emshomar wrote:It seems that the files had been deleted, only this video is left:
Yes i've been talking about this Rayengine. I wanted to use it for a game i'm trying to make, only replacing the sprites with high-resolution ones and create a game similar to Rayman 1 and Rayman 2's 2D prototype.
Yes,that RayEngine!
Its creator is still working on the final version,but I guess he deleted the betas.Now I'm wondering if someone downloaded the latest version and can reupload it.
Master wrote:All this talk reminds me of a Rayman PSP project I read about during my time shadowing here, I recall it met a most tragic end.
Like every Rayman fan game ever.
And what about ROTD, spiraldoor? I am sure this fan game won't fail at all! (except Ubisoft forces the creators to stop or just don't release the game since they own the rights for Rayman)
THEdragon wrote:That Rayengine thing looks darn promising, I tell you.
Check the last date, still promising?
Terminapor is still working on RayEngine,so if that video is 2 years old,that meams he surely improved many many things.
Mind me asking how do you know that? Are you still in contact with him?
Anyways, since it's more than two years, i can even imagine he created a 2D Rayman game using that engine.
So,there's a very little Rayman forum named Betilla's Gardens (google it if you want),where he posts about RayEngine.In his last post (on 6 June) he said that he is working on other 3D Engine project besides RayEngine and its progression will be slowered.
So I looked at Rayman's crawling motion again, and it looks like one foot is stepping along he ground normally while the other is sort of being dragged behind.
So just a while ago I was failing miserably at Bongo Hills and I dunno how closely I was listening to the game, but I swear the yelp/gasp sound Rayman made when he was instant-killed on sharp notes was different to the one he usually makes when he gets hurt.