Yeah, and I like pervy humour, but it's just not right for Rayman.Haruka wrote:It was pervy for the teenagers and more grown up audience, since kids wouldn't capture the second conotation of the quotes.
Rayman Legends
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TeensieKing

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Re: Rayman Legends
Re: Rayman Legends
True, but I believe it was also a marketing strategy. You know, "if you buy R3 you look cooler because the characters talk in a badass way".
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Shrooblord

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Re: Rayman Legends
They should have had epic Hoodoo battles. Ninety of the suckers should keep y' busy some time.Rayfanboy wrote:Almost everything in the game was lacking true substance in some way or another
Re: Rayman Legends
...Rayman 3 is my favorite Rayman game. *Hides in corner*
Re: Rayman Legends
I'm sick of this fucking shit. MLII is also guilty of this.Minor-T5 wrote: *Hides in corner*
Re: Rayman Legends
Guilty of this? What's this?Rulez wrote:MLII is also guilty of this.
Re: Rayman Legends
Being fucking annoying and corny.
Re: Rayman Legends
All I said is *Hides in corner*, geez man.
Last edited by Minor-T5 on Tue May 07, 2013 8:24 pm, edited 1 time in total.
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Master

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Re: Rayman Legends
Definitely, though its really annoying when you run into the shielded Hoodoo chain in TotL, especially since you take damage if you do so much as run into the shields.Shrooblord wrote:They should have had epic Hoodoo battles. Ninety of the suckers should keep y' busy some time.Rayfanboy wrote:Almost everything in the game was lacking true substance in some way or another
Personally, I think Rayman 3 could have surpassed Rayman 2, I prefer the aesthetic, and I prefer the locales present in Rayman 3 compared to 2.
It may seem more linear, yes, but the gameplay does retain most, if not all the core elements from previous titles, Rayman's entire moveset is there, you still have cages, some nifty platforming in some areas, and the combat is certainly superior to that in 2, frankly, I think Rayman 3 should've struck up more balance between the platforming and combat, and reduce the excessive humour.
To me, Rayman 3 certainly has its moments where it can invoke an atmosphere, such as the beginning of the Summit Beyond the Clouds, or the Land of the Livid Dead, and while its soundtrack may not be as consistently good as 2's, it still has some tracks which are amongst the best of the franchise, and these tracks work well in the situation they're applied to, of course, 3 also did have some...not-so-good tracks (Muddibog), but again, when it's done right, it's done right.
I don't know why, but I've always been curious to see a Rayman game that follows the Metroidvania formula, I think it could work decently.
Re: Rayman Legends
Woud you use that in a regular fucking conversation yeah neither would I wait actually on second thought you probably would but look at who you are.
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Shrooblord

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Re: Rayman Legends
True, but Rayman 2 feels more original all the way through. Not one level is alike another and almost all new areas have new puzzles and platforming techniques in them: swimming, flying, riding a chair, riding a horse-like UP WALLS, piloting, simply platforming, platforming while fighting...Master4lyf1 wrote:Personally, I think Rayman 3 could have surpassed Rayman 2, I prefer the aesthetic, and I prefer the locales present in Rayman 3 compared to 2.
It may seem more linear, yes, but the gameplay does retain most, if not all the core elements from previous titles, Rayman's entire moveset is there, you still have cages, some nifty platforming in some areas, and the combat is certainly superior to that in 2.
If Rayman 3 had had more of such moments - I admit, it was inventive at times, but not very much so at others - then it'd have been amazing. For me, now, it's simply 'good'.
Yes! The atmosphere in Rayman 3 is excellent, almost all the way through, I think. Now I won't discuss the soundtrack, as I obviously completely adore Chevalier's work in every single note he wrote (I really do), but I will also agree with you that R3 had a good soundtrack. Funnily enough, from all of the amazing songs in there, from the beautiful atmospheric Fairy Council levels to the great-sounding Hoodlum Headquarters beatline, the Hoodoo theme is the one that stood out to me most. Does that surprise you? Maybe it does. It's just been my favourite since the moment I heard it. I've even made a song to go to its tune, haha!Master4lyf1 wrote:To me, Rayman 3 certainly has its moments where it can invoke an atmosphere, such as the beginning of the Summit Beyond the Clouds, or the Land of the Livid Dead, and while its soundtrack may not be as consistently good as 2's, it still has some tracks which are amongst the best of the franchise, and these tracks work well in the situation they're applied to.
That I'd like to see. What exactly did you have in mind? Randomisation, like in Roguelike-likes?Master4lyf1 wrote:I don't know why, but I've always been curious to see a Rayman game that follows the Metroidvania formula, I think it could work decently.
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Master

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Re: Rayman Legends
Indeed, each level of Rayman 2 seemed to have a defining aspect which made the level unique and stand out from the others, whether it be the chair-ride in the Top of the World, to the water-skiing in the Marshes of Awakening, to the exhilarating Pirate chase in the Precipice. In Rayman 3, the focus is definitely more on the action, which is ok, the combat is certainly a step up and has more depth than Rayman 2, and it does have some nifty platforming, but the way in which they chose to present the action and the platforming can be a bit of a turn-off, I'll admit, I rarely replay the Longest Shortcut, it may have some of the best platforming in the franchise, but having nothing but platforming take up an entire world without much else to do does bore me a little.Shrooblord wrote:True, but Rayman 2 feels more original all the way through. Not one level is alike another and almost all new areas have new puzzles and platforming techniques in them: swimming, flying, riding a chair, riding a horse-like UP WALLS, piloting, simply platforming, platforming while fighting...
If Rayman 3 had had more of such moments - I admit, it was inventive at times, but not very much so at others - then it'd have been amazing. For me, now, it's simply 'good'.
Rayman 3 again does have some cool gimmicks, of course, the most prominent being the snowboarding level in the Summit, but the gimmicks tend to be a one off and rarely leave a lasting effect.
The Hoodoo theme is probably one of my favourites from the R3 soundtrack, my favourite overall is the Summit Beyond the Clouds theme, only because I like the serene, wintery feel it gives, but the funkiness and quirkiness of the hoodoo theme fits and sounds well for what it represents, and is a good listen.Shrooblord wrote:Yes! The atmosphere in Rayman 3 is excellent, almost all the way through, I think. Now I won't discuss the soundtrack, as I obviously completely adore Chevalier's work in every single note he wrote (I really do), but I will also agree with you that R3 had a good soundtrack. Funnily enough, from all of the amazing songs in there, from the beautiful atmospheric Fairy Council levels to the great-sounding Hoodlum Headquarters beatline, the Hoodoo theme is the one that stood out to me most. Does that surprise you? Maybe it does. It's just been my favourite since the moment I heard it. I've even made a song to go to its tune, haha!
I've been getting into the Metroid franchise as of late, and I've noticed that Rayman does have some Metroid-like qualities, particularly the first game, they both have rather mazelike "levels," and they often require backtracking when an ability has been later received to retrieve an item (E-Tank to Cage). Both often have some gimmicks in some worlds which make them more memorable, and they utilise both the soundtrack and ambience to give an atmosphere that really affects the player.Shrooblord wrote:That I'd like to see. What exactly did you have in mind? Randomisation, like in Roguelike-likes?Master4lyf1 wrote:I don't know why, but I've always been curious to see a Rayman game that follows the Metroidvania formula, I think it could work decently.
Also, the Prime series' combat reminds me of the combat in Rayman 3, it uses lock-on, and you're able to strafe around a given target whilst being able to shoot the bugger down.
The one obvious trait that the Metroid series has is the open world design as opposed levelled design, but I think it might just work giving Rayman an open world to explore in.
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Earth Gwee

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Re: Rayman Legends
It might be the child in me, but I actually very much enjoyed what Rayman 3 had to offer. Yes, I do wish it had a little more too it, perhaps a more open world to explore, but I had a great time playing it nonetheless. It had me laughing all the way through and the art style certainly drew me in, as well as the gameplay. And the characters were a lot of fun to watch. However, I will agree that it is a bit too concrete compared to the other games, so I understand why Michel Ancel didn't want to be involved in it. Makes me wonder what it could've been like had he decided to stay...
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TeensieKing

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Re: Rayman Legends
Look what I got before in the new weekly challenge guys:

Diamond cup! I hope I don't get beaten out of the top 10!
Diamond cup! I hope I don't get beaten out of the top 10!
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Shrooblord

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Re: Rayman Legends
Was it him, who decided to leave, or was he kicked out? I'm not sure I ever heard the story concerning this matter.Earth Gwee wrote:Makes me wonder what it could've been like had he decided to stay...
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Master

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Re: Rayman Legends
Rayman 3 was handled by Ubisoft Paris, wasn't it? And it released in the same year as Beyond Good and Evil, perhaps Michel merely wanted to spend time off the franchise and work on something new (BG&E) with Montpellier, though he did have an advisory role in Rayman 3, I think.
Re: Rayman Legends
Jesus christ, how did you do to have 24 seconds?TeensieKing wrote:Diamond cup! I hope I don't get beaten out of the top 10!
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Earth Gwee

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Re: Rayman Legends
I remember reading somewhere on the wiki that he thought it was too concrete for his taste and decided to leave the project. But that makes better sense.Master4lyf1 wrote:Rayman 3 was handled by Ubisoft Paris, wasn't it? And it released in the same year as Beyond Good and Evil, perhaps Michel merely wanted to spend time off the franchise and work on something new (BG&E) with Montpellier, though he did have an advisory role in Rayman 3, I think.
Re: Rayman Legends
I'm relatively sure that Ubisoft Montpellier developed Rayman 3, not Paris. It wouldn't be the only case where Montpellier had multiple games in production simultaneously, examples are, how The Adventures Of Tintin: The Game was being produced and released around the same time as Rayman Origins and Zombi U was being produced simultaneously with Rayman Legends. The Montpellier Team consists of over 200 people now and around 80 or so back in 2003 from what I've heard, and only around 30 of those people worked on Beyond Good & Evil according to Ancel himself.
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Master

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Re: Rayman Legends
Hm, I'm going to have to look that one up, I was convinced that it was Paris or another studio but Montpellier that was responsible for Rayman 3.

