Rayman Optimum
Moderator: Modding and utilities team
Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
Re: Rayman Mega Patch
-
Adsolution

- Posts: 22233
- Joined: Sat Aug 22, 2009 4:55 pm
- Contact:
- Tings: 110541
Re: Rayman Mega Patch
Is there something wrong with me doing that? At the very least I'd figure it to be helpful, even if just a little bit. The only reason I actually corrected you on that word is because it really stuck out, I don't think there's anything wrong with that.Haruka wrote:Here we go again with vocabulary fixes. Lets say he just edited later.
-
Snagglebee

- Posts: 11795
- Joined: Tue Jan 08, 2013 6:22 pm
- Location: Yes
- Tings: 2770
Re: Rayman Mega Patch
I'm about to finish the first Fullversion build. But before I build the installation is it legally allowed ? I thought to include a Serialnumber, which you only get by a prove that you own all games. Is it anyway legally allowed?
Re: Rayman Mega Patch
Its ok, I just get annoyed by making mistakes.Adsolution wrote:Is there something wrong with me doing that? At the very least I'd figure it to be helpful, even if just a little bit. The only reason I actually corrected you on that word is because it really stuck out, I don't think there's anything wrong with that.Haruka wrote:Here we go again with vocabulary fixes. Lets say he just edited later.
Hmmm, I think other members in here are better to explain that.emshomar wrote:I'm about to finish the first Fullversion build. But before I build the installation is it legally allowed ? I thought to include a Serialnumber, which you only get by a prove that you own all games. Is it anyway legally allowed?
-
Shrooblord

- Posts: 15762
- Joined: Tue Sep 07, 2010 5:07 pm
- Location: The Buccaneer MK. II
- Tings: 68850
Re: Rayman Mega Patch
Welllll... you are reverse-engineering and recompiling, no? Legal companies aren't too big about that sort of thing. However, unless you were going to sell it for money, I don't think they have any incentive to go after you - if they even manage to find you. They have better things to do and in reality, what would chasing after you solve for them? No, I think you're quite alright.emshomar wrote:I'm about to finish the first Fullversion build. But before I build the installation is it legally allowed ? I thought to include a Serialnumber, which you only get by a prove that you own all games. Is it anyway legally allowed?
-
Adsolution

- Posts: 22233
- Joined: Sat Aug 22, 2009 4:55 pm
- Contact:
- Tings: 110541
Re: Rayman Mega Patch
Reverse engineering the application of a game is very illegal.
Reverse engineering the application of a game from 1995 will result in no fucks given.
Reverse engineering the application of a game from 1995 will result in no fucks given.
Re: Rayman Mega Patch
It isn't like Ubisoft re-released the PC games of Rayman 1 in order to fully work in the nowadays computers so...
-
Snagglebee

- Posts: 11795
- Joined: Tue Jan 08, 2013 6:22 pm
- Location: Yes
- Tings: 2770
Re: Rayman Mega Patch
So to sell the Serialnumber will be also no problem?
JUST JOKING!
-
Shrooblord

- Posts: 15762
- Joined: Tue Sep 07, 2010 5:07 pm
- Location: The Buccaneer MK. II
- Tings: 68850
Re: Rayman Mega Patch
Um... well, you can try, but I think you'll lose all your betatesters. 
It's fine - JUST DO IT.
It's fine - JUST DO IT.
-
Snagglebee

- Posts: 11795
- Joined: Tue Jan 08, 2013 6:22 pm
- Location: Yes
- Tings: 2770
Re: Rayman Mega Patch
Well, the Fullversion variant is now also available. Check the first post! You'll need a registration number to install. Contact me per PM or at [email protected]
Don't forget the prove that you own Rayman 1, Rayman Designer, Rayman by his Fans and Rayman 60 Levels. Otherwise I can't generate you a number. P.S: Haruka proved enough. Your gameplay is enough! If you want a number, Haruka, just tell me per PM or my eMail.

Don't forget the prove that you own Rayman 1, Rayman Designer, Rayman by his Fans and Rayman 60 Levels. Otherwise I can't generate you a number. P.S: Haruka proved enough. Your gameplay is enough! If you want a number, Haruka, just tell me per PM or my eMail.
Shrooblord wrote:JUST DO IT.
Re: Rayman Mega Patch
Wow, the spin-offs surely run in the native speed back in the Windows 95 computers! 
Only Rayman 1 needs adjustments yet. When I start playing the speed is too much high.
I also would suggest you to rename the shortcut of "Rayman and his fans" to "Rayman By His Fans" which is the correct title.
This patch is brilliant, we have been waiting for an improvement of the DOSBox emulator but it seems its still stopped in the 0.74 version.
If anybody has the files needed by emshomar (English 60 inédit levels), please help him! I'll help with my French files.
Only Rayman 1 needs adjustments yet. When I start playing the speed is too much high.
I also would suggest you to rename the shortcut of "Rayman and his fans" to "Rayman By His Fans" which is the correct title.
This patch is brilliant, we have been waiting for an improvement of the DOSBox emulator but it seems its still stopped in the 0.74 version.
If anybody has the files needed by emshomar (English 60 inédit levels), please help him! I'll help with my French files.
-
Snagglebee

- Posts: 11795
- Joined: Tue Jan 08, 2013 6:22 pm
- Location: Yes
- Tings: 2770
Re: Rayman Mega Patch
The English version I recently found out is called Rayman 60 Levels take a look here:Haruka wrote:If anybody has the files needed by emshomar (English 60 inédit levels)
Source: Mobygames, Screenshots by Daedolon
No need! I already ordered Rayman Collector from amazon.frHaruka wrote:I'll help with my French files.

Re: Rayman Mega Patch
Alright!
Hmmm, its the first time I see that screenshot of the english 60 Levels. To be honest I thought it was exclusively released in France and Germany only.
Hmmm, its the first time I see that screenshot of the english 60 Levels. To be honest I thought it was exclusively released in France and Germany only.
-
Decidetto

- Posts: 1062
- Joined: Sun Jun 10, 2012 12:06 pm
- Location: The highest point in the Low Lands
- Tings: 12315
Re: Rayman Mega Patch
In the Netherlands we had "Rayman 100 Levels" which combined Rayman 60 Levels and Rayman By His Fans on one disc. It also claims to include 3 minigames and The making of Rayman 2, but I've never found any of those features on the disc 
Do you still need the English "60 Levels" files, emshomar? If I remember correctly, my version was in English
EDIT: Whether you need it or not, I'm sending my English "pcmap" folder to you now!
Do you still need the English "60 Levels" files, emshomar? If I remember correctly, my version was in English
EDIT: Whether you need it or not, I'm sending my English "pcmap" folder to you now!
-
Shrooblord

- Posts: 15762
- Joined: Tue Sep 07, 2010 5:07 pm
- Location: The Buccaneer MK. II
- Tings: 68850
Re: Rayman Mega Patch
Dec, I was just about to post that!
According to the box (that I have right here in front of me), Rayman 100 levels/100 niveaux consists of
On the front, it tells of 100 new levels of which 60 are entirely new, 3 minigames and the making of Rayman 2. I guess this disc combines both Rayman 60 levels and Rayman By His Fans?
---
I wish UbiSoft would bring out the UbiArt framework and create a contest to make Rayman Origins By ... Its? ... Fans. That could lead to very interesting new level designs and a new gaming experience. As long as they don't charge us 40 euros for it.
According to the box (that I have right here in front of me), Rayman 100 levels/100 niveaux consists of
The box concludes with the message60 new games [read: levels - fail Dutch] selected from Rayman Collector and 40 new levels that have been made by Rayman fans for a contest on the internet. The games [levels] have been selected by difficulty curve in order to create an easy start.
ending in an exciting colon, but then fails to present these '3 minigames'.3 minigames from the Rayman world:
On the front, it tells of 100 new levels of which 60 are entirely new, 3 minigames and the making of Rayman 2. I guess this disc combines both Rayman 60 levels and Rayman By His Fans?
---
I wish UbiSoft would bring out the UbiArt framework and create a contest to make Rayman Origins By ... Its? ... Fans. That could lead to very interesting new level designs and a new gaming experience. As long as they don't charge us 40 euros for it.
Re: Rayman Mega Patch
Try to compare the some of the 60 levels you own with my videos from 60 Niveaux Inédits. They are probably the same thing.
That reminds me I should do a walkthrough of By His Fans.
That reminds me I should do a walkthrough of By His Fans.
-
Decidetto

- Posts: 1062
- Joined: Sun Jun 10, 2012 12:06 pm
- Location: The highest point in the Low Lands
- Tings: 12315
Re: Rayman Mega Patch
I have tested the full installer version but have so far only played the original Rayman. I had to run it in windowed mode, because in full screen mode, it would go terribly slowly (especially when quitting the game, with the screen "drooping" off). Is it perhaps because you've applied a filter to it? While it isn't too noticeable, I think it might go slightly too fast on my computer as well, in windowed mode (I can tell by looking at the timer in the bonus levels).
It skips some frames sometimes, but I guess that's normal, since it's being emulated via DOSBox, right?
Also, about the configuration program you included, it doesn't seem to influence the resolution at which the game is run in windowed mode and I don't notice any differences (speed nor looks) when using the OpenGL option (both in windowed and in full-screen mode).
Not too bad so far! I'll play the other games tomorrow and write some more
P.S.
I was surprised to see parallax backgrounds and an intro movie in this version! My version didn't include that. It's a shame that this version, like my version, uses the Redbook audio instead of stage-specific tracks though.
It skips some frames sometimes, but I guess that's normal, since it's being emulated via DOSBox, right?
Also, about the configuration program you included, it doesn't seem to influence the resolution at which the game is run in windowed mode and I don't notice any differences (speed nor looks) when using the OpenGL option (both in windowed and in full-screen mode).
Not too bad so far! I'll play the other games tomorrow and write some more
P.S.
I was surprised to see parallax backgrounds and an intro movie in this version! My version didn't include that. It's a shame that this version, like my version, uses the Redbook audio instead of stage-specific tracks though.
-
Adsolution

- Posts: 22233
- Joined: Sat Aug 22, 2009 4:55 pm
- Contact:
- Tings: 110541
Re: Rayman Mega Patch
As far as I recall, the parallax backgrounds were only available in the original game, and you needed to have the option for it checked.
I'm testing this out now.
I'm testing this out now.
-
Snagglebee

- Posts: 11795
- Joined: Tue Jan 08, 2013 6:22 pm
- Location: Yes
- Tings: 2770
Re: Rayman Mega Patch
Interresting! Did you applied a higher resolution then 1024x786? Yes theres a filter build in it and if you set the Resolution higher the filter will work on more pixels. I recommend to set the Resolution as small as your PC can handle.Decidetto wrote:I have tested the full installer version but have so far only played the original Rayman. I had to run it in windowed mode, because in full screen mode, it would go terribly slowly (especially when quitting the game, with the screen "drooping" off). Is it perhaps because you've applied a filter to it? While it isn't too noticeable, I think it might go slightly too fast on my computer as well, in windowed mode (I can tell by looking at the timer in the bonus levels).
It skips some frames sometimes, but I guess that's normal, since it's being emulated via DOSBox, right?
Also, about the configuration program you included, it doesn't seem to influence the resolution at which the game is run in windowed mode and I don't notice any differences (speed nor looks) when using the OpenGL option (both in windowed and in full-screen mode).
Not too bad so far! I'll play the other games tomorrow and write some more
P.S.
I was surprised to see parallax backgrounds and an intro movie in this version! My version didn't include that. It's a shame that this version, like my version, uses the Redbook audio instead of stage-specific tracks though.
I don't know what you mean by Parallax Backgrounds or Redbook audio. The OpenGL option is set in the configurator cuz some PC can boost FPS by OpenGL.
-
Adsolution

- Posts: 22233
- Joined: Sat Aug 22, 2009 4:55 pm
- Contact:
- Tings: 110541
Re: Rayman Mega Patch
Parallax backgrounds:

Redbook Audio is the format the music is stored in on the CD.

Redbook Audio is the format the music is stored in on the CD.
