Robotic Teensie wrote:Wouldn't UbiSoft be pissed if one made money off their IP without their approval?
What does making money off this game have to do with someone giving me money?
Also, I'll quote this from the previous page:
Adsolution wrote:I edited my post before you replied:
Adsolution wrote:I suppose you technically can 'donate' if you really, really want to; what did you have in mind out of curiosity?
emshomar wrote:OK?.. Are you trying to tell me in an indirect way, that you don't need my money because this wouldn't help your project at all?
Well, unless it's quite a generous donation, then it probably wouldn't. The only things that money would benefit are simply better equipment, hardware or software for myself, that would of course in one way or another tie into the development the game.
For example, I've been looking into buying a harp, but those things cost thousands of moolah.
Robotic Teensie wrote:Wouldn't UbiSoft be pissed if one made money off their IP without their approval?
What does making money off this game have to do with someone giving me money?
Well, nothing. But this wasn't someone just giving you money - it was donating for this specific project. In other words, because of Rayman you would have earned money. Would UbiSoft mind that? I don't know.
That can be written off as anything. It could be as simple as a friend giving me money to buy something. Then again, it's Ubisoft, they could probably successfully charge me for murder without having ever committed the act.
This is in no way legal advice, but I believe it would be easier to justify friend buying you a... harp/anything and giving it to you than friend giving you money to buy a harp.
Jesus Christ, I couldn't stop saying "WOW!" while watching that video. I absolutely love the animations of the Zombie Chickens when they emerge from the soil, especially when it is doing an articulation crack with with left arm, this is brilliant! Brutal, really!
The animations are great, I feel like a bit of a prick though, I wanted to comment more on this last night but couldn't- god damn timezones.
Either way animation is great! And the dark atmosphere will CERTAINLY fit incredibly for our little Zombie Chicken, so keep it up my Canadian friend.
At first I thought it was pretty nifty.
Then, at the end...
Hm, nice spin on the Zombie Chickens, they still retain the slight goofiness, but with a lot more Nightmare Fuel.
That looks amazing! But I think the music was too peaceful... when you're running for your life the music should reflect that. The music should be peaceful until the Zombie Chicken appears, then it should change into something menacing.
When you're already in a scary area and the music is already menacing (e.g. the Tomb of the Ancients), it doesn't need to change when a Zombie Chicken reveals itself; however, in a calm and quiet area such as in the video the music should change.
Robotic Teensie wrote:That looks amazing! But I think the music was too peaceful... when you're running for your life the music should reflect that. The music should be peaceful until the Zombie Chicken appears, then it should change into something menacing.
When you're already in a scary area and the music is already menacing (e.g. the Tomb of the Ancients), it doesn't need to change when a Zombie Chicken reveals itself; however, in a calm and quiet area such as in the video the music should change.
Even though the music that is playing in the video isn't the music that plays while the big zombie chicken chase is occurring, the music isn't exactly fully intense. In fact, there isn't even any percussion during the track, the music is just a bit more dramatic. That was the intent.
This Zombie Chicken is freakin' creepy. I liked the crack of his left arm and the way he took Rayman in the ground. It would be creepier if you could make him come from behind Rayman (out of screen).