronger resistance.
  • D = Move right
    A = Move left
    Spacebar = Jump
    S = Crouch
    Q + E = Special attack (Requires 20x combo and can be used only once) (-10 to 30, depending on the enemy)
RAYMAN
Rayman is a Melee type character, meaning he only uses his fists and feet to beat up enemies.

Specialities
  • + 2 Speed
    + 1 Jump
    - 1 Power
Moveset
  • Left mouse = Punch (-1)
    Hold left mouse = Charge punch (Max. -5)
    3x left mouse = Punch-punch-kick combo (-3)
    W = Punch enemy in air (-1)
    Spacebar + Left mouse = Air kick (-2)
GLOBOX
Globox is a Melee type character. He isn't as fast as Rayman, but is notably more powerful.

Specialities
  • + 2 Power
    - 1 Jump
    - 2 Speed

Moveset
  • W = Slap enemy in air (-1)
    Left mouse = Slap (-2)
    Hold left mouse = Charge slap (Max. -5)
    Spacebar + left mouse = Air kick (-3)
    3x left mouse = Slap-slap-kick combo (-4)
LY
Ly is Magic type and is more of a supportive character, therefore not very powerful. But she has the ability to heal other players and make a double jump.

Specialities
  • + 2 Jump
    + 1 Healing
    + 1 Speed
    - 2 Power
Moveset
  • 2x spacebar = Double jump
    W = Raise enemy in air
    Hold W = Keep enemy in air
    Left mouse = Magic attack (-1)
    Hold left mouse = Charge magic attack (Max. -4)
    3x left mouse = Magic attack combo (-3)
    Q = Heal teammate (+2)
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Re: Towns Rayman Project 2013

Post by LKPettin2 »

GNineify wrote:Here are the first movesets for the beat 'em up parts I've planned up. They are not finished though, of course.

ALL CHARACTERS
GN would like to state that she is still kind of suckish at putting a comfortable set of buttons. So apologies already, if they are a little out of place. You can help on this little problem, if you see some!

The number indicates the damage of the weakest enemy, whose resistance is 5. Enemies can have a stronger resistance.
  • D = Move right
    A = Move left
    Spacebar = Jump
    S = Crouch
    Q + E = Special attack (Requires 20x combo and can be used only once) (-10 to 30, depending on the enemy)
RAYMAN
Rayman is a Melee type character, meaning he only uses his fists and feet to beat up enemies.

Specialities
  • + 2 Speed
    + 1 Jump
    - 1 Power
Moveset
  • Left mouse = Punch (-1)
    Hold left mouse = Charge punch (Max. -5)
    3x left mouse = Punch-punch-kick combo (-3)
    W = Punch enemy in air (-1)
    Spacebar + Left mouse = Air kick (-2)
GLOBOX
Globox is a Melee type character. He isn't as fast as Rayman, but is notably more powerful.

Specialities
  • + 2 Power
    - 1 Jump
    - 2 Speed

Moveset
  • W = Slap enemy in air (-1)
    Left mouse = Slap (-2)
    Hold left mouse = Charge slap (Max. -5)
    Spacebar + left mouse = Air kick (-3)
    3x left mouse = Slap-slap-kick combo (-4)
LY
Ly is Magic type and is more of a supportive character, therefore not very powerful. But she has the ability to heal other players and make a double jump.

Specialities
  • + 2 Jump
    + 1 Healing
    + 1 Speed
    - 2 Power
Moveset
  • 2x spacebar = Double jump
    W = Raise enemy in air
    Hold W = Keep enemy in air
    Left mouse = Magic attack (-1)
    Hold left mouse = Charge magic attack (Max. -4)
    3x left mouse = Magic attack combo (-3)
    Q = Heal teammate (+2)
Good, so there will be a possibility of choosing player.....Wait...That sounded like you can play it in multiplayer mode. Are you thinking about that?
GNineify
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Re: Towns Rayman Project 2013

Post by GNineify »

Multiplayer was considered, but now I am afraid it is not going to happen. Therefore I decided to stick with single player only. How is the player kept busy during the whole beat 'em up levels? I came up with ideas.
  • - A certain type of enemy can be put down only by the character who is able to do it. Rayman is able to put down small enemies who don't have magical things surrounding them. Ly is able to put down the magical beings with her powers. Globox can put down larger enemies. Toots is also an ally for the first half of the story. She can take care of the enemies who are protected by something that can only be destroyed with strong explosives. There will be more playable characters!
    - This means the player has to keep switching characters all the time. I liked the idea, leading to the increase of beat 'em up to about 60 % of the whole game.
Next I have things to say about the sprite animation of the characters. As I once said, it's going to be simplistic, but because the art style will be polished to the maximum, this is not a problem at all. For example, take a look at Patapon 3. I took some inspiration of its style.

Storyline;
  • - There will be at least 4 cutscenes that are meant to be TV programs, commercials and news. The TV of the Glade is not technologically advanced. These broadcasts are poor quality and completely black & white. There is a secret channel dedicated for giving information about Rayman for the enemies. These will be humorous, like an enemy with a gratuitous voice poorly dubbing Rayman to talk about how he sucks, then cutting to a news reporter laughing and thinking Rayman actually said this.
There's something for now!
GNineify
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Re: Towns Rayman Project 2013

Post by GNineify »

Here is a double post for your annoyance, because I'm an attention whore.

'tis a tricky question: 2D or 3D? Sometimes I imagine the game as a 2D sidescroller beat 'em up, and sometimes as a 3D platformer with no beat 'em up elements. Right now I'm thinking about it being 3D. Then next day, 2D. Then 3D. 2D. 3D. 2D. 3D.

The reason why I'm yet again considering 3D is that I can actually do some shit using Sculptris. And then I learned the models made with it can be rigged with Autodesk 3ds Max. This would mean some sort of ability to make 3D animation. Aaaaand this:

Image

Sterling version 2.0 is in THREE-DAYAH. And if someone has been stomped by many cows recently to understand the simplest things, this is not finished. Looks somewhat nice for my very first model, I say. But yes yes, he's still a flawfest. This program has given me a lot of motivation to learn 3D stuff.
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Re: Towns Rayman Project 2013

Post by BzzitTheMoskito »

I really like it. You have done some good 3d sculpting/modeling so far, keep it up ;).
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Re: Towns Rayman Project 2013

Post by Adsolution »

Hmm, the problem with sculpting angular cartoon meshes is that you can't really do that when sculpting. It comes out very rounded, which is why I believe polygon modelling is better for this sort of thing.
GNineify
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Re: Towns Rayman Project 2013

Post by GNineify »

I was also thinking about that. Sculpting seems to be more suitable for these who simply want to make art without the weird gimmicks of polygons. Maybe I should use polygon modeling, because it's better when the character's anatomy is stylized (because on Scuptris I all the time accidentally made the arms completely paper, like freaking Parappa the Rapper!) and when he's also interactive. It's probably going to be confusing, but very rewarding! I'll still give thanks to Sculptris for teaching a little of 3D modeling.
And also, if the game ends up being 3D, I actually want to make it not-so-much-polygons, with somewhat choppy animation, but still interesting on the artistic side. Something like the graphics of Rayman 2 because I know that of course a little amateur like me can't make anything ultimately huge.
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Re: Towns Rayman Project 2013

Post by Adsolution »

The thing with animating, and any art really is that skill level is entirely what determines quality. Even if you try to do a crude job because you may not be experienced, it won't look any more acceptable than an experienced person aiming for the same crude quality. In my opinion, do the best you can; you'll improve faster that way. No point in doing a half-arsed job, even from the very start.

Besides, you'r a great artist, I think you'd be able to pick it up very quickly.
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Re: Towns Rayman Project 2013

Post by Keane »

This is fantastic. :)
GNineify
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Re: Towns Rayman Project 2013

Post by GNineify »

Image

I dun nah wat wen ron, badurrp badurrp.
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Re: Towns Rayman Project 2013

Post by BabyDragonChef »

Just curious, are you still working on this game?
GNineify
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Re: Towns Rayman Project 2013

Post by GNineify »

Ah yes, I've been kind of an underdog lately. I've realized the many problems caused by the fact I didn't have a drawing tablet and it has dramatically slowed down everything. Then I found one and it works great. Making storyboards and animation is so much easier now.

But I've been thinking what I'm trying to achieve by doing this. Honestly I don't know what the final thing will be. Right now I just don't feel like making this a game, but rather a small animated movie or a comic... thinking about it, it's more likely to not become a game. I should focus more on studying on animation for now.

I'll see about the fate of this project. But it's for sure I can't promise anything big of this.
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Re: Towns Rayman Project 2013

Post by Rayfist »

An arcade style Rayman beat em up?
Like Streets of Rage? That sounds awesome!
Also if we are talking about Beat em up games, I'd prefer the game to be in 2d, though it's your choice.
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