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Adsolution
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Re: Off Topic

Post by Adsolution »

Because you pfffed MLII.
saerleiya
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Re: Off Topic

Post by saerleiya »

Adsolution wrote:Because you pfffed MLII.
:pfff:
Rulez
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Re: Off Topic

Post by Rulez »

Adsolution wrote:Because you pfffed MLII.
Yeah, I pffed at her attempt at a snarky joke.
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Re: Off Topic

Post by MLII »

It was not a snarky joke, simply an observation. o3o
Last edited by MLII on Sat Jan 05, 2013 7:47 pm, edited 1 time in total.
Adsolution
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Re: Off Topic

Post by Adsolution »

saerleiya wrote:
Adsolution wrote:Because you pfffed MLII.
:pfff:
I don't even know why this emoticon is here.
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Re: Off Topic

Post by Keane »

Look what I made.
Adsolution
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Re: Off Topic

Post by Adsolution »

Huh.
Shrooblord
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Re: Off Topic

Post by Shrooblord »

Spanex, I was just going through your dA favouriting the shite out of almost everything I saw. If you don't get hired by some awesome arts, design, game or cartoon studio, there's something very much wrong with this world. All your stuff is just so... gorgeous. I'm intensely studying your shading, your material (so how you make something appear like rock or metal or skin) and your perspective. It's great. Keep it up! :D

Also I can see some Dutch facial structures in some of your Rayman fairies. ;)
Adsolution
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Re: Off Topic

Post by Adsolution »

^This is why she's Revenge of the Dark's texture/2D artist. :)
Shrooblord
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Re: Off Topic

Post by Shrooblord »

Oh, yes, and she's doing an excellent job at that too! I love your (the two of you) idea of painting flat climable wall plants and then implementing bump maps to make them appear 3D. If I remember the screenshots correctly, the effect of it was very convincing.
Adsolution
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Re: Off Topic

Post by Adsolution »

Shrooblord wrote:Oh, yes, and she's doing an excellent job at that too! I love your (the two of you) idea of painting flat climable wall plants and then implementing bump maps to make them appear 3D. If I remember the screenshots correctly, the effect of it was very convincing.
And I may also adapt them to be tessellated - that way the flat planes will be literally 3D!

Also, wtf:

Shrooblord
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Re: Off Topic

Post by Shrooblord »

Wow. On the one side it's amazing he was able to pull that off. On the other it's amazing that they all started kicking in on him. Read that second 'amazing' loosely.
Adsolution
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Re: Off Topic

Post by Adsolution »

On the side, I made this in CryEngine3:



The music is my remake of the Astral Observatory music from the the implied game. Also, in this version, the Moon is twelve kilometres in diameter.
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Re: Off Topic

Post by BzzitTheMoskito »

Holy $hat, AD that is amazing, the most outstanding must be the effect of the moon hitting the ground, and the music .
Shrooblord
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Re: Off Topic

Post by Shrooblord »

That was great! :mryellow:
The only thing I have critique for (I hope you don't mind) is the exact moment when the moon impacts. It looks like the 'chin' of the moon has already hit the ground a long time before the 'mouth' hits and actually explodes. Maybe that's perspective.

The music's cool and the models look amazing. Good job!
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Re: Off Topic

Post by Haruka »

Adsolution wrote:
Shrooblord wrote:Oh, yes, and she's doing an excellent job at that too! I love your (the two of you) idea of painting flat climable wall plants and then implementing bump maps to make them appear 3D. If I remember the screenshots correctly, the effect of it was very convincing.
And I may also adapt them to be tessellated - that way the flat planes will be literally 3D!

Also, wtf:

I just saw this in the news this morning.
Adsolution
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Re: Off Topic

Post by Adsolution »

Rayfist
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Re: Off Topic

Post by Rayfist »

OH MY GOD YES.
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Re: Off Topic

Post by Rayrobi »

Does anybody know any good music maker programs? I'm trying to make a game but i don't have any kind of music creator/editor program.
Adsolution
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Re: Off Topic

Post by Adsolution »

I hate to say this, but take a look at FL Studio. The reason I hated to say that is because it was built to make electronic music, but nonetheless, it's a powerful tool with a free version.
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