Rayman 3

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Adsolution
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Re: Rayman 3

Post by Adsolution »

My and Spanex's goal was to make it as creepy as possible, so if the end result isn't someone having to change their pants, then we've failed. :bad:

They were actually inspired by the design of the beta Origins chickens. Here's ROTD's:

Image

And here's the beta Origins':

Image
sergiomonty
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Re: Rayman 3

Post by sergiomonty »

The most creepy appearance, inspired by the most goofy appearance, oh the irony! :P
Adsolution
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Re: Rayman 3

Post by Adsolution »

There's a reason why clowns in movies are always portrayed scarily, and that's exactly why.
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Re: Rayman 3

Post by Rulez »

With clowns, it's moreso taking something that we perceive positively, so a silly, goofy idea, and making it completely different than what it should be.
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Re: Rayman 3

Post by GOT4N »

I started TASing Rayman 3 with someone (NILSTFK) it gonna be awesome with superjump lot of skips! and many glitch
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Re: Rayman 3

Post by Rayray1994 »

Cool! I really want to see that!
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Re: Rayman 3

Post by GOT4N »

Rayray1994 wrote:Cool! I really want to see that!
Haaah, Ray crois moi ce sera dûr, dolphin est super mal optimisé, mais avec Nils on à trouvé des méga skips :)

Haah, ray believe me, it'll be hard, dolphin is bad to TAS, but with Nils we founded big skips
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Re: Rayman 3

Post by Raven_Guardian »

So you are tasing R2 and R3 at the same time?
I wish you luck.
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Re: Rayman 3

Post by GOT4N »

Raven_Guardian wrote:So you are tasing R2 and R3 at the same time?
I wish you luck.
I stopped R2 Mupen64 and PSXJIN are shitty
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Re: Rayman 3

Post by Master »

What about ePSXe?
Hm, 3D games are probably more difficult to speedrun, aren't they?
Yet, I've seen the likes of Metroid Prime being demolished as if they were nothing, such awe inspiring sequence breaking.
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Re: Rayman 3

Post by Raven_Guardian »

Are there signifiant sequence breaks in Rayman 3?
Master
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Re: Rayman 3

Post by Master »

I don't think so, it's rather linear, there aren't many multipaths, though there is the one in HHQ in the first level, from the top of my head.
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Re: Rayman 3

Post by GOT4N »

Master wrote:I don't think so, it's rather linear, there aren't many multipaths, though there is the one in HHQ in the first level, from the top of my head.
There is superjump glitch
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Re: Rayman 3

Post by Master »

Hmm, perhaps you ought to explain and demonstrate some of your techniques to the rest of the community, though I don't think we have many speedrunners, here, they may come in use to some, and I do love seeing how speedrunners manage all their little tricks and skills.
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Re: Rayman 3

Post by GOT4N »

Master wrote:Hmm, perhaps you ought to explain and demonstrate some of your techniques to the rest of the community, though I don't think we have many speedrunners, here, they may come in use to some, and I do love seeing how speedrunners manage all their little tricks and skills.
This is rough difficulty technic, you'll have to fall and press camera hotkey at same moment, it does not work on all platform
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Re: Rayman 3

Post by Master »

I see, not quite as simple as the Scan Dash in Metroid Prime then, eh?
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Re: Rayman 3

Post by GOT4N »

Master wrote:I see, not quite as simple as the Scan Dash in Metroid Prime then, eh?
I think nope. XD

I won't do any encodes since the run is judged in TASVideos, admin of TASVideos told me to abandon all hope for encoding in dolphin, it's at limit of imossible
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Re: Rayman 3

Post by Snagglebee »

Looks like someone has just double postet :P
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Re: Rayman 3

Post by GOT4N »

Example of a superjump utility: http://www.youtube.com/watch?v=mNMjz1X_wu4
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Re: Rayman 3

Post by OCG »

Hey guys, I decided to share a review my friend did in 2010 about Rayman 3. I would like to hear some opinions:

Speaking of Gexup, I really wonder how is he? He has been busy a lot recently.
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