Rayman Legends

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Which version is your favourite?

Wii U
64
24%
PlayStation 3
19
7%
Xbox 360
14
5%
PlayStation Vita
5
2%
PC
74
28%
PlayStation 4
33
13%
Xbox One
12
5%
Switch
42
16%
 
Total votes: 263

Dart
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Re: Rayman Legends

Post by Dart »

OldClassicGamer wrote:Hopefully. It would be cool to play on the go if you don't have Vita. Hopefully, 3DS will update to Nintendo Network ID instead of FC
i'll buy it and see if there are any new changes. and OCG, we all want NNid it will just take some more time :?
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Re: Rayman Legends

Post by OCG »

Who knows? Maybe they will never update it. Everybody wants Region Free but Iwata wont do it. Then again, it is to save money. Nintendo ID is something that would not get them money loss.
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Re: Rayman Legends

Post by Droolie »

Cool! But I don't really get what the fuss is about with the UbiArt engine. It's a great engine, sure, but it's not like it's the only or even the first engine to be capable of doing all that. Both CryEngine and the UDK are available and with some programming on your part (which the UbiArt engine definitely requires too), they can be just as artist-friendly. They're made for real 3D games though, while UbiArt seems to be made for 2.5D. I bet that the 3D engine they want to make similar to UbiArt will be just like CryEngine and the UDK.
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Re: Rayman Legends

Post by Zikken »

Drolpiraat wrote: Both CryEngine and the UDK are available and with some programming on your part (which the UbiArt engine definitely requires too), they can be just as artist-friendly.
But doesn't these cost money though?

edit: answered my own question, they don't cost money.
Last edited by Zikken on Wed Sep 25, 2013 8:56 pm, edited 2 times in total.
Dart
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Re: Rayman Legends

Post by Dart »

Drolpiraat wrote:Cool! But I don't really get what the fuss is about with the UbiArt engine. It's a great engine, sure, but it's not like it's the only or even the first engine to be capable of doing all that. Both CryEngine and the UDK are available and with some programming on your part (which the UbiArt engine definitely requires too), they can be just as artist-friendly. They're made for real 3D games though, while UbiArt seems to be made for 2.5D. I bet that the 3D engine they want to make similar to UbiArt will be just like CryEngine and the UDK.
no doubt in its simplicity, but what makes Ubiart stand out is probably that 1. its more art related to the others, who focus on story or gameplay than the do artistic design. 2. UbiArt is more so adapted for side scrollers then previously stated 3d versions of similar product.
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Re: Rayman Legends

Post by Rayfist »

OldClassicGamer wrote:And we all thought they learned lesson with RO for 3DS.
This better be much better than Ro for 3DS
I find it odd as to why RO on 3DS was such a crap port, it seriously should be an easy game to port.
Look at Capcom, Street Fighter IV, a 3D fighting game originally on the 360 and PS3, PORTED to a handheld pretty much perfectly, and look at Resident Evil Revelations, an open world 3D horror game ported perfectly. RL should be possible to port to 3DS very easily, if the team gets lazy like they did with RO on 3DS, I'll be pissed.


As for the Ubiart engine I am stunned at how awesome it is, I really hope this becomes released to the public, it truly deserves it.
Master
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Re: Rayman Legends

Post by Master »

I'm no artist, but I'd love to see the engine in action proper.
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Re: Rayman Legends

Post by OCG »

I would like public release too. It means more awesome platformers released :D
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Re: Rayman Legends

Post by Rayfist »

If the ubiart engine ever got released they should include all the RO and RL levels, think about it. Someone could mod the rest of the Origins levels in RL style perhaps.
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Re: Rayman Legends

Post by Henchman1028 »

OldClassicGamer wrote:I would like public release too. It means more awesome platformers released :D
And game mods. Don't forget about those.
Last edited by Henchman1028 on Wed Sep 25, 2013 8:45 pm, edited 1 time in total.
Master
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Re: Rayman Legends

Post by Master »

Eh? How does a game engine have anything to do with ROM hacks?
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Re: Rayman Legends

Post by OCG »

I am no expert but I guess it makes it easier to make.
Master
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Re: Rayman Legends

Post by Master »

A ROM hack is taking an existing game and modifying it, UbiArt is a game engine where one can create games.
sonicbrawler182
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Re: Rayman Legends

Post by sonicbrawler182 »

Holy crap, I love the Infinite Tower "As far as you can" challenges. They always have some new, crazy obstacle in them.
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Re: Rayman Legends

Post by OCG »

They remind me a bit of Icy Tower.
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Re: Rayman Legends

Post by Bradandez »

I'd go all insane if I had the UbiArt engine.
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Re: Rayman Legends

Post by Rayfist »

sonicbrawler182 wrote:Holy crap, I love the Infinite Tower "As far as you can" challenges. They always have some new, crazy obstacle in them.
I feel this way about Land of the Livid Dead... sad I have not gone back to playing in a few days.
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Re: Rayman Legends

Post by Bradandez »

The challenges are a breeze for me now but I still say they are very enjoyable.
Dart
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Re: Rayman Legends

Post by Dart »

Bionichute wrote:
Bradandez wrote:Oh, bat form then. Least you have some proof. :wink:
Vampire bats.

But yeah, the vampire world was scrapped, but if we're lucky we might get it for DLC.
can't find what you speak of, where can the scrapped content be found?
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Re: Rayman Legends

Post by Bionichute »

dartofthedavros wrote:can't find what you speak of, where can the scrapped content be found?


It's all in here. Lots of scrapped things, like the strange Cyclops motif in Olympus Maximus and an odd spider enemy.
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