Rayman Legends

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Which version is your favourite?

Wii U
64
24%
PlayStation 3
19
7%
Xbox 360
14
5%
PlayStation Vita
5
2%
PC
74
28%
PlayStation 4
33
13%
Xbox One
12
5%
Switch
41
16%
 
Total votes: 262

Slogbait
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Re: Rayman Legends

Post by Slogbait »

Rulez wrote:
sergiomonty wrote:
Rulez wrote:
sergiomonty wrote:
GNineify wrote:I'll see if there will be a PC version.

SHHH!!! Ubisoft can hear you and delay the game until December!!!
You're so hilarious
Your MOM was hilarious last night.
If you were a real person you would be like the king of cringing.
Your MOM would be like the king of cringing.

Ba dum tsh
Rulez
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Re: Rayman Legends

Post by Rulez »

Slogbait wrote:
Rulez wrote:
sergiomonty wrote:
Rulez wrote:
sergiomonty wrote:
GNineify wrote:I'll see if there will be a PC version.

SHHH!!! Ubisoft can hear you and delay the game until December!!!
You're so hilarious
Your MOM was hilarious last night.
If you were a real person you would be like the king of cringing.
Your MOM would be like the king of cringing.

Ba dum tsh
That makes even less sense. :pfff: you're a perfect match for Sergio.
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Re: Rayman Legends

Post by Slogbait »

Oh come on, you know you got a chuckle out of the sheer stupidity of my reply.
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Re: Rayman Legends

Post by Rulez »

No, I chuckle at genuinely funny stuff, not pathetic... uh... this.
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Re: Rayman Legends

Post by Slogbait »

I'm not entirely sure you got the full extent of my "joke" if that's the case.
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Re: Rayman Legends

Post by Rulez »

I got it, are you implying I'm stupid and don't understand "jokes"?
Slogbait
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Re: Rayman Legends

Post by Slogbait »

No, it was the uncertainty that I didn't properly convey the joke I was trying to make. It has no bearing on you.

E 2x combo- Uggh, just. Nevermind.
Last edited by Slogbait on Fri Feb 08, 2013 12:55 pm, edited 2 times in total.
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Re: Rayman Legends

Post by stan423321 »

Some of my thoughts on recent happenings:

Personally, the delay of Wii U version did hurt me, as I really looked forward to playing it soon. However, I kind of see the business logic behind concurrent release:
  • One marketing campaign;
  • Later ports are usually superior to early versions, and this seemingly will not be the case here;
  • Wii U February install base is smaller than Wii U September install base itself.
This however says nothing about:
  • Announcing the thing !@%$^&* 20 days before the planned delayed release;
  • Going September.
It seems like the decision was made quite long before, at least in the form of if Nintendo doesn't suddenly sell 60 million Wii Us by January 2013, we'll do this. Stupid, stupid form of doing business stuff, as meanwhile we got GTA5 delay, various Nintendo announcements, something that looks very much like PS4, and it will be even worse by September. I'd like to remind you all that "separate audiences" argument is not strong. There is such a thing as fight over advertising space.

Now, shall we boycott the game? I don't know, devs had appearantly nothing to do with this, especially since initially RL was multiplatform after all, and boycotting won't lead to more Rayman games. I will personally base my decision on the following thing: game must have notable extra content compared to what would it have were it released in February, at least in Wii U version, while not losing already present features. If they will remove Murfy, then they can !%$^&* my !%$^&* and I won't buy the thing; if nothing will change, I will aim for used version. Note: I do not care about Murfy being on PS360. If they will somehow manage to add the guy in usable manner, that's good for PS360 crowd and not bad for me.

Now could somebody help me guess how many levels we already got there? I'd shoot at 5 and half of a world, each having around 8 levels including bosses and extras, but I'm not sure about it.
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Re: Rayman Legends

Post by Rulez »

Slogbait wrote:No, it was the uncertainty that I didn't properly convey the joke I was trying to make. It has no bearing on you.
You have to understand and appreciate the fact that other people just have a better, maybe sophisticated sense of humour.
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Re: Rayman Legends

Post by Slogbait »

And now you're implying your sense of humour is better than mine. The ideal word to use would have been different. Just because your sense of humour is different than mine does not mean yours or anyone else's is better than the person sitting right beside them. It was a shitty joke, but there was some cleverness to it, no matter how miniscule. Was it super sophisticated? No. Not everyone will appreciate the joke, not everyone will understand the joke. Sorry I didn't hit your funny bone.
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Re: Rayman Legends

Post by Rulez »

You make a good point but I hardly believe anyone would even as much as smile at your attempt to be clever.
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Re: Rayman Legends

Post by Slogbait »

You'd really be surprised.
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Re: Rayman Legends

Post by Rulez »

No, I would pity them.
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Re: Rayman Legends

Post by Slogbait »

It's unfortunate you'd pity someone for finding amusement in something you don't.
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Re: Rayman Legends

Post by Rulez »

It sure is, and I'm okay with that. Nobody's perfect, why would I bother?
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Re: Rayman Legends

Post by Slogbait »

Good words to live by. I admire that.
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Re: Rayman Legends

Post by Haruka »

JamesDNaux wrote: Hopefully they take the time to improve on a few aspects other than just porting it, like getting rid of Barbara for instance.
Dream on, Barbara won't disappear. What's most likely to disappear in PS3 and 360 its Murfy himself, unless Ubisoft figures out a way to create interaction with him in the controllers but I doubt.
sergiomonty wrote:One doesn't simply purchase a console just for one game... one gets a console for it's potential. That's why I didn't buy an Xbox 360 just for Banjo-Kazooie Nuts & Bolts...

As for me... Xbox 360 is a boring console (again... for me).
I was sceptical about the Wii U since the time it was revealed in E3, but the information was so unclear that I wasn't finding it anything special. That changed when I had the chance of trying it out in my local hypermarket, luckily with Rayman Legends' demo. It was much better than what I thought and the gyroscope response and accuracy was one of the things that impressed me most in the console. Even if I got the Wii U as a late surprise gift for Xmas, I didn't have only Rayman Legends in my mind, but also other future Wii U titles that have potential to be fantastic games (at least I haven't this problem with Nintendo since I like the Mario, Zelda and other branches of the company). I just feel pity of people that indeed bought one in purpose for the game by trusting Ubisoft that guaranteed before they wouldn't port the game because of Murfy (and not much long time ago) so I can imagine how frustrating it is, since the console in Europe isn't really that cheap.
sergiomonty wrote:Actually... out of this forum, there are lots of people talking about this polemic situation right now. EVERYONE IS MAD. Every popular Nintendo-news-based website takes Legends' situation as their recent hot topic. This news had a big impact in the audience, really. Some people are even trying to boycott Ubisoft...

People on Miiverse are making a revolution about Rayman Legends, just like they did some weeks ago with Earthbound... but this time more violently:


Image

Holy cow for the video, everybody is complaining... I should check my Wii U later and leaving a message to ask people to calm down and to share my opinion. Sure, there is a lot of ragequitting people that say they'll boycott, not buying the game, bla bla bla but in the next days they'll forget what happened and they'll buy the game anyway. Short memory. They also don't seem to think in the reasons that leaded to the delay.
sergiomonty wrote:The bash was so big that even one of the developers had to answer back, revealing that this decision wasn't taken by the ubiart team, but Ubisoft's biggest representatives:
Rayman Legends dev not happy with delay, blasts Ubisoft for long hours, says don't pick on the game

I completely understand you but you have to understand one thing. This is not a decision taken by the development team, this comes from really really high up, so please don't pick on the game.

If you're pissed, imagine how we feel. Think on the situation, we've been making overtime with this game practically since May preparing E3, and then almost a demo per month (gamescon, Wii U presentation, shops, eShop, etc...) and at the same time trying to actually finish the game. We had a first delay because it was obvious we couldn't finish on time but we gave it all to be there on February. What face do you think we had when the week we had to close the game we're being told it's not going to be released? I couldn't believe it.

For practical matters, you'll have to wait for some months for the game to be released and will most likely serve for more content to be added and do it better. For us, this means we've spent 6 months barely seeing our wifes, kids, and friends for nothing because, after all, such a haste wasn't needed. Believe it, it was a hell to swallow these news.

Even then I'm firm in what I said back in the day, Rayman Legends is an excellent game and will still be, and the team that's making it doesn't deserve to have your back turned on them just because some men in ties one day took a wrong choice. This industry is really that shitty. - Xavier Poix
I hope this will weight the conscience of people that were doing hating comments with no fundament. People forget there are artists, programmers, etc working a lot and doing their best to make the game fair for everybody. Like if they were happy with the delay too. :tssk: I had much worse, I've had to wait 8 years for a new Rayman game, so 7 months is like a needle inside a pile of straw.
sergiomonty wrote:And yes, for those who were asking... it was confirmed: the reason of the delay is not to improve the game... it's just because of the ports:
Ubisoft says multiplatform launch is the only reason behind Rayman Legends' delay
"There are no issues with the game development. All of the information was in the press release, the only reason for the delay is to release on multiple platforms. We usually release all of our platforms simultaneously (aside from PC). We've made special exception sometimes in the past but it's definitely just on a case by case basis and not our standard practice. In this case, Ubisoft recently decided they wanted to release the game on multiple platforms so the decision was made to launch them all at the same time rather than separately. I know it's not an elaborate, 'convincing' answer, but it's the simple truth." - Ubisoft rep
You know? Although it is a place basically designed for opinions and drawings, Miiverse has potential to be a place for the fans to be heard by actual developers... I will probably join the group and protest along with them. I accept that they port it to other consoles, and I would have accepted the delay if they decided that a long time ago... but they decided to say that 3 weeks before the release of the game on Wii U, so I'm gonna join the group... this is fucking unfair for Wii U owners.

They just decided to make it multiplatform because 360/ps3 users were complaining about it... now they made it multiplatform, but made the stupid decision to delay it for 6 months, now nintendo users hate it so much they want to boycott it. Well played ubisoft.
Alright so the game is finished but its really the decision of releasing all at the same time. Like this the PS3 and 360 players still get interested in the game. Maybe sellings wouldn't go as fine as if they were releasing the Wii U game right now. At least so far until the delay announcement, Nintendo profited.
Slogbait wrote:This was an absolutely horrible move on Ubisoft's part, and I really hope they sort their shit ASAP because they've already fucked us over once with RRR (though if I'm remembering right, that was a combined fault of Ubisoft and the dev team at the time) it would be horrible for them to fuck us over again. I'm glad there is such an uproar among Nintendo fans and Rayman fans alike, because with how vocal everyone is being it's very likely Ubisoft will "listen to the fans" again and release the Wii U version and ports separately, and save Legends from competing with the other large titles coming out later this year.
For the RRR case, it was actually Nintendo Power's fault since it was pressuring Ancel to show up with the new game's enemies in the interview. He improvised during a train tip by drawing a rabbit in a napkin. Mixed up with the very tight release date of the Wii, it was faster to create mini-games than a platformer. R4 got dropped and turned out in a completely different game. Only the GBA version is the "closest" of the canceled R4.
GNineify wrote:Man, they really think Rayman is dead because of a delay?
Ragequitters. Tomorrow they'll awake and pretend that nothing happened. They'll buy the game anyway in September.
Spanex wrote:That being said I think I'm gonna keep some distance from this fanbase for a while until the panic settles down. (Don't worry Ad, will still be helping around with ROTD)
Including RPC? :P
Adsolution wrote::>


But yes, the reactions are 25% warranted, 75% idioticicitiness-like.
No more, no less.
Slogbait wrote:Oddly enough, I'm more pissed off that Ubisoft would take such a risk than the fact that we won't be getting the game until later. I'm still a little bit sour after hearing that the next Xbox and Playstation consoles might make it so you need an activation code for a physical game, making used games almost obsolete, and the next generation Xbox might require internet in order to play any games on the console at all. Playstation doing this is just a rumor right now, but I can definitely believe this idea was pitched for Xbox. It seems like something Microsoft would do. I just don't understand how anyone could think these are good ideas. They're horrible from all points of view, especially from a business perspective. You won't make money from doing this, you're practically guaranteed to lose it! And then they'll sit there and wonder why they aren't making any profit and start pulling projects because they don't think people will spend money on it.

If anything, it makes me want to go out and get a business degree just so I can say NO to inefficient shit like this and actually have people in power hear my voice without having thousands of others follow in suit thanks to a nifty piece of paper.
If they apply those things, they are preparing for epic losses of money and probably bankruptcy. They'll only go forward with that if they're stupid enough. Imagine how unfair it is for people that can't find the game anymore in retail shops and yet not being able to buy from other people because used games don't work ever more? Imagine that the years passed and Retro Gaming collectors want to play it but they simply can't? Its really concerning since the prices of just released games aren't quite inviting nowadays.
Shrooblord wrote:A delay isn't all that bad. It sucks for people who bought the console in anticipation, but you can always try out other games for it now; you might as well, since you now have a console with no games for it.

I waited six months for Galactic Adventures (Spore expansion pack) when I got news of it and near the end it got delayed for a month. I was a bit angry, but learnt to have patience and wait it out. Near the end of that month it got delayed again, except now for six months! I was a bit younger then, so I was quite furious. But again - patience. And then it got delayed again. Eventually, it came out more than a year after its intended release date, but as soon as that package hit the floor of my house (I had it pre-ordered), I rushed down and enjoyed the shit out of it. It had become better for all the time I had waited for it, and so I'm happy they got the chance to work on it some more.
It reminds me that the original SPORE got delayed like 5 times? It took 6 years to be done but even if I had knowledge about the game 1 year before the final release I quite enjoyed what they created in such a big space of time. I think I got the expansion a few weeks later after its release too.
Shrooblord wrote:But indeed, for the devs this is a real nightmare. They've been stressing it out and spending time away from home, only to learn it was all for naught. Now they've got another half a year to work on it at a steady pace, so I guess that's something, but if there's someone that should be pissed, it's not the fans - it's the devs themselves. I hope they'll be able to add some more content this way, if they want to. That'd be a nice bonus.
Well said, Shrooblord. Well said.
stan423321 wrote:Some of my thoughts on recent happenings:

Personally, the delay of Wii U version did hurt me, as I really looked forward to playing it soon. However, I kind of see the business logic behind concurrent release:
  • One marketing campaign;
  • Later ports are usually superior to early versions, and this seemingly will not be the case here;
  • Wii U February install base is smaller than Wii U September install base itself.
This however says nothing about:
  • Announcing the thing !@%$^&* 20 days before the planned delayed release;
  • Going September.
It seems like the decision was made quite long before, at least in the form of if Nintendo doesn't suddenly sell 60 million Wii Us by January 2013, we'll do this. Stupid, stupid form of doing business stuff, as meanwhile we got GTA5 delay, various Nintendo announcements, something that looks very much like PS4, and it will be even worse by September. I'd like to remind you all that "separate audiences" argument is not strong. There is such a thing as fight over advertising space.

Now, shall we boycott the game? I don't know, devs had appearantly nothing to do with this, especially since initially RL was multiplatform after all, and boycotting won't lead to more Rayman games. I will personally base my decision on the following thing: game must have notable extra content compared to what would it have were it released in February, at least in Wii U version, while not losing already present features. If they will remove Murfy, then they can !%$^&* my !%$^&* and I won't buy the thing; if nothing will change, I will aim for used version. Note: I do not care about Murfy being on PS360. If they will somehow manage to add the guy in usable manner, that's good for PS360 crowd and not bad for me.

Now could somebody help me guess how many levels we already got there? I'd shoot at 5 and half of a world, each having around 8 levels including bosses and extras, but I'm not sure about it.
I personally find September a complicated month for me both for personal reasons and because I'm also interested in the New 'N' Tasty (Oddworld: Abe's Oddysee HD) that is going to be released around Autumn so its almost at the same time. I'll have to save for two games I guess.

And I really don't think that boycotting is a good idea, not to mention its totally unfair for the workers that have no fault for the delay. Afterall its by buying Ubisoft's products that the developers, artists, programmers, etc earn salary and continue to work in Rayman Legends and making even more games (even if its Rayman or not, have you thought in BG&E2, hm?).
Slogbait
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Re: Rayman Legends

Post by Slogbait »

Haruka wrote:
Slogbait wrote:This was an absolutely horrible move on Ubisoft's part, and I really hope they sort their shit ASAP because they've already fucked us over once with RRR (though if I'm remembering right, that was a combined fault of Ubisoft and the dev team at the time) it would be horrible for them to fuck us over again. I'm glad there is such an uproar among Nintendo fans and Rayman fans alike, because with how vocal everyone is being it's very likely Ubisoft will "listen to the fans" again and release the Wii U version and ports separately, and save Legends from competing with the other large titles coming out later this year.
For the RRR case, it was actually Nintendo Power's fault since it was pressuring Ancel to show up with the new game's enemies in the interview. He improvised during a train tip by drawing a rabbit in a napkin. Mixed up with the very tight release date of the Wii, it was faster to create mini-games than a platformer. R4 got dropped and turned out in a completely different game. Only the GBA version is the "closest" of the canceled R4.
Thank you for this clarification!
Haruka wrote:
Slogbait wrote:Oddly enough, I'm more pissed off that Ubisoft would take such a risk than the fact that we won't be getting the game until later. I'm still a little bit sour after hearing that the next Xbox and Playstation consoles might make it so you need an activation code for a physical game, making used games almost obsolete, and the next generation Xbox might require internet in order to play any games on the console at all. Playstation doing this is just a rumor right now, but I can definitely believe this idea was pitched for Xbox. It seems like something Microsoft would do. I just don't understand how anyone could think these are good ideas. They're horrible from all points of view, especially from a business perspective. You won't make money from doing this, you're practically guaranteed to lose it! And then they'll sit there and wonder why they aren't making any profit and start pulling projects because they don't think people will spend money on it.

If anything, it makes me want to go out and get a business degree just so I can say NO to inefficient shit like this and actually have people in power hear my voice without having thousands of others follow in suit thanks to a nifty piece of paper.
If they apply those things, they are preparing for epic losses of money and probably bankruptcy. They'll only go forward with that if they're stupid enough. Imagine how unfair it is for people that can't find the game anymore in retail shops and yet not being able to buy from other people because used games don't work ever more? Imagine that the years passed and Retro Gaming collectors want to play it but they simply can't? Its really concerning since the prices of just released games aren't quite inviting nowadays.
And see, the problem is that they very well might be stupid enough. With the amount of backlash the general ideas are receiving, Microsoft and Sony probably won't go through with it, but there's a very real possibility that at least one of them will just go, "Fuck it." and do it anyways. At the time I heard about it I felt infuriated because I wasn't sure why a company would do something that would harm it so severely, but now I'm just shaking my head because even if they do it, the rug is going to be pulled out from under them and as they land on their ass someone else will step in and take their place.
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Re: Rayman Legends

Post by Haruka »

I can imagine people simply not buying the consoles. The trade of gaming has changed a lot in these last 10 years. Before it was worth buying a game in retail as new, now people prefer to buy used games or waiting for price cuts, and all bought through internet. They hardly give full price unless they have reasons for such.
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Re: Rayman Legends

Post by Hunchman801 »

JamesDNaux wrote:Hopefully they take the time to improve on a few aspects other than just porting it, like getting rid of Barbara for instance.
I couldn't agree more.
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