Rayman Legends
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Re: Rayman Legends
Why against him? Just because he will be able to play the PS3 version? In that case I'll be flammed too since I am also happy with the port news.
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sergiomonty

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Re: Rayman Legends
The delay, not the port, Haruka.
I sent you an PM. This is difficult to explain without looking like "the whiny bitch in the Rayman Legends topic"... Sometimes I think I sound agressive when I don't want to.
I sent you an PM. This is difficult to explain without looking like "the whiny bitch in the Rayman Legends topic"... Sometimes I think I sound agressive when I don't want to.
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stan423321

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Re: Rayman Legends
This, my friend, is a very good question. So let me answer it metaphorically. The consoles are like different people in the office. Different people do the same things in different manner, because they have different talents. It may even turn out that the preferred method of one guy is completely undoable for another one. However unlike actual people, consoles will not find the most efficient methods themselves, programmers must take a look at them and figure out how to speed stuff up.Keane wrote:...but why does it take them so goddamn long to take out one feature and port it?
Pulling the metaphor (note I have no inside knowledge, so some of these may be slightly off):
Wii U has a giant desk, but puts a lot of its own stuff on half of it; neverthless, the empty space is still as big as two desks of X360 and PS3. Wii U's desk computer is quite efficient, unless you type its input in language other than Norwegian. Also, Wii U is very good at counting stuff in head, but hates calculators, so multiple numbers processed in mechanical way are no good for it.
X360 is very good at using calculators and quite good at processing stuff by himself. It's desk computer is slightly worse than Wii U's one, but it's not a huge difference. However it prefers if you type its input in Welsh.
PS3 has a Swedish PowerPC Mac for desk computer and refuses to change it. Also, guy has weak eyes and can't see what is on one half of his desk. Used to be thought about as the slow guy, but then somebody remembered he has multiple scientific calculators and can deal with them really well.
Modern PC is a super-powerful math genius with a multi-levelled desk (can't see all levels and uses a lot of space for... stuff, but it's still HUGE) and an overpowered desk computer, who will even come up with some things on his own, but his salary is thrice as big as the one of other guys.
Go tell the X360 and PS3 to do the stuff Wii U way. The paper needed for calculations won't fit on their desks. And then there will be stuff like them having different buttons on computers and calculators. And so on. And so on.
Also, porting the game is one thing. Then there is certification. And then there is disk pressing. It takes time, really.
Also, this is not a simple feature. It was an extra, sure, but by the time RL was revealed, it could become quite widespread within the level design. Even if it was demoted to extra levels, they need to erase every major trace of it from PS360 version so that people who bought it won't be, uh, offended by the lack of it. It sounds weird, but in practice imagine buying a "straight" RL clone and learning that, hm, breaking cages was useless as it unlocked skins for Murfy. (Just making stuff up, but you see.)
spiraldoor wrote:I'm more inclined to trust Ubisoft's marketing department than you in this instance. Their job is to make sure that Rayman Legends sells well, whereas yours is... whatever it is you do. If they think it makes financial sense to delay the completed Wii U version to coincide with the multiplatform release and unify the advertisement campaigns, they are probably right. If it's as simple as "delays = poor sales", why would they throw away money like that? I don't know where you got that idea, but I suspect there may be some butthurt fanboy agenda in the mix.sergiomonty wrote:Also, if we count games like GTA V and the upcoming Nintendo games, Rayman Legends will have poor sales.
- Maybe because they have decided to do so not knowing variables that have been revealed by the time of announcing the decision. UbiSoft is a quite big company, and it's highly probable that a simple business decision takes them months.
- Maybe because Microsoft told them it won't sign RL for 360 and thus allow it to run unless they will release the Wii U version concurrently with 360 one.
- Maybe because they actually are right. Even so, I and Sergio have rights to be offended by the time we learn of !@#$%^&* delay.
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Rayfist

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Re: Rayman Legends
People are going way too far with this whole thing, the delay at first yes it did depress me, but it's something we can't do, if the game needs it, then we'll just wait. But who knows, maybe Ubi could reconsider and make the release date a bit more shorter... but that's just me dreaming.
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stan423321

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Re: Rayman Legends
If the Microsoft rumour is true, then probably not.
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Rayfist

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Re: Rayman Legends
Oh and also, no, this customer right here is not cancelling his pre-order anytime soon, if I have to hold up for a while for it, then so be it, it'll be a great game to play for September, but isn't that when the Zelda Windwaker remake comes out? Oh jesus, it's like watching 2 of my favorite game series of all time fight over each other, of course I'll be playing RL more, if I happen to get both.
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sergiomonty

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Re: Rayman Legends
Yup. One thing is "bitching", but "Complaining for something that is completely unfair" is different, and as a Wii U user I'm in that situation.stan423321 wrote: [*]Maybe because they actually are right. Even so, I and Sergio have rights to be offended by the time we learn of !@#$%^&* delay.
Ok, now please listen to this before saying "Sergio, stop whining".
It's great that they have the game for every console now, I love it, everyone can enjoy the game! and that's what I want, I want Legends to be successful. Since Rayman Origins, Rayman started becoming popular again, and that feels good, man.... it's the type of franchises that the videogame industry needs to remain fresh and interesting (let's be honest, first person shooters are losing their charm at this point). Also, supporting Rayman will probably lead to a new 3d game, and that would be awesome.
But a delay... well... a delay is a pill hard to swallow. And this rage occurs when ubisoft releases 3 trailers with different release dates (Wii U Launch day, Christmas 2012 and February 26th), and now... September. Obviously, I'll wait for the game. Obviously, I'll download the second demo. Obviously, I'm gonna buy the game from ubisoft and not second hand. But man... this is the type of situations that shouldn't occur. I dare to say that Ubisoft makes the worst moves with Ubiart's deadlines since the development of Origins.
What happened here in this forum is that I couldn't hold my horses at spiraldoor's "Wii U owners don't matter" attitude, that's it. I'm doing my own stuff, I'm sharing this situation on the media, signing stuff and supporting polls, but that's it.
And yes. My attitude wasn't appropriate and didn't help either. I'm sorry.
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Shrooblord

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Re: Rayman Legends
That reminds me - is there any news of the UbiArt Framework engine coming out for the public yet? Have they decided against this decision, or are they still waiting it out?
...
wait.
What if one of Legends' new features is an in-built level editor.
--joy--
...
wait.
What if one of Legends' new features is an in-built level editor.
--joy--
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sergiomonty

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Re: Rayman Legends
Maybe Michel Ancel had that idea, then people at ubisoft said NOPE and forced Michel to shut up. That would be saddening. I'm still waiting for more games from Ubiart, they do an excellent job with artstyle and fluid animation.Shrooblord wrote:That reminds me - is there any news of the UbiArt Framework engine coming out for the public yet? Have they decided against this decision, or are they still waiting it out?
That would be amazing, and increase the replay of the online experience (build levels and share them with everyone). I can see a lot of remakes of Pink Plant Woods happeningShrooblord wrote: What if one of Legends' new features is an in-built level editor.
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stan423321

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Re: Rayman Legends
Except they weren't going open-source "for free" - they applied for funding to the French government. So this is a good question to ask. By the way, I'm not sure if RL uses UbiArt anymore. Remember engines speech is very non-technical.sergiomonty wrote:Maybe Michel Ancel had that idea, then people at ubisoft said NOPE and forced Michel to shut up. That would be saddening. I'm still waiting for more games from Ubiart, they do an excellent job with artstyle and fluid animation.Shrooblord wrote:That reminds me - is there any news of the UbiArt Framework engine coming out for the public yet? Have they decided against this decision, or are they still waiting it out?
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sergiomonty

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Re: Rayman Legends
They said they improved the ubiart engine to render 3d models. So yeah, it's still ubiart framework.
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stan423321

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Re: Rayman Legends
More specifically: they still call it UbiArt framework. They could call it UbiArt 2 or something if they wanted to.
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sergiomonty

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Re: Rayman Legends
Ubiart Framework CS2. Nuff said.
Re: Rayman Legends
GNH finally you said something actually worthwile/entertaining/SOMETHING.sergiomonty wrote:Ubiart Framework CS2. Nuff said.
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stan423321

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Re: Rayman Legends
Even if I was in charge of UbiSoft and programmers made a workable editor, I would release it as a separate title. Rayman Legends Designer or something.sergiomonty wrote:That would be amazing, and increase the replay of the online experience (build levels and share them with everyone). I can see a lot of remakes of Pink Plant Woods happening.Shrooblord wrote:What if one of Legends' new features is an in-built level editor.
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sergiomonty

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Re: Rayman Legends
Rayman Designer 2!! c:
You could use the gamepad to draw and design characters and platforms... take note of that, Michel!
You could use the gamepad to draw and design characters and platforms... take note of that, Michel!
Re: Rayman Legends
Unfortunately, I have never gotten around to trying the original Rayman Designer, is there anywhere I can download it? I've had no luck finding a site. Anyhow, as cool as it would be to see another level-editor in 'Legends, I'd be just as happy, if not happier, with a release of the actual UbiArt Engine to the public. Schools and Institutes could get the engine free of charge, but the general public would pay a fee (it's professional development tools we're talking about here). This amazing artistic tool should be available to everyone. Besides, I imagine everyone on the RPC would want it and several others interested in programming and the arts, other uses could be found for the engine, plus Ubisoft could be rolling in the extra cha-ching! 
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Rayfist

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Re: Rayman Legends
You can purchase the whole Rayman Forever pack (Contains Rayman 1, Designer and Gold) in downloadable format on www.Goodoldgames.com for a fairly cheap price.Rayfanboy wrote:Unfortunately, I have never gotten around to trying the original Rayman Designer, is there anywhere I can download it?
http://www.gog.com/gamecard/rayman_forever
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sergiomonty

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Re: Rayman Legends
Not you too, Sergio?
At the moment that enough signatures are collected, its already day 28th February, 1st March, whatever and the petition will be useless. People must also think that its in 2 weeks that production of retail copies are manufactured in mass and distributed to all the shops of the world. 


