Rayman Legends

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Which version is your favourite?

Wii U
64
25%
PlayStation 3
19
7%
Xbox 360
14
5%
PlayStation Vita
5
2%
PC
74
28%
PlayStation 4
33
13%
Xbox One
12
5%
Switch
40
15%
 
Total votes: 261

Master
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Re: Rayman Legends

Post by Master »

Hm, I decided to play Origins for a little bit of comparison, and, I think Rayman feels a little lighter in Origins than in Legends, whether or not that's just me I don't know, but it definitely felt a little different to control.
I believe that some levels in Back to Origins had some obstacles removed, such as the large amounts of spiked tentacles in Tricky Temple Too, I found it way too easy to saunter through the Back to Origins version, compared to the original.
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Re: Rayman Legends

Post by OCG »

Master wrote:Hm, I decided to play Origins for a little bit of comparison, and, I think Rayman feels a little lighter in Origins than in Legends, whether or not that's just me I don't know, but it definitely felt a little different to control.
I believe that some levels in Back to Origins had some obstacles removed, such as the large amounts of spiked tentacles in Tricky Temple Too, I found it way too easy to saunter through the Back to Origins version, compared to the original.
You are not the only person who said it feels different to control Rayman. Yesterday, a friend in real life told me he finally tried Legends. I asked him what game he likes better and he said Origins is much better for him because of controls and artstyle. He said that Legends has horrible controls and he did not like that.
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Re: Rayman Legends

Post by Master »

It's not off putting, but it is noticeable, though I think I feel more comfortable with Legends, less tendency to overshoot with the increased weight.
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Re: Rayman Legends

Post by M3T30R0 »

Master wrote:Hm, I'm at about 560,000 lums, it's still quite the climb, but I'm getting there bit by bit.
Speaking of which, does anyone know the trophy lum prizes for each of the challenges?
I know that a diamond on the normal daily challenge is 10.000 lums and a diamond on the daily extreme is 20.000
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Re: Rayman Legends

Post by OCG »

MrFopi is best at challenges :P
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Re: Rayman Legends

Post by Plejadenwolf »

Hm, wasn't there supposed to be a Were-Rayman skin in the game? Too bad they didn't include such a thing...
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Re: Rayman Legends

Post by sergiomonty »

Plejadenwolf wrote:Hm, wasn't there supposed to be a Were-Rayman skin in the game? Too bad they didn't include such a thing...
It was never supposed to happen. If I'm right, there's even a shadow of Globox with a viking helmet. All those shadows seem to be just random designs.
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Re: Rayman Legends

Post by Rayfist »

Rayfist Rayman Legends review
***Just to warn some, I may accidentally post some spoilers, so do be cautious while reading if you have not finished the game yet***

So just to make this review short, instead of going extremely in-depth, I want to explain all pro's and con's and explain my reasonings.

Pro's
-It beats Rayman Origins in every single aspect. Seriously, you name it, music, level design. Every single thing is so much more polished and better than Origins, I'm not kidding. This is a huge positive aspect for RL. It's everything Rayman Origins should have been.

-Teensie collecting. Yes I had a LOT of fun gathering all the teensies in this game. Sometimes getting 100% in games feels like a chore to some, this is how I felt with 100% completing Origins at times, but in this game, I had really fun collecting all the teensies. They are cleverly hidden at times as well, places you'd never think, and this is what made it feel a lot rewarding at times.

-Beautiful level design. I think this one was a bit obvious. But I can't stress the fact enough that the level design in this game was absolutely beautiful. Some of them really are quite a sight to look at, my favorite being Olympus Maximus. (Except for the amazing maze :pfff:)

-Invasion Levels. Seriously, the invasion levels were a LOT of fun, and in my opinion a seriously great idea. It reminds me of the cosmic invasion levels from Mario galaxy a bit. It's backtracking done correctly.

-Back to Origins. I think it's pretty cool that they brought back the Origins levels completely re-polished with the graphic style of Legends, however... (to be continued)

-Challenge app. Originally this was given to us wii U owners only, but a smart move was made, and they decided to make it for all owners of RL on the other systems. Meaning we'll have this challenge app for who knows how long. So new challenges every single day. No complaints on that.

-Musical maps. I think this is kind of the equivalent of the tricky treasure levels from Origins, except of course a lot better. You'll see great classics like eye of the tiger and such. They are a blast to play, how you hit the enemies, jump, slide, etc. to the rhythm of the beat, I think it's a well implemented idea.

-The music in general. While this of course, isn't the best music in all of the Rayman franchise, but some music tracks are really a beauty to listen to. Such as the music from Toad story, and 20,000 lums under the sea.

-The 8 bit renditions. I really love these 8 bit renditions of the musical maps, however it's obvious they were trying to appeal to the retro gamers (such as myself). Either way, it was cool seeing the musical map levels with 8 bit music.

-Playable characters. Seriously there are a LOT of characters this time around. And most of them are unlocked by the amount of lums you have. Some character having to be unlocked at 1 million lums. So chances are, the game will take you long to actually 100% complete.

-Beautiful 2D art style. As I've said even though most of what you'll see from the character animations and such is pretty much the same from Origins, the characters are completely re-polished, including the Back to Origins level as I've said before.

-No more singing lums. I'm honestly happy by this. In Rayman Origins, to get twice the lums per one lum, you had to grab a king teensie, which would activate all the lums in the normal area to go into crazy form and start singing. As neat as this sounds, it got a bit annoying. On Legends you can get twice the lums whenever the heck you want, you'll see a chain of yellow lums but with a purple one at the start of that chain, simply grab the purple one first and then the next yellow lum in that chain will turn purple. It makes things much easier, and less annoying, as the singing lums did kind of get a bit annoying for me after a bit.

-No more bubbilizing. This is one thing that I wasn't a fan of in Origins. The bubbilizing got a bit annoying when lum gathering, having to jump on an enemy once then hit him again while he's bubbilized, I'm glad in Legends they made it so you only will have to hit an enemy once, even in the Back To Origins Levels.

-Faster fist charging. Bit of a silly one here I know, but it's all the little things, right? The fist charging is a LOT faster now which makes great use if trying to get cages from a far distance quickly.

-The great use of Murfy. Considering this game was originally a wii U exclusive, a lot of us at first hadn't a clue how the hell Murfy would be ported to the consoles and PC, however what Ubi did was extremely clever, making it so Murfys actions can simply be used at the hit of a button. At first I was thinking the porting of Murfy would have been a mess, but it seems they handled it really well.

-The decision of going multiplatform. When the game was originally going to be for Wii U, it eventually was decided to go multiplatform, I'm one of the people who thought it was a smart move to go multiplat with this game, it allows for likely much better sales.

-Pretty good replay value. With the huge amount of lums you'll have to get for all unlockable characters, and all 700 teensies, the game does a good job at making you replay the game, especially with the endless challenge app.

-Some of the best bosses I've seen in a Rayman game in quite a while. The bosses in this game were absolutely awesome, being made in 3D while you're in 2D. Some of these bosses are freaking huge, and give you a real sense of helplessness. It really makes the boss fights that more epic.

-Kung foot. This mode is a lot of fun with a friend, me and my buddy did play this for a bit and had a lot of fun.

-Scratch tickets. Seriously once again, another well implemented idea, I really enjoy the satisfaction for my hard work of completing a level and being able to unlock more after that.

-Critters. For few scratch tickets, you'll be able to unlock a new critter. Daily these will give you new purple lums, and lum medals every single day. Though I do think it would have been nice to implement the critters in other things, maybe use them as a replacement for the heart? Not sure.

-It's just overall, good platforming. Similar to Origins, the platforming at best is just fantastic, I love the flow and animations of simply jumping on an enemy from the next, it all just fits so greatly.



These are all my pro's for Rayman Legends, I may be missing some, but either way for the most part, Rayman Legends was pretty awesome, not quite what I was expecting though. I shall now list my cons.

Cons
-Lack of story. I think RL really had the potential for a fantastic story. And the ending in the game just leaves so much unanswered questions, it really makes you wonder. I really understand some people prefer this new Rayman, but I really preferred the comic relief style of Rayman 2, and I'm one of the people that wants to see that used for a future Rayman title.

-Back to Origins. (Continued) Wait a second Rayfist... didn't you list this as a pro? Yes I did, however, I'm also listing this as a con, I'll explain why. I think it was a truly neat idea bringing the Back To Origins levels in to re-visit Origins (and they fixed that damned invisible wall on one of the levels). However, I do have a gripe with it. I honestly felt no need to re-visit the levels from Origins again, and my biggest complaint being they HAVE to be done for all teensies. There are people like me who'd rather have these Back To Origins levels as just a small bonus, but if you're going for Teensies, they are mandatory. And the saddening part is, a lot of teensies are located in back to Origins. There are 700 teensies in the game, so subtract that by 260 (amount of teensies in Back to Origins), and you are left with 440 teensies once you 100% complete Legends, meaning a LOT of those teensies must be found, and Back to Origins may take you up to... I dunno, 40% of your time as to what Legends may have took you? I'm not sure, it depends on your speed. Either way, I do think the Back To Origins levels was a bit of a lazy attempt to stick to the whole '120+ levels' statement. I think the Back to Origins levels should have been sold as DLC, I just kind of wish instead they could have worked on few more Legends levels. Remember the oriental themed levels in the challenge app? Such as the china themed level? I would have LOVED to see an entire world based on that. I honestly don't think Back to Origins was that bad of an idea but honestly, it was kind of disappointing seeing most of those you had to do in order for 100% completion.

-IN FEW WAYS Legends did feel shorter than Origins. Alright, a lot of you are probably thinking "WTF, how was Legends shorter than Origins, dafuq is wrong with you Rayfist." As I said, in SOME WAYS, Legends actually did feel a tad bit shorter than Origins at times. Take out the Back to Origins levels and just include the Legends levels. I feel like RO actually took me longer to complete, was this because of RO's electoon collecting feeling more like a chore? To be honest, I'm not sure. However for some reason, I do feel RO was a bit longer in some aspects. As I've said exclude the Back to Origins levels from this, I'm probably one of the only people who wished for more new Legends themed levels. I feel as if, despite the greatly hidden teensies, some of the Legends levels were a bit on the short side. *Prepares shield*, NOTHING against these levels since I had no problem with most of the Legends levels, but as I've said, some of them did feel a tad bit short. I mean, if you combine all the features of RL together, it's undoubtedly longer than Origins, but as I've said, in few aspects Origins did feel longer.

-The grannies world tour. The grannies world tour world was a huge disappointment, this is exactly what I mean by I *sometimes* felt Legends was shorter than Origins. What the grannies world tour is, instead of an ACTUAL world with actual levels, it only adds one new level, which is a musical map, and the rest being 8 bit levels of musical maps you've already played. It would have been really neat to see some new levels for this world, so that's really a shame for me. And as I've said before, it just feels like a lazy attempt at adding in more levels to the game.

-The 8 bit levels. Now as one of my pro's, I listed that I loved the 8 bit renditions, however the 8 bit levels I can't stand. The 8 bit levels were great and all and I'm not going to lie, I did have fun with some. However, I think Spiraldoor easily explained it all. A lot of the 8 bit levels seem EXTREMELY lazily made. Imagine the potential these 8 bit levels could have had, maybe some Rayman 1 sprites on there, wouldn't that have been cool? Instead, you're greeted to really nauseating, headache inducing effects on your screen as an attempt to distract you and throw you off the level. And keep in mind, you're suppose to do these in one attempt. I know a lot of people who are easily immune to these. For example look at the 8 bit version of Orchestral Chaos, I hope you like TV static effects thrown in your face, for those of you who are easily immune to that, you are NOT going to have a fun time. Even the 8 bit levels that I did somewhat enjoy with the fishbowl effect I seriously thought was extremely lazy. Like I said, I have no problems with the 8 bit music, but the actual levels just feel like a waste of potential to me, as it could have been something truly awesome, especially to retro gamers like myself. The 8 bit Dragon Slayer level is also a good example, the pixelated effects are really hurtful to the eyes, don't think they actually made the quality 8 bit, ALL THEY DID was completely smother the screen until it got really pixely. It's kind of a shame, as I wish they could have gone further with this idea.

-The disappointing final boss and ending. I was truly disappointed with the final boss. It wasn't a bad BOSS, but as a final boss? It was truly disappointing. A final boss is suppose to be epic, grueling, etc. And I won't lie, I did have some fun with this boss, but again, my main gripe was that THIS was the final boss, it was extremely easy. The ending for the game? There pretty much wasn't really an ending, all it does is leave many more questions unanswered. This is why I feel the lack of story in RL wasn't so good.

-No online. Let's admit it, a LOT of us wanted online in RO, and that still wasn't added to RL, not even in Kung Foot, it's really disappointing

-Was not what a lot of us expected it to be. I went into this game feeling it was going to be a LOT better than Rayman 3 (my third favorite Rayman game), but as I slowly progress towards the end, even with all the teensies, I was just left with a bit of a "...That's it?" Thought in my head. Rayman 3 is undoubtedly a really short game, but every small moment in that game was jaw droppingly beautiful for me. I think I do agree with Adsolution, the art can get a bit hectic at times and a bit too many things are going on at once for you to get a glimpse of and enjoy the beauty. A lot of us ending up beating the game really fast. I honestly wanted to take my time with RL, but EVERY MOMENT, I just wanted to see what more could happen, what new could be introduced, and when I go further to find the answer to that... I found nothing.

I listed less cons than I did pro's, however, each con I really had to explain because if I didn't a lot of questions would be asked. Overall I did end up liking R3 better than this game, sorry guys. It's not me being a nostalgia fag, but for part of the reason Adsolution said, everything gets a bit too hectic at times in the art and it's a bit too much for you to enjoy at once.

Overall I need to give props to Rayman Legends, the game kicked ASS. It's a lot of fun, and as I've said, you're most likely to have a blast 100%ing it (except in the Back to Origins levels), unlike RO, this one did NOT feel like a chore to 100%. So from a normal perspective I'll rate it 9/10, but from a FANS perspective 8/10. I totally agree with Drol, RL could have been a lot more, that's no secret at all. And I agree with Ad as well, it was slightly disappointing, at least as a fan it was. I do recommend RL to anyone, even those who aren't totally fond of the new Rayman games, give it a chance, I can promise you won't regret. But if you're similar to me where you like the original trilogy more, do expect to have some moments of disappointment at times.
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Re: Rayman Legends

Post by Haruka »

Really nice review, Rayfist, I pretty much agree with everything you said in general. I also start to believe that R3 is actually better than RL despite of some problems R3 had, starting by the ridiculous ammount of Lums you need to unlock the last two skins, the LDP world that could have been much more polished in content and the recycling of more than 50% of Rayman Origins and the lack of story...
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Re: Rayman Legends

Post by sergiomonty »

I still prefer it over R3. R3 is amazing, but its flaws are far too noticeable to let them pass.

Also, what's with the Amazing Maze? is it Rayman's new version of Zelda's Water Temple? XD
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Re: Rayman Legends

Post by Rayfist »

LOL, I wouldn't compare it to the water temple. I didn't find the amazing maze too difficult as I easily got all the teensies second attempt, but the level is just kind of bland to me a tad bit, probably the ONLY level in RL I wasn't a fan of.
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Re: Rayman Legends

Post by Master »

Wow, quite the review there, all Pros agreed with wholeheartedly.
Rayfist wrote:-Lack of story. I think RL really had the potential for a fantastic story. And the ending in the game just leaves so much unanswered questions, it really makes you wonder. I really understand some people prefer this new Rayman, but I really preferred the comic relief style of Rayman 2, and I'm one of the people that wants to see that used for a future Rayman title.
Definitely, Legends delights in putting us in some unique and pretty nifty scenarios at times, but, there's never really much context behind them, why was that large hand attacking us? What happened to the Fakirs and Red Wizards? What caused the nightmares to multiply in the first place?
Rayfist wrote:IN FEW WAYS Legends did feel shorter than Origins...
I can see where you're coming from, despite the fact that Origins has less content, it took me much less time to 100% Legends, which is curious, but I think that could be because Legends depends less on trial and error, compared to Origins, which is a good thing, the Back to Origins levels have definitely been modified to get rid of some of the more aggravating obstacles in Origins, such that I could breeze through levels I would genuinely struggle with in Origins, like I said earlier, I had a much easier time with Tricky Temple Too now, seeing as they removed some of the tentacles, which demanded extreme precision to pass in the original.
Rayfist wrote:-The grannies world tour. The grannies world tour world was a huge disappointment, this is exactly what I mean by I *sometimes* felt Legends was shorter than Origins. What the grannies world tour is, instead of an ACTUAL world with actual levels, it only adds one new level, which is a musical map, and the rest being 8 bit levels of musical maps you've already played. It would have been really neat to see some new levels for this world, so that's really a shame for me. And as I've said before, it just feels like a lazy attempt at adding in more levels to the game.
Wholeheartedly agreed, when they claimed that it was going to be something "nostalgic", I was expecting something more, while the 8 bit tracks are really wonderful, the visual effects used are horrible, and rehashing the musical levels like that was a little jarring, adding on those effects to enhance difficulty just came across as cheap, and although I've since mastered them to a reasonable degree, I'm a little disappointed that this was the so-called "nostalgic trip" the game has to offer. I'd have rather have something that was nostalgic in a more relevant sense, a reference to past Rayman games was something I hoped for, but wasn't honestly expecting, but I'd have liked to have seen references in a similar way to how Origins did now and then, as well as in the E3 2011 presentation.
Rayfist wrote:-The disappointing final boss and ending. I was truly disappointed with the final boss. It wasn't a bad BOSS, but as a final boss? It was truly disappointing. A final boss is suppose to be epic, grueling, etc. And I won't lie, I did have some fun with this boss, but again, my main gripe was that THIS was the final boss, it was extremely easy. The ending for the game? There pretty much wasn't really an ending, all it does is leave many more questions unanswered. This is why I feel the lack of story in RL wasn't so good.
Hm, the thing is, the game allows you to beat the game in any order you choose, you could've ended with the Dragon, or the Toad, Luchadore, or the Mech Serpent, honestly, while that freedom is nice, I think they should've had it that once each Dark Teensie was beat, you fought a climatic boss, that would've served a better purpose, the bosses in Legends, while decent, have to each act as normal bosses given the nature of how one can go through the game, so to overcome that, why not tie up all that effort into one great climatic confrontation? Have it so that, with the five Dark Teensie together, they escape and bring forth a final element that would fit the role of a final boss much better? A mere suggestion, but one that I think, would've left me more satisfied with the experience overall.
Rayfist wrote:-No online. Let's admit it, a LOT of us wanted online in RO, and that still wasn't added to RL, not even in Kung Foot, it's really disappointing
True, but I think the reason they gave was somewhat understandable, though I'd like to see Kung Foot with online however.
Rayfist wrote:-Was not what a lot of us expected it to be. I went into this game feeling it was going to be a LOT better than Rayman 3 (my third favorite Rayman game), but as I slowly progress towards the end, even with all the teensies, I was just left with a bit of a "...That's it?" Thought in my head. Rayman 3 is undoubtedly a really short game, but every small moment in that game was jaw droppingly beautiful for me. I think I do agree with Adsolution, the art can get a bit hectic at times and a bit too many things are going on at once for you to get a glimpse of and enjoy the beauty. A lot of us ending up beating the game really fast. I honestly wanted to take my time with RL, but EVERY MOMENT, I just wanted to see what more could happen, what new could be introduced, and when I go further to find the answer to that... I found nothing.
I think we took the statement claiming that Legends was to be Origins "Rayman 2" a little close to heart, while there's no denying Legends does improve on Origins in many ways, Legends obviously carries over the Origins formula, and some of the drawbacks that we found with it. I've found that Legends and Origins both seem to give you this craving to rush, I'm not as patient playing them compared to how I am with the Original Trilogy, which I think doesn't really help one take in the world very well, though the world itself, still lacks that something which made the world in the previous games so compelling.
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Re: Rayman Legends

Post by sergiomonty »

Hm. That reminds me when Michel was showing off a bunch of artworks including a three headed french poodle. He showed a gorgeous-looking Mansion world, with beautiful gardens and crystal chandeliers. He said something like "Maybe next time...", didn't he?

Then Ubisoft announced that Rayman Legends could get some DLC. I wonder if that DLC is supposed to be that beautiful Mansion world. It could be amazing. Especially if there's a particularly compelling final boss. I don't mean "the real ending", because for DLC, that's a cheap move. I mean, you know... something more satisfying than what we got.
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Re: Rayman Legends

Post by Adsolution »

Rayfist wrote:LOL, I wouldn't compare it to the water temple. I didn't find the amazing maze too difficult
I didn't find the Water Temple too difficult!
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Re: Rayman Legends

Post by Rayfist »

The water temple on Twilight Princess was a real bitch for me, I think differently about the water temple in Ocarina of Time.
Master wrote:Hm, the thing is, the game allows you to beat the game in any order you choose, you could've ended with the Dragon, or the Toad, Luchadore, or the Mech Serpent
Kind of in the style of Megaman where you can choose what boss you want to fight first or last, only problem being, once all those bosses were defeated, they allowed you to fight a final climatic boss, which is what RL should have done.
Last edited by Rayfist on Sat Sep 07, 2013 5:22 pm, edited 1 time in total.
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Re: Rayman Legends

Post by Raven_Guardian »

Every dungeon with water are annoying.
Jabu Jabu in oracles of Ages takes the cake.
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Re: Rayman Legends

Post by Adsolution »

I thought the Twilight Princess one was even easier than the Ocarina of Time one. o3o

Anyway, whilst I agree with every one of tr pros and cons you gave, with cons that significant, is it really worth a 9/10 for even the non-fan? Of course the older games set up future titles up with very high expectations, but I think the artistic flaws and problems in general stretch further than just a mere comparison to the original. Unlike some here, I would not have enjoyed Legends more had the original trilogy not existed. As a game itself, all of those flaws are still just as prevalent.
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Re: Rayman Legends

Post by Plejadenwolf »

sergiomonty wrote:Hm. That reminds me when Michel was showing off a bunch of artworks including a three headed french poodle. He showed a gorgeous-looking Mansion world, with beautiful gardens and crystal chandeliers. He said something like "Maybe next time...", didn't he?

Then Ubisoft announced that Rayman Legends could get some DLC. I wonder if that DLC is supposed to be that beautiful Mansion world. It could be amazing. Especially if there's a particularly compelling final boss. I don't mean "the real ending", because for DLC, that's a cheap move. I mean, you know... something more satisfying than what we got.
Hm, that sounds very interesting. Never heard of that artworks and the Mansion world, can you give me a link to it?
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Re: Rayman Legends

Post by Rayfist »

Adsolution wrote:I thought the Twilight Princess one was even easier than the Ocarina of Time one. o3o

Anyway, whilst I agree with every one of tr pros and cons you gave, with cons that significant, is it really worth a 9/10 for even the non-fan? Of course the older games set up future titles up with very high expectations, but I think the artistic flaws and problems in general stretch further than just a mere comparison to the original. Unlike some here, I would not have enjoyed Legends more had the original trilogy not existed. As a game itself, all of those flaws are still just as prevalent.
Guess I'm not good with ratings, I'm not quite sure what I should rate for a non-fan. All I know is, my rating is 8/10

Also fuck no, I thought the water temple on TP was much more difficult than the one in Ocarina of Time. The funny thing is, in the master quest version of OoT, the water temple is jokingly easy. It's a good think Master quest mode will be added to Windwaker HD, yeahhhhhh.

Anyways with my slight disappointment for RL, I'm re-considering getting the Wii U version now, and just waiting for a price drop on that version. I hate to say. :(
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Re: Rayman Legends

Post by sergiomonty »

Plejadenwolf wrote:
sergiomonty wrote:Hm. That reminds me when Michel was showing off a bunch of artworks including a three headed french poodle. He showed a gorgeous-looking Mansion world, with beautiful gardens and crystal chandeliers. He said something like "Maybe next time...", didn't he?

Then Ubisoft announced that Rayman Legends could get some DLC. I wonder if that DLC is supposed to be that beautiful Mansion world. It could be amazing. Especially if there's a particularly compelling final boss. I don't mean "the real ending", because for DLC, that's a cheap move. I mean, you know... something more satisfying than what we got.
Hm, that sounds very interesting. Never heard of that artworks and the Mansion world, can you give me a link to it?
It's the same video where Naked Rayman was revealed. Probably Haruka still has the link :P
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