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Rayfist
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Re: Off Topic

Post by Rayfist »

spiraldoor wrote:
Rayfist wrote:I think Naughty Dog was a great company with Crash and Jak & Daxter, but it just seems they're joining the generic crowd with Uncharted
Because anything that doesn't feature cutesy cartoon animals is "generic".
Point proven. I just think Uncharted seems generic for todays standards, then again, if I think about it back then with the cutesy animals thing you mentioned were generic as well- at least back then. But I guess what I'm mainly trying to say is I don't find myself enjoying Uncharted as much as I did with Crash and Jak & Daxter... not sure why.

Anyways I'm playing through Crash Bash right now... I honestly don't really like it so far. For a party game it seems kind of bland, and the only games I enjoyed we're the ones where you throw the crate and the tank levels. Only halfway through so I can't fully judge, but so far I honestly don't like it much.
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Re: Off Topic

Post by Adsolution »

Uncharted, generic? I've never played the game, but it looks good, but with video games, it's difficult to define 'generic.' As far as I know, Jak and Daxter could almost be considered as generic as Assassin's Creed. It's a popular and phenomenal series that got progressively worse as time went on.
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Re: Off Topic

Post by JamesDNaux »

Bzzit wrote:@James You should give the 3 Spyro games for ps1 a go if you haven't already,open levels and lots to collect.
I played all three, Year of the Dragon, and that Legend of Spyro reboot, which wasn't too bad... Motherfucking Skylanders.

Shooters are generic as fuck, people keep buying the sequels that are the exact same fucking thing as the last one, with "BETTOR GRAFFIX!1!"
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Re: Off Topic

Post by Haruka »

I also never played Uncharted but I must say that the video footage I've seen from the third game have got really great graphics and realistic animations.
Bzzit
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Re: Off Topic

Post by Bzzit »

Uncharted has the storytelling, amazing character personalities and overall atmosphere which is established by the soundtrack, dialogue etc which makes it stand out from alot of the other realistic games on the market in my opinion.
Rayfist
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Re: Off Topic

Post by Rayfist »

Well I'm certainly wrong in that case. Like I said it just seems generic which doesn't mean it is, I actually never played it, but I certainly should. Though I don't think it can match up with Crash Bandicoot and Jak & Daxter 1, however that is just me. Nonetheless, like I said I have not played Uncharted so I can't judge to be honest. I mean it looks like a great game, but I still have yet to play. But I'll probably like it more than Jak 2 and 3 which I didn't like very much. I heard Uncharted Golden Abyss for the vita though wasn't too special. I want to start with Uncharted 3, because it looks like the best of the trilogy.

Alright scratch the generic bullshit, I am completely wrong. Just looking at a walkthrough for UC3 right now and my god, the storytelling looks incredible and gameplay seems amazing, doesn't really top Jak 1 for me, but damn, I have yet to play this.

edit since nobody has posted:
Guess what guys? It's real! Coming to Vita!
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Re: Off Topic

Post by Keane »

Bzzit wrote:Uncharted has the storytelling, amazing character personalities and overall atmosphere which is established by the soundtrack, dialogue etc which makes it stand out from alot of the other realistic games on the market in my opinion.
I played the first game but never felt the need to play the others. Tis' just a good a game, but fails to show me how it is any way more then Tomb Raider with a guy. Gameplay wise it was either really good or just fell flat for me.
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Re: Off Topic

Post by spiraldoor »

JamesDNaux wrote:Shooters are generic as fuck
Ah yes, BioShock and Half-Life and GoldenEye and Deus Ex. So generic.
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Re: Off Topic

Post by Bzzit »

Keane wrote:
Bzzit wrote:Uncharted has the storytelling, amazing character personalities and overall atmosphere which is established by the soundtrack, dialogue etc which makes it stand out from alot of the other realistic games on the market in my opinion.
I played the first game but never felt the need to play the others. Tis' just a good a game, but fails to show me how it is any way more then Tomb Raider with a guy. Gameplay wise it was either really good or just fell flat for me.
Uncharted 2 and 3 are substantial improvements over their predecessors, the series peaked at Uncharted 2 and Uncharted 3 polished and perfected a few minor aspects but in my opinion they are both as good as each other. The first game was good but didn't have the set pieces or variety of locations but it was still great in its own right. I would check out the sequels if you can, ive known many who weren't to fond of the first game but loved 2 and 3.
spiraldoor wrote:
JamesDNaux wrote:Shooters are generic as fuck
Ah yes, BioShock and Half-Life and GoldenEye and Deus Ex. So generic.
Ive got to agree here, despite the military shooters dominating the market like Call of Duty and Battlefield, shooters when nurtured right can be among the most immersive games out there. Half Life 2 and Metroid: prime are great examples, yes a lot of the core game play focus upon shooting enemies, but that isn't necessarily a bad thing. When the game pits you into varied and unique environments, with imaginative and often terrifying enemies . In Half Life you're given the gravity gun which opens allot of unique and amazing ways to go about killing enemies or solving puzzles in the environment, again immersing you into the world with its attention to detail in both the game play mechanics and environment itself.The the locations, atmosphere and the first person perspective of Gordon Freeman, with all the dialogue directed at you, it really makes you care about the people you meet, the progression of the story and everything at stake. In Metroid Prime you feel isolated in this Alien world full of nothing but hostile creatures and eerie remains and traces of an evil race your hunting down, gathering Intel on them from scanning, immersing yourself into the story and environment, with an accompanying masterful soundtrack. Yes the shooting is there but its done oh so well with a variety of creatures to battle, each needing a new way to bring it down may that be hitting a weak spot using a combination of gadgets or strafing and dodging its attacks. Youve got this open world full of backtracking, puzzle solving, finding new gadgets which add even more depth and variety to the hooting as well as traversing the landscape, It never feels like a mere call of duty clone where you simply running through a linear path blindly shooting enemies,with a bland assortment of weapons with accompanying bland Michael Bay -esque action and characters and dialogue you don't give two shits about. Shooters can be awesome :)
Rayfist
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Re: Off Topic

Post by Rayfist »

Half-Life 2 is my favorite shooter of all time.
The only complaint I honestly had about it were the really stupid AI, other than that though great game, loved it. :D
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Re: Off Topic

Post by Adsolution »

Rayfist wrote:Half-Life 2 is my favorite shooter of all time.
The only complaint I honestly had about it were the really stupid AI, other than that though great game, loved it. :D
Aye, this is also my biggest complaint about the game. Sure, the game is hard, but that's only thanks to the fact that the combine seem to be able to headshot you with an SMG from a hundred metres away while you're running through cover and briefly, for a tenth of a second, pass in front of a crack in the wall. Yes.
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Re: Off Topic

Post by Keane »

I agree on a lot of things being posted here, but still, no matter how good the game is, I don't think I'm gonna try at this moment. I just don't feel like doing anymore shooting. Technology available and the complexity some games have are not used to their full potential. Sure, some FPS games have fantastic ideas for gameplay, but in the end it still revolves around shooting an enemy, and another one, and another one. The gameplay isn't bad but just a too common concept at this point. I love New Super Mario Bros. but releasing two of them within only a few months and having both of them be clones of each other really affected my experience with them. Too much of something good takes away the fun. I already know that E3 will as usual have an entire line-up of shooters, and I doubt any of them will excite me.
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Re: Off Topic

Post by Shrooblord »

Adsolution wrote:Aye, this is also my biggest complaint about the game. Sure, the game is hard, but that's only thanks to the fact that the combine seem to be able to headshot you with an SMG from a hundred metres away while you're running through cover and briefly, for a tenth of a second, pass in front of a crack in the wall. Yes.
These kind of moments always take me right out of the game; how can an enemy know I'm watching him through the scope of my sniper rifle if he's a two-hundred yards away with his back turned on me? How could they know that I'm about to appear on the other side of the cover I just hid behind?
I've seen AI improving a lot in games nowadays, but some things still leave some space for improvement.
Rayfist
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Re: Off Topic

Post by Rayfist »

Hot diggety damn! A Ratchet and Clank movie is in the works! This is looking great so far!
MLII
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Re: Off Topic

Post by MLII »

Wow I haven't been here in a while.

Hi guys. o3o
Master
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Re: Off Topic

Post by Master »

Hello, Mlii.
neo
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Re: Off Topic

Post by neo »

I just remembered how much fun League of Legends is but life is interfering with my chances to be able to play it well. (Meaning not have my comp shut off on me during runs)

Sigh.
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Re: Off Topic

Post by CanofNothing »

Really, I think FPSs are considered generic by the hardcore platformer scene because of... just how... different they are.
In FPSs, the environment and stuff are usually taken with direct inspiration from real life or science fiction. It's meant to be realistic (kind of), it looks realistic (kind of) it feels rea- er, not really, but still... As a result, no matter how many millions of new textures and models are made for a game, it's usually hard to escape from genericity in platformer-ers' eyes, due to their art style being the same... or rather similar. Hard to pull it off when your art style's meant to be realistic.
However, in platformers, the art style is given much more freedom, and unique-feeling locations are easier. (Example: Toytime Galaxy, Sweet Mountain Zone and Nutty Noon)
Even in similar settings, an unique art style can give the location it's own identity instead of being 'that generic grassy stage', due to the creative and artistic freedom they have compared to FPSs.
One FPS I feel that stands out is Team Fortress 2, which went for a completely different direction from most FPSs, and as a result stood out perfectly, for example.

...not that I play it.
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Re: Off Topic

Post by Snagglebee »

I might be stupid but just before the sun setted, I drove, with my bike, the hill up took myPhone out. And started to record how fast I could be:

El Dango
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Re: Off Topic

Post by El Dango »

There's no reason why FPS games can't be just as imaginative though. BioShock Infinite is a great example of this. It takes place in the sky, and it allows you to ride rails and use special powers for tactical purposes, as well as opening holes in reality to give you health, ammo, turrets and more. It really shows how much that can be done with the genre.

Hopefully more developers are going to learn from it, and mix things up a bit. There's so much you can do, with different locations, weapon types, enemy types, gadgets and play styles. You can make a Doom-esque circle-strafer, a more tactical shooter that encourages using different weapons at different times, even a shooter where you spend most of the time exploring a large environment, broken up by a few gun battles. Pretty much anything that involves a first person perspective and something that fires projectiles (doesn't even have to be a gun). You can have different and interesting art styles as well, the whole "realism" thing is just a fad.
Last edited by El Dango on Mon Aug 05, 2013 11:36 pm, edited 1 time in total.
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