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Not a big fan of World of Goo as well.
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The "Small developer" concept is turning into an excuse. A while back I found a game on Steam which was literally just a completely empty game. You could walk around some forests and hills but there was nothing to do and in a matter of minutes you could have seen everything there is. Then you look at comments and reviews and they praise it for the "Indie spirit".Haruka wrote:True. I also dislike how suddenly indie games are better just because it isn't a big company making them, but what's funny is that the haters are always paradoxal: bad because it is done by a big company, bad because it is indie.
I like to believe that being reminded of good times is when I'm thirty and I have a perverted moment with myself whilst I think about the day I lost my virginity.OldClassicGamer wrote:I don't think that every indie game is automatically good just because it is not being made by big company. I like indie games because some of them are reminding me of good times. People tend to think that small indie studios are people who are creating games for fun and pleasure while big companies are doing it just for the money and do not care for franchise, which is pretty ignorant thing to say in my opinion.
Frankly, I rarely feel like indie games are "reviving the old days of video games" as many tend to call it. I've got Steam now and have seen some of those indie games being played by Game Grumps and a lot of them just look so... bleh. What I notice is that a lot of them use such extremely similar art styles. Castle Crashers and Insanely Twisted Shadow Planet are examples of that. The "Simple cartoony" style. It's pretty bland and too many games are making use of it.
My second dislike of indie games: Overly complicated games. Now I don't mind a game that takes some time to learn, but indie seems to really claim the prize here. Games like FTL or Minecraft are just filled with way too many things. The first Minecraft version I got was Alpha, and already then I needed well over a week to have a decent idea of how to play. I imagine that now, years later, you'd need more then a month. I still don't know how to use redstone or build grinders, and I'm merely OK at brewing. Mojang set up an entire wiki where you can go to learn the game. That's insane.
Heheh, the irony when people make fun of EA and say they "Don't buy anything from them even if it looks good" but always shut up when you ask them if they like Dead Space.OldClassicGamer wrote:I don't usually care that much what company is making what game. I remember that my friend criticised me for buying TMNT Out of the Shadows because it is published by Activision. He said: "So you like supporting those Crash Bandicoot traitors?"
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That's really ridiculous. OK, I'm not a fan of Electronic Arts as an enterprise, but I enjoy the SPORE franchise released for PC and I own all the paid titles (except the Creature Creator's full version) but I won't say that I hate EA because of "this and that" and insist I won't buy anything. SPORE happened to interest me at the time and I just bought it because of the concept, not because of the enterprise.
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True. While I do have my fair share of negative things to say about EA I won't deny they have some great titles on their name like Dead Space and SPORE. And Nightfire, while not as good, tried really hard to be a worthy follow up game to Goldeneye, and I think it's a great game. A lot of people talk about how fun the multiplayer of Goldeneye is but Nightfire improved it tons by adding countless options, characters, and games modes. Each stage effects the gameplay in a way that makes all of them equally fun and the music is classic Bond.Haruka wrote:That's really ridiculous. OK, I'm not a fan of Electronic Arts as an enterprise, but I enjoy the SPORE franchise released for PC and I own all the paid titles (except the Creature Creator's full version) but I won't say that I hate EA because of "this and that" and insist I won't buy anything. SPORE happened to interest me at the time and I just bought it because of the concept, not because of the enterprise.
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sergiomonty

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Re: Off Topic
Typical anti-indie propaganda.Haruka wrote:True. I also dislike how suddenly indie games are better just because it isn't a big company making them, but what's funny is that the haters are always paradoxal: bad because it is done by a big company, bad because it is indie.Adsolution wrote:I couldn't agree more with this.Keane wrote:To me a lot of these kickstarter games seem to get too much praise. All those fucking indie games that are automatically good because a big company isn't making them (even though 90% of "company haters" will five minutes later pop in their copy of Bioshock Infinite and tell all their friends how good it is.). Sure, there's some cool stuff on there like A Hat in Time but now look at a game like Shovel Knight. I want this game, but not because of the people who made it. But let's say it was Microsoft or EA who released it. How much do you wanna bet tons of people would directly label it as "EA cashing in on modern 8-Bit games"?
You see, there's something about indies that make them so special. Of course, there are a lot of them that suck, and yes, just because they're not Capcom or Namco Bandai doesn't mean that they are instantly great.
But It is easier for a company like, let's say, EA, to develop a game from franchise that has been reused for years and years and fill their pockets with that, than it is for an indie to develop something relevant. We get football games every year, we get platformers every year, we get A LOT of fps games very year.
Indies have less trouble communicating with the gaming audience, and they decide to take risks and experiment. We got some amazing games, like the overly hard Super Meat Boy, the creepy but somehow hilarious Binding of Isaac, the bag of feelings Little Inferno, etc. Even if you don't like World of Goo, there's A LOT of people who enjoy it. I don't like it either, but I understand that there's an appeal to it. The artstyle is intriguing, and the gameplay, even if you don't like it, is like nothing that you have seen before.
It's not like indies should get a lollipop for everything that they do, but when an indie game is REAL good, you come to think how was it possible that a bunch of guys in a small room came up with such brilliant ideas. I'm not gonna say that we're leaving "the dark era of gaming", like OCG said, though. That's fucking retarded.
Now. Here's something that does worrying me. The gaming industry is ABUSING the Kickstarter system. Yeah, let's not look for an actual publisher or look for funds, let's do it the easy way, just make people pay for us, then put the guys who helped us in the credits and give them an early build of the game and call it a day. WE DON'T EVEN KNOW IF THE GAME IS GONNA BE GOOD, FOR GOD'S SAKE.
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Aswell there are lots of people enjoying Angry Birds while I don't find it appealing (Honestly I find it more to be a fashion than anything else).sergiomonty wrote:Even if you don't like World of Goo, there's A LOT of people who enjoy it.
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I find the amount of Angry Birds spin-offs ridiculous. I think I like only first one.
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sergiomonty

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Angry Birds is interesting. But it's not a fully realized "videogame". It's just, you know, something to kill the time.
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Angry Birds itself isn't a terrible game, but the spin-offs are pathetic attempts to suck more cash out of it.
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Serza5

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Yeah i'm with Keane. I quite like Angry Birds myself admitably but the spin-offs are just sad, as well as the fact it's turned into a "fashion craze" as Haruka put it. That isn't to say though i'm ashamed of owning an Angry Birds plush. 
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Rovio has gotten EXTRAORDINARILY greedy too. I really liked the games itself, the first time i got to play them was when i got my very first tablet 2 years ago ( Samsung Galaxy Tab ) and i really liked how there are good games for such machines, but now, with all the games combined, i can only say that i will NEVER ever touch these game again because of several reasons.
First, which is actually my personal opinion, that they became really boring for me.
Second, which is also my personal opinion ( or problem ) as i am a real perfectionist i want to complete most of the game 100%. These game is just ridiculously hard and long to complete, and it is just not worth the time.
Last but not least: Rovio is just fucking greedy. They basically ruin the whole gameplay by putting fucking advertisements after like every 3rd try, ( there are even ads in the menus ) and that you must see them and can't skip them. And of course, they ask you to pay them if you want them to disappear.
It is like someone is playing music very loudly, so you get really annoyed because you can hear it all day and it is just annoying and boring, but you have to pay him if you ever want to get rid of it.
Moreover, i saw that they are not removing every single ad, just the ones during gameplay.
And also, like in Samurai and Zombies Defense ( if you know the game ) you have to pay about $100 just for ONE FUCKING CHARACTER. What the serious fuck have they been smoking for God's sake??!
That is what i really dislike about these mobile games. Rather make a game paid THAN making it free, but you have to pay to get rid of ads, or unlock in game content ( this one is more rare though ). You don't just get a Xbox 360 game for free, and see tons of ads during the game and have to pay to get rid of them.
In any case, i like World of Goo, it is actually pretty hard but real fun and at least SEEMS TO HAVE A STORY UNLIKE RAYMAN LEGENDS.
First, which is actually my personal opinion, that they became really boring for me.
Second, which is also my personal opinion ( or problem ) as i am a real perfectionist i want to complete most of the game 100%. These game is just ridiculously hard and long to complete, and it is just not worth the time.
Last but not least: Rovio is just fucking greedy. They basically ruin the whole gameplay by putting fucking advertisements after like every 3rd try, ( there are even ads in the menus ) and that you must see them and can't skip them. And of course, they ask you to pay them if you want them to disappear.
It is like someone is playing music very loudly, so you get really annoyed because you can hear it all day and it is just annoying and boring, but you have to pay him if you ever want to get rid of it.
Moreover, i saw that they are not removing every single ad, just the ones during gameplay.
And also, like in Samurai and Zombies Defense ( if you know the game ) you have to pay about $100 just for ONE FUCKING CHARACTER. What the serious fuck have they been smoking for God's sake??!
That is what i really dislike about these mobile games. Rather make a game paid THAN making it free, but you have to pay to get rid of ads, or unlock in game content ( this one is more rare though ). You don't just get a Xbox 360 game for free, and see tons of ads during the game and have to pay to get rid of them.
In any case, i like World of Goo, it is actually pretty hard but real fun and at least SEEMS TO HAVE A STORY UNLIKE RAYMAN LEGENDS.
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sergiomonty

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Re: Off Topic
Well, they put their game for free... they have to deal with advertisements too. It's not like they don't have to get money from somewhere. It's like saying that your favourite youtuber is greedy just because his youtube videos have advertisements.
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Dart

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not sure why but [bots] are watching us 
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@Serza I won't criticize people that have an AB plush at all.
Really, I'm sure that in few years nobody will care about AB anymore because of something new that will eventually appear and become "cooler". Fashions are always like that.
Angry Birds is a too casual game for my taste, but like Rayrobi said, I dislike how they constantly interrupt you with ads.
On the other hand, I enjoyed much more the Zeptolab's Cut the Rope game. I think the mechanics put on it are really nicely made and it isn't just a game to kill time, it is fun to solve and to complete it. At least the free version wasn't booming with ads as many times as Angry Birds, but I didn't mind to pay 79 cents for the full version (a bargain!).
Really, I'm sure that in few years nobody will care about AB anymore because of something new that will eventually appear and become "cooler". Fashions are always like that.
Angry Birds is a too casual game for my taste, but like Rayrobi said, I dislike how they constantly interrupt you with ads.
On the other hand, I enjoyed much more the Zeptolab's Cut the Rope game. I think the mechanics put on it are really nicely made and it isn't just a game to kill time, it is fun to solve and to complete it. At least the free version wasn't booming with ads as many times as Angry Birds, but I didn't mind to pay 79 cents for the full version (a bargain!).
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Cut the Rope is indeed better for me as well.
What are your thoughts on Where is my Water? or Where is my Perry for Android and iOS?
What are your thoughts on Where is my Water? or Where is my Perry for Android and iOS?
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I didn't play the Perry one but it is nice you talked about Where's My Water?, a game I also paid the full version. I share the same thoughts as Cut the Rope.
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Adsolution

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I love Angry Birds, it's probably the most fun mobile apps I've ever played. I don't mind it as a fashion trend either, there's nothing wrong or offensive about it.
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I never played Angry birds, it sounds fun though. There is a cartoon of it that airs on the cartoon channel here during ads at random times and its pretty funny. 
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sergiomonty

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You should play Pudding Monsters, guys. It's from the creators of Cut the Rope. The gameplay is pure genius and the artstyle is flipping gorgeous.
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Looks cool. I wonder how will controlls work.



