Rayman Legends

For discussions about the Rayman series.
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Which version is your favourite?

Wii U
64
24%
PlayStation 3
19
7%
Xbox 360
14
5%
PlayStation Vita
5
2%
PC
74
28%
PlayStation 4
33
13%
Xbox One
12
5%
Switch
42
16%
 
Total votes: 263

Adsolution
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Re: Rayman Legends

Post by Adsolution »

TeensieKing wrote:Rayman 1 had a unique story where there were electoons and a Great Protoon that helps stabilise the harmony of the world, with fairies that gave you new powers. That's pretty cool if you ask me. Then in my opinion Origins was FAR from the originality and magical feel of Rayman 1.
Out of all the arguments defending Rayman 1, this is probably the worst I've ever seen. Rayman 1's story was straightforward and generic, but fairly standard for games of that era. Rayman Origins' story is quite unique, but executed like complete nonsensical shit.
Last edited by Adsolution on Sun Apr 21, 2013 7:54 pm, edited 1 time in total.
Haruka
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Re: Rayman Legends

Post by Haruka »

Adsolution is right. But there it goes, RO's story is original but at the same time badly executed.
Rayfist
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Re: Rayman Legends

Post by Rayfist »

TeensieKing wrote:
stan423321 wrote:Well, I disagree. Not enough said?

To elaborate: while R1 had little to no awesome events in the story, it managed to present a fantastic world. I would actually say that RO manages to copy this aspect of R1, whether this was intended or not.
Rayman 1 had a unique story where there were electoons and a Great Protoon that helps stabilise the harmony of the world, with fairies that gave you new powers. That's pretty cool if you ask me. Then in my opinion Origins was FAR from the originality and magical feel of Rayman 1.
Agreed 100% with Teensieking, took the words right out of my mouth
Master
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Re: Rayman Legends

Post by Master »

I'm compelled to agree with Ad, Sergio is right in saying that there are events happening in the game, the problem is that it isn't presented as clearly and is overshadowed by the sheer insanity of the game.
The BETA script showed ideas that I think should have been included, the Ales Mansay backstory for one is something that I really wish was in the final product.
MyBodyIsReady
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Re: Rayman Legends

Post by MyBodyIsReady »

To end this R1 vs RO debate here are some new screenshots showing a new boss (probably): http://nintendoeverything.com/119443/ra ... enshots-2/
Adsolution
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Re: Rayman Legends

Post by Adsolution »

Aren't those pictures pretty old?
Master
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Re: Rayman Legends

Post by Master »

I haven't seen any of these so far, it seems the boxing gloves and red missiles from RO are returning.
sergiomonty
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Re: Rayman Legends

Post by sergiomonty »

Adsolution wrote:Aren't those pictures pretty old?
Some are old, but THIS:

Image

Well, bullets and blue punches are back! And also we got a Toad boss.

...AND RED TOADS WITH SCOPES AND JETPACKS?!

Now... BACK TO THE PRETTY LANDSCAPES

Image
Robotic Teensie
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Re: Rayman Legends

Post by Robotic Teensie »

I haven't seen any of those screenshots before. It looks like the jetpack toads fired the red missiles. Rayman really spammed the fire button, lol.
Disionity
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Re: Rayman Legends

Post by Disionity »

As with the majority of users on this forum, I concur that Rayman 1 is a far better game than Rayman Origins. In terms of art style Rayman 1 uses a more traditional style, while providing surrealistic landscapes, that when intertwined with the amazing soundtrack, creates something truly magical. While Rayman Origins still had gorgeous environments, for the most part they lacked magic in their atmosphere. In terms of story, yes, Rayman 1's plot is quite basic and standard for all platformers at the time, if you didn't have to save the world from invaders, you had to rescue a throw-away damsel in distress. Rayman Origins on the other hand, had a far more original and unique plot than R1, but the problem at fault as Adsolution said is true, it was executed very poorly. In level design, Rayman 1 is the winner, primarily because there were multiple paths to take than just going forward to the right like in RO, and you had to backtrack to previously visited stages to uncover new secrets. In RO everything is straightforward and there's no need to revisit previous stages and explore, you just run forward from one end to the other onto the next level. I haven't seen those two screenshots before either, the Toad "boss" looks interesting, and the environment of the other shot is quite nice as well.
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Re: Rayman Legends

Post by sergiomonty »

Hm... isn't it weird? the Blue Punch things are still hand drawn...
I must confess I'm not a big fan of the Blue Punch things... they turn a strong character into something unneccesarily stronger. They're helpful just to destroy robots, but that's it... even underwater they are a pain in the ass.
Haruka
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Re: Rayman Legends

Post by Haruka »

In my honesty, it is the very first time I see both pictures. I don't think they are available in the most popular websites.
Squiz
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Re: Rayman Legends

Post by Squiz »

These are new screenshots, look at the date of the gallery.
Disionity
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Re: Rayman Legends

Post by Disionity »

What do all of you think this giant Toad "boss" is supposed to be, it it some sort of Toad/robot hybrid or, in my personal opinion, a Toad clad in knight's armor? It looks like we have a basic idea of the strategy to defeating the boss as well, it looks like he has some sort of glowing core in the center of his chest that the heroes have to hit.
Shrooblord
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Re: Rayman Legends

Post by Shrooblord »

Holy bloody hell - you should definitely, most urgently become a character designer. The level of detail, especially for just a quick sketch, is amazing, even though you didn't fiddle about creating tiny, unnoticable 'fractal details' because that's how 'detailing' works. You did it just right. I love it. It's got a kind of Disneyesque feel to it and yet, it completely fits your own style.
sergiomonty
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Re: Rayman Legends

Post by sergiomonty »

Retire some parts of the dramatic sidestory and you'll have one hell of a badass villain. Great job!



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GNineify
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Re: Rayman Legends

Post by GNineify »

Shrooblord wrote:
Holy bloody hell - you should definitely, most urgently become a character designer. The level of detail, especially for just a quick sketch, is amazing, even though you didn't fiddle about creating tiny, unnoticable 'fractal details' because that's how 'detailing' works. You did it just right. I love it. It's got a kind of Disneyesque feel to it and yet, it completely fits your own style.
Yep, the most annoying thing about some character designers is how they completely mess their characters with all kinds of ridiculously tiny details to make them look "cool". I'm definitely seeking to make good designs that have the exact right amount of detail. Thank you so much, kind person!
sergiomonty wrote:Retire some parts of the dramatic sidestory and you'll have one hell of a badass villain. Great job!
Aye sir and thanks a lot!
sergiomonty
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Re: Rayman Legends

Post by sergiomonty »

GNineify wrote: Yep, the most annoying thing about some character designers is how they completely mess their characters with all kinds of ridiculously tiny details to make them look "cool". I'm definitely seeking to make good designs that have the exact right amount of detail. Thank you so much, kind person!
sergiomonty wrote:Retire some parts of the dramatic sidestory and you'll have one hell of a badass villain. Great job!
Aye sir and thanks a lot!
That's the exact same way how I think!

... Who am I kidding, I already became a fan of you artstyle :(
Haruka
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Re: Rayman Legends

Post by Haruka »

Damn Sergio. It was necessary to absent for 2 hours for this news to pop up. :P

Anyway, it is indeed confirmed to be this day 25th April:

http://www.nintendolife.com/news/2013/0 ... 013_europe

It is about time! :mryellow: I shall record footage this weekend.

I'll take the chance and try out the 3DS demo of PKMN Mystery Dungeon too.
Squiz
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Re: Rayman Legends

Post by Squiz »

Yeah, I can not wait to be Thursday!
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