yeah i would be almost in a deadly mind state again thats why i,m going to make my game studio death by lettuce 'cuze i,ll never make those mistakes i know what gamers want and i,ll bring it to the table in like 10 to 14 years look for my gamesRayfist wrote:Oh god no, this would certainly be something to fear, but I have high hopes it'll never happen.Haruka wrote:You're right, but as long Ubisoft wouldn't make Rayman to go to the same path as Crash Bandicoot and Spyro...
Edit: Origins certainly was a superb game, however as Haruka said after 2-3 100% playthroughs, the game gets tiring, it's a fun game, I can still play it, but I don't think it matches up towards the original trilogy.
Rayman Legends
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darkkitty

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Re: Rayman Legends
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Genetic Destiny

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Re: Rayman Legends
I was in love with that game, bought it in its 1st month, and I still played it up until a few weeks back.Minor-T5 wrote:You two aren't alone.Rulez wrote:I think that too.sergiomonty wrote:I must be the only one around here that thinks that Origins was still a superb game...and no one is denying that.
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TeensieKing

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Re: Rayman Legends
I got bored of Rayman Origins when I passed it 100%.
Re: Rayman Legends
R2 had a style that could never be recreated because of the ever changing gaming market. I'm not saying R2 wasn't the better game of the two, but R3 was developed excellently when you consider the market it was entering. It may not have had the same atmospheric conditions as the previous game but it held on to the magic and took it to a new and exciting level in my opinion, and I'm sure a lot of people in this forum would agree with me.TeensieKing wrote:No. Rayman 2 feels MUCH more magical, and is far better than Rayman 3. R3 is good, but R2 is simply uber.
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darkkitty

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Re: Rayman Legends
Xenon wrote:R2 had a style that could never be recreated because of the ever changing gaming market. I'm not saying R2 wasn't the better game of the two, but R3 was developed excellently when you consider the market it was entering. It may not have had the same atmospheric conditions as the previous game but it held on to the magic and took it to a new and exciting level in my opinion, and I'm sure a lot of people in this forum would agree with me.TeensieKing wrote:No. Rayman 2 feels MUCH more magical, and is far better than Rayman 3. R3 is good, but R2 is simply uber.
yeah i do agree but i like r2 better
Re: Rayman Legends
"MAGICAL MAGICAL MAGICAL NEEDS MORE MAGICAL NOT ENOUGH MAGIC NEEDS TO BE 105 % AS MAGICAL AS R2!!!111"
- Rayman fans.
All the games have magical things enough to fulfill my tastes.
- Rayman fans.
All the games have magical things enough to fulfill my tastes.
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darkkitty

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Re: Rayman Legends
GNineify wrote:"MAGICAL MAGICAL MAGICAL NEEDS MORE MAGICAL NOT ENOUGH MAGIC NEEDS TO BE 105 % AS MAGICAL AS R2!!!111"
- Rayman fans.
All the games have magical things enough to fulfill my tastes.
i can agree all but the stupid dumb dumb rabbids
Re: Rayman Legends
You have my vote, Xenon.Xenon wrote:R2 had a style that could never be recreated because of the ever changing gaming market. I'm not saying R2 wasn't the better game of the two, but R3 was developed excellently when you consider the market it was entering. It may not have had the same atmospheric conditions as the previous game but it held on to the magic and took it to a new and exciting level in my opinion, and I'm sure a lot of people in this forum would agree with me.TeensieKing wrote:No. Rayman 2 feels MUCH more magical, and is far better than Rayman 3. R3 is good, but R2 is simply uber.
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Genetic Destiny

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Re: Rayman Legends
I don't dislike any of the main games.
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Master

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Re: Rayman Legends
Xenon put it best.
Re: Rayman Legends
Haruka wrote:For you having an idea, I beated RO at 100% three times and I don't feel interested for now to start it again. I also got tired of the co-op.
Rayfist wrote:Origins certainly was a superb game, however as Haruka said after 2-3 100% playthroughs, the game gets tiring, it's a fun game, I can still play it, but I don't think it matches up towards the original trilogy.
Of course you're going to get bored/tired of a game after beating it 100%. You've done all there is to do and seen all there is to see in the game. If you really found the game enjoyable, some time from now you'll probably get an itch to play it and re-experience everything all over again. Unless you're a complete die-hard nut for a game you'll probably only 100% it maybe a few times total before getting burnt out and looking for something else.TeensieKing wrote:I got bored of Rayman Origins when I passed it 100%.
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Shrooblord

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Re: Rayman Legends
I find the replay value of Rayman 2 amazing - and that's weird, considering it's actually more close to null, once you've completed it in its entirety. Yet I've played through it from start to finish for at least 8 times now, and I still love it to bits.
Rayman 3 is the same - I haven't played it as often, but I've enjoyed every playthrough I've had of it just as much as - if not more than - the last one.
Rayman Origins, however, I cannot see myself trying to complete even twice. It's strange; I loved the game, really did, and I'm quite fond of the fun we have when I bring it over to a friend's house to play four-player hectic and slaptastic co-op, but the replayability, for me, is, 'eh'. I like redoing the Land of the Livid Dead with my best friend ocassionally to see if we can have a playthrough without too many fuck-ups (requires a lot of coordination, and that's the fun of it all). Other than that, I only like replaying a Tricky Treasure level, or, like I said, doing a few levels of co-op.
Rayman 3 is the same - I haven't played it as often, but I've enjoyed every playthrough I've had of it just as much as - if not more than - the last one.
Rayman Origins, however, I cannot see myself trying to complete even twice. It's strange; I loved the game, really did, and I'm quite fond of the fun we have when I bring it over to a friend's house to play four-player hectic and slaptastic co-op, but the replayability, for me, is, 'eh'. I like redoing the Land of the Livid Dead with my best friend ocassionally to see if we can have a playthrough without too many fuck-ups (requires a lot of coordination, and that's the fun of it all). Other than that, I only like replaying a Tricky Treasure level, or, like I said, doing a few levels of co-op.
Damn right! Magic is the key!GNineify wrote:"MAGICAL MAGICAL MAGICAL NEEDS MORE MAGICAL NOT ENOUGH MAGIC NEEDS TO BE 105 % AS MAGICAL AS R2!!!111"
- Rayman fans.
Re: Rayman Legends
I haven't tried Rayman Origins Co-op...
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Rayfist

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Re: Rayman Legends
Oh I will re-experience it, I'm still trying to get my hands on the vita version (if only psvita memory cards were not so god damn pricey), the thing is, Rayman Origins gets boring after 100%, as I said before... my point is, yes, with all the multiple and different versions of Rayman 1, getting 100% on it seems endless to me, I can play it for hours, and pretty much never get bored of its incredible atmosphere, I can say the same for 2 and 3.Slogbait wrote:Haruka wrote:For you having an idea, I beated RO at 100% three times and I don't feel interested for now to start it again. I also got tired of the co-op.Rayfist wrote:Origins certainly was a superb game, however as Haruka said after 2-3 100% playthroughs, the game gets tiring, it's a fun game, I can still play it, but I don't think it matches up towards the original trilogy.Of course you're going to get bored/tired of a game after beating it 100%. You've done all there is to do and seen all there is to see in the game. If you really found the game enjoyable, some time from now you'll probably get an itch to play it and re-experience everything all over again. Unless you're a complete die-hard nut for a game you'll probably only 100% it maybe a few times total before getting burnt out and looking for something else.TeensieKing wrote:I got bored of Rayman Origins when I passed it 100%.
Re: Rayman Legends
Slogbait wrote: Of course you're going to get bored/tired of a game after beating it 100%. You've done all there is to do and seen all there is to see in the game. If you really found the game enjoyable, some time from now you'll probably get an itch to play it and re-experience everything all over again. Unless you're a complete die-hard nut for a game you'll probably only 100% it maybe a few times total before getting burnt out and looking for something else.
@Slogbait As you could see, Rayman 2 has got a much bigger replay value when compared to Origins. Since I got the game in 2001, I already lost the count with the number of times I reached it 100% (especially when joining all the versions I've played), and incredibly enough I don't feel tired of it.Shrooblord wrote:I find the replay value of Rayman 2 amazing - and that's weird, considering it's actually more close to null, once you've completed it in its entirety. Yet I've played through it from start to finish for at least 8 times now, and I still love it to bits.
Rayman 3 is the same - I haven't played it as often, but I've enjoyed every playthrough I've had of it just as much as - if not more than - the last one.
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sergiomonty

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Re: Rayman Legends
RPC in a nutshellGNineify wrote:"MAGICAL MAGICAL MAGICAL NEEDS MORE MAGICAL NOT ENOUGH MAGIC NEEDS TO BE 105 % AS MAGICAL AS R2!!!111"
- Rayman fans.
I think the problem with Origins is that, once you know where every single secret is, there's nothing left to do. There are no puzzles or unique stuff happening (just the minigame with Rayman bowing with the Red Wizards, which was kinda cool), and there's no actual motivation to catch the electoons again. You have an entire moveset, even a charging fist, but you never use them for anything.
Another thing that destroys the playability of Origins is the difficulty. With only one hit point, every single enemy is weak, clumsy and almost asking to be killed. As Shrooblord says, the replayability lies in levels like the Tricky Treasure Chases or the Land of the Livid Dead. Such levels actually tests our skills, and beating them feels satisfying, unlike the rest of the levels where we just run, run, run, kick then run again and beat the level.
The atmosphere is there. The artstyle is beautiful and the music is wacky and adorable, and that's what turns Rayman into a charming game. Maybe it is the type of games where art is the main thing and the challenge is not important, like the case of Journey and Kirby's Epic Yarn.
Said that, I'm sure that the Challenge mode will be at least 3 times more entertaining and replayable than Rayman Legends itself.
Last edited by sergiomonty on Mon Feb 25, 2013 11:54 pm, edited 2 times in total.
Re: Rayman Legends
The replayability of a game is entirely based on the players opinion. I find RO to be just as replayable as R1 and R3HH even after beating it 100% a couple of times, but I also don't find R2 to be a very replayable game which from what I've seen here most people would disagree with. I'll be replaying R2 somewhere down the line but for some reason, despite how fantastic the game is, it doesn't really pull me in the same way it did the first couple of times I played it. But, who knows? Maybe I just need to play a different version of R2 to get sucked back into it.
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sergiomonty

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Re: Rayman Legends
It's official, guys. The rumour was fake.Ubisoft denies rumors of Ancel leaving
"Unfounded rumours! Michel is currently working on Rayman Legends, a unique game that will be released on Wii U, Xbox 360 and PS3. Michel Ancel and Ubisoft therefore categorically deny these rumours." - Ubisoft France spokesperson Pascal Lecointe
GoNintendo.com
ALSO, CHECK THIS OUT:
W-what the fuck just happened? there's something fishy going on here.Ubisoft was working on Beyond Good and Evil 2 for Wii U at one time
Coming from the LinkedIn profile of Ubisoft's Mathieu Audrain...
Oh man...what happened in 2011?! Did the project continue on, but Audrain was moved to Zombi U?!
GoNintendo.com
Re: Rayman Legends
I agree with Haruka, Rayman 2 has the most replay value of the series for me, I've played through almost every version of the game, I just need to complete the PC and iOS ports. The adventure never loses its sense of magic for me, it is just as heartwarming as it was when I first picked it up 3 years ago. R3 on the other hand has hardly any magic at all, and that of magic moments that do exist are covered up with cheap jokes and bad voice-overs. The original Rayman, though falls short of R2's glory, still has many magical moments to be had. The replay value of 'Origins is moderate with the only levels I still play being the Tricky Treasures and The Land Of The Livid Dead. in reply to Segiomonty's post, I would be devastated if BG&E 2 was cancelled, that is pretty darn fishy.Haruka wrote: @Slogbait As you could see, Rayman 2 has got a much bigger replay value when compared to Origins. Since I got the game in 2001, I already lost the count with the number of times I reached it 100% (especially when joining all the versions I've played), and incredibly enough I don't feel tired of it.
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Shrooblord

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Re: Rayman Legends
If I can just re-express my by now far too overstated opinion about R2, I think it's that because in each and every level, the designers put something new to give the game a twist, it has such a great replayability. There's a level where you explore the basics, free your friends, waterski in the swamps, run from your enemies, face your enemies, ride a chair, help a friend bust out, swim underwater, ride a Shell, explore arcane temples and defeat mighty magical giants, fly over the lava and under the Nettles, explore the depths of tombs and fly a Warship (something I always would have loved doing up to the point where it actually happened) and invade the evil forces' stronghold in a crazy, sliding, flying, fighting test of skill - and of course, the final battle. Every level is focussed on something new or different, or is an adaptation or evolution of some element used before. It keeps the game interesting, and yet, these seemingly random and unrelated events all tie in neatly to each other.
This is one of the great key aspects a game should have: variation that's not just distraction and the masking of something else that was poorly executed (such as a storyline) - variation that supports the game and its other fundamental building blocks.
However varied Origins was, variation is, in the end, not something it had a lot of - and maybe that's the limitation of the 2D plane, but I think not. There were no swinging-Plum puzzles, flood escapades, tricky flying mazes of doom or places where you absolutely required lightning reflexes to be able to get through, like Rayman 1 had. 2D is not the limiting factor.
Don't get me wrong here - Origins is a great game - but - ah, nevermind, I've said it all already.
This is one of the great key aspects a game should have: variation that's not just distraction and the masking of something else that was poorly executed (such as a storyline) - variation that supports the game and its other fundamental building blocks.
However varied Origins was, variation is, in the end, not something it had a lot of - and maybe that's the limitation of the 2D plane, but I think not. There were no swinging-Plum puzzles, flood escapades, tricky flying mazes of doom or places where you absolutely required lightning reflexes to be able to get through, like Rayman 1 had. 2D is not the limiting factor.
Don't get me wrong here - Origins is a great game - but - ah, nevermind, I've said it all already.






