Rulez wrote:The description says he could give our hero (Rayman) a bad name.
Unless that description is actually nekkid Glowbacks.
So wait
Rayomz is actually just a different character who looks identical to Rayman except forgot to put on some clothes.
Or does Rayman have a bunch of really obvious alter-egos with different names.
*Is dangerously confused*
That sounds bizzare indeed.
I honestly would not mind if some skins in game are actually a different characters. It would be actually interesting. Expecially if they interact with eachother.
OldClassicGamer wrote:That sounds bizzare indeed.
I honestly would not mind if some skins in game are actually a different characters. It would be actually interesting. Expecially if they interact with eachother.
Honestly, it would kind of bother me, because it would enforce the idea that all limbless people have to look just like Rayman and have 'Ray' in their name- an idea which a lot of people who make fancharacters seem to have for some reason.
But at the same time, I guess it would be pretty interesting.
THEdragon wrote:
Rayman: *Rips off clothes* I'm not Rayman, I'm my own original character, Rayomz!
LOL
Also, is it me, or is the Green Teensy not playable in this game? Fat and I thought he'd be named Teensy Hermit but that doesn't match the name or the description.
THEdragon wrote:
Rayman: *Rips off clothes* I'm not Rayman, I'm my own original character, Rayomz!
LOL
Also, is it me, or is the Green Teensy not playable in this game? Fat and I thought he'd be named Teensy Hermit but that doesn't match the name or the description.
It would kind of suck if Green Teensy is an unlockable character.
TFDs39 wrote:
Also,I like the idea of Rayomz being a different character.Just imagine this:Rayomz has a small leaf,but Rayman: http://s13.postimg.org/trxjgxrav/True.png
LOL FUCK
Somehow everyone on this forum got 19% funnier today :')
TFDs39 wrote:
Also,I like the idea of Rayomz being a different character.Just imagine this:Rayomz has a small leaf,but Rayman: http://s13.postimg.org/trxjgxrav/True.png
Child of Light will be built in the Ubi Art Framework, Ubisoft's engine which facilitates game development for artists, which Rayman Origins was developed in. Using that engine, Plourde explained, Child of Light's creators are able to bring their dreamy, fairly tale-inspired concept art to life in a very direct manner.
Child of Light will be built in the Ubi Art Framework, Ubisoft's engine which facilitates game development for artists, which Rayman Origins was developed in. Using that engine, Plourde explained, Child of Light's creators are able to bring their dreamy, fairly tale-inspired concept art to life in a very direct manner.