Rayman Legends

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Which version is your favourite?

Wii U
64
24%
PlayStation 3
19
7%
Xbox 360
14
5%
PlayStation Vita
5
2%
PC
74
28%
PlayStation 4
33
13%
Xbox One
12
5%
Switch
42
16%
 
Total votes: 263

Rayrobi
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Re: Rayman Legends

Post by Rayrobi »

Rayfist wrote:I still have to get 1 millions lums, so technically speaking, most of us didn't really get '100%', it'll most likely take me a long time, but the challenges should help, I have around 600,000 now.
Technically Nobody was abled to 100% the game yet, because no one is able to reach the final awesomeness rank until Monday. DonChew ( he is an Xbax player and his name is actually longer ) has got 5660 trophy points, which could be 5834, he has this amount because he received the game 2 days before release actually, but only got 2 golds, a silver and a bronze cup. If all of the trophies he got were diamonds, he would have 100%-d the game on Saturday. The game actually requires at least 16 days to fully get completed, if you got diamond cups in every challenge and if you had 3 normal and extreme weekly challenges. So it actually takes more than weeks for an unexperienced player, or even a somewhat experienced player to complete this game.

As for Globox's AI, i hope it actually is better to handle than you say Haruka. Just because i can barely see an option to play co-op on a PSVita ( of course you can with 2 PSVitas, but man it would be just a waste of money. :P )
Haruka
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Re: Rayman Legends

Post by Haruka »

@Sergio I'll repeat this: I have nobody to play with me. Only next Summer.
TheTempurmental
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Re: Rayman Legends

Post by TheTempurmental »

I haven't had the drive lately to finish all the Back to Origins levels, maybe it's cuz I've played Origins so much that it's dull to me...
Eh, I'll get it done eventually!
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Re: Rayman Legends

Post by sergiomonty »

Haruka wrote:@Sergio I'll repeat this: I have nobody to play with me. Only next Summer.
Then next summer it'll be.
Haruka
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Re: Rayman Legends

Post by Haruka »

TheTempurmental wrote:I haven't had the drive lately to finish all the Back to Origins levels, maybe it's cuz I've played Origins so much that it's dull to me...
Eh, I'll get it done eventually!
This is a problem I feared when we learn that 40 levels of Origins would return. My advice is to do the BTO levels right when they get available, and only continuing the RL levels after. If I was leaving the BTO levels for the end, I would get lazy to complete them.

By the way, in the Wii U there's kind of an handicap (that I believe that it is somehow the NFC idea taken to the final game but without NFC), which is the following: sometimes (although rare) you'll listen a blowing sound on the gamepad, and when you look you see a Heart inside a bubble. If you pop it in the touch screen, your character will get a Heart.
OCG
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Re: Rayman Legends

Post by OCG »

I also completed BtO levels right away when they got unlocked. It would indeed be boring if I saved them for last.
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Re: Rayman Legends

Post by Master »

I...saved them for last, it had been some time since I felt like playing Origins, so it was a nice reason to saunter through the levels, I didn't get bored of 'em, though I think that might be because they made 'em less frustrating, by removing some of the more aggravating obstacles.
Haruka
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Re: Rayman Legends

Post by Haruka »

Well, the levels got easier to pass but that doesn't quite help a lot in terms of challenge.
TFDS
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Re: Rayman Legends

Post by TFDS »

I have finished LDP and BtO.I have to say something about them.

Living Dead Party:
I'm a bit disapointed about it.While the 8-bit levels have some cool material in it,I would have preferred (like almost everyone here) at least a regular level.I mean,wouldn't it be nice if this world would have shown us more enemies,more places and stuff?I think I'm asking too much for a final boss.

Back to Origins:
At first,I was excepting it to be a boring and sucky bonus,but I quite liked it.It was nice to see the Origins worlds and characters in the new look.But I see that they tried absolutelly everything to make the levels easier.The Tricky Treasures levels took me a lot of tries to finish in Origins,but here I broke the chest at the first time.I didn't like that.

Now I have to collect enough lums to unlock The First Grand Minimus and Rayomz...

...

...


Or I can go on the easy way and use cheat engine to get infinite lums :hinhinhin:
Dart
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Re: Rayman Legends

Post by Dart »

I wasn't particularly interested in BTO's water stages. :/
Haruka
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Re: Rayman Legends

Post by Haruka »

TFDs39 wrote: Living Dead Party:
I'm a bit disapointed about it.While the 8-bit levels have some cool material in it,I would have preferred (like almost everyone here) at least a regular level.I mean,wouldn't it be nice if this world would have shown us more enemies,more places and stuff?I think I'm asking too much for a final boss.
It was one of my biggest disappointments in the game. I honestly would have prefered that Ubisoft was spending their extra time in creating really new levels for it instead of adding a fake difficulty through visual effects in the musical levels and adding RO levels.
Dart
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Re: Rayman Legends

Post by Dart »

Haruka wrote:
TFDs39 wrote: Living Dead Party:
I'm a bit disapointed about it.While the 8-bit levels have some cool material in it,I would have preferred (like almost everyone here) at least a regular level.I mean,wouldn't it be nice if this world would have shown us more enemies,more places and stuff?I think I'm asking too much for a final boss.
It was one of my biggest disappointments in the game. I honestly would have prefered that Ubisoft was spending their extra time in creating really new levels for it instead of adding a fake difficulty through visual effects in the musical levels and adding RO levels.
don't forget the pseudo 3d boss worlds :)
Rayfist
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Re: Rayman Legends

Post by Rayfist »

Haruka wrote:
Rayfist wrote:I still have to get 1 millions lums, so technically speaking, most of us didn't really get '100%', it'll most likely take me a long time, but the challenges should help, I have around 600,000 now.
I'm going to take some months until I get Rayomz first on my PC version, while the Wii U I predict only around Summer 2014 I can unlock Rayomz. Now for the level 11 thing, I have no idea when I'll get those but I think it is when you definitely finished the game in its totality.

I played half of the game in the Wii U and I must say that while the Murfy levels are fun to play, the artificial inteligence of Globox is clumsy. I sometimes struggle to guide Globox to the secret areas or specific paths. In other words, I think the AI of Murfy in PC works much better than the AI of Globox in the Wii U.
This is why I'm glad I got someone to play with me, the Murfy stages to tend to get kind of bland when playing alone.
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Re: Rayman Legends

Post by OCG »

Haruka wrote:
TFDs39 wrote: Living Dead Party:
I'm a bit disapointed about it.While the 8-bit levels have some cool material in it,I would have preferred (like almost everyone here) at least a regular level.I mean,wouldn't it be nice if this world would have shown us more enemies,more places and stuff?I think I'm asking too much for a final boss.
It was one of my biggest disappointments in the game. I honestly would have prefered that Ubisoft was spending their extra time in creating really new levels for it instead of adding a fake difficulty through visual effects in the musical levels and adding RO levels.
I agree. I honestly never want to play 8-bit levels again.
TFDS
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Re: Rayman Legends

Post by TFDS »

OldClassicGamer wrote: I honestly never want to play 8-bit levels again.
To be honest,I really liked the 8 bit editions of Castle Rock and Mariachi Madness.The effects and the music were awesome.

Orchestral Chaos on the other hand was just awful.Besides the terrible effect that didn't allowed you to see almost anything,I was killed unfairly many times at the part where you have to fall and get many lums,because the screen was mooving too fast.I also hate Dragon Slayer.

I'm neutral about Gloo Gloo and Grannies World Tour 8-bit.
Master
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Re: Rayman Legends

Post by Master »

The effects were cheesy to me, I didn't mind Castle Rock and Mariachi Madness, because the effects weren't so in-your-face about it, though that still doesn't shake the fact that for a 400 Teensy build-up, and being waved in your face since you arrive into the tent, having these levels was anticlimatic, and felt like padding. Which is a pity, there was so much potential that the idea of this mode could present, and yet, we end up having one new level, then a bunch of rehashes with cheesy and potentially nauseating events, for working hard to free the Teensies in the levels and seeing that hefty lock since the beginning...it's disappointing to say the very least that this was the reward.

Actually, in retrospect, I think Legends itself suffers from many anticlimaxes, points where there's a seeming build-up, then little pay-off.
TFDS
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Re: Rayman Legends

Post by TFDS »

Well,at least we got a playable Golden Teensy as a reward for freeing 700 Teensies.
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Re: Rayman Legends

Post by Droolie »

TFDs39 wrote:Well,at least we got a playable Golden Teensy as a reward for freeing 700 Teensies.
Which is far from a good enough reward. Rayomz is even worse - a skin should never be a reward for days and days of endless grinding.
(Note: I think I'll have Rayomz before next week. :) )
Last edited by Droolie on Thu Sep 12, 2013 9:43 pm, edited 1 time in total.
TFDS
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Re: Rayman Legends

Post by TFDS »

You are right.Legends had very much potential to be better,but hey,it is a step forward from Origins.
Talking about Golden Teensies,are they a tribe of Teensies,just like Nookins,Tufkins etc.?
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Re: Rayman Legends

Post by Master »

In retrospect, I think Origins does have an edge over Legends when it came to some climaxes, the last segment of Origins featuring the chase of Ales Mansay might not have featured a final boss, but it certainly felt much better than fighting a random mass of Dark Cloud Swarms, possibly because it held a more personal touch, given the relationship Ales Mansay had with the character and the player, the Reveal might not have been as effective as it should've been, but I still think it helped a little.

Then we have the extra final levels, being The Land of the Livid Dead and Livid Dead Party, one was a furious final gauntlet that was gruelling yet designed to put all the skills attained through playing to the test, the other, featured one pretty easy music level, then artificially difficult rehashes of that and the rest of them.

The final skin, requiring one to maintain their gameplay of Legends, is NakedRay, which, though rather tongue-in-cheek, is again, not exactly a satisfying reward for going through the game and grinding to 1,000,000 lums.
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