Master wrote:Hm, the second episode in many a videogaming series is rather different to the first.
I'm happy with the direction they took the series in the sequel. Another return to Black Mesa would have been tiring and a full game in a Xen like environment doesn't sound like a very great concept either. I just wish the games were a bit more connected. There's too many things that are vague and unclear that we'll likely never get an explanation for.
Hm, couldn't we say the same for Rayman 2 for instance?
As for scary games, I stay the heck away from them, only so much scariness I can handle.
ZeptoRay wrote:If you want, you can watch someone play the level on legendary. It lasts about 20 minutes.
oohhh, energy swords. Reminds me of when I'd play Halo 2 all the time with a friend, and those things were always magic for us.
Master wrote:
Keane wrote:
Master wrote:Hm, the second episode in many a videogaming series is rather different to the first.
I'm happy with the direction they took the series in the sequel. Another return to Black Mesa would have been tiring and a full game in a Xen like environment doesn't sound like a very great concept either. I just wish the games were a bit more connected. There's too many things that are vague and unclear that we'll likely never get an explanation for.
Hm, couldn't we say the same for Rayman 2 for instance?
As for scary games, I stay the heck away from them, only so much scariness I can handle.
Definitely, but the original Half-Life series had developed entire characters that were just suddenly gone. In Half-Life 2 only four characters return, and two of them didn't play bigger roles then any other NPC in the game. Shephard, Gina Cross, Colette Green, Walter Bennet, Simmons, Rosenberg and Keller all just kind of... disappeared. Especially strange for Shephard, who plays a role almost as large as Freeman himself.
And yeah, I hate scary stuff but I can't resist my interest in it at times. I'm only going to cause myself pain watching Insidious 2 but I know I can't say no.
Shepard was quite literally put on a bus, no? If memory serves, he ended up being apprehended and being put into a sort of stasis, perhaps we may one day see what happened to him. As for the the others, I haven't seen much of the Half Life expansions, so I can't really comment there.
Keane wrote:
oohhh, energy swords. Reminds me of when I'd play Halo 2 all the time with a friend, and those things were always magic for us.
They still are magic in Halo 4 for me. They are the best way to kill the flood other than the anti-gravity hammer and shotgun.
Halo looks amazing altogether. Gahh, why can't we just have one enormous console with all these exclusives on one platform.
Master wrote:Shepard was quite literally put on a bus, no? If memory serves, he ended up being apprehended and being put into a sort of stasis, perhaps we may one day see what happened to him. As for the the others, I haven't seen much of the Half Life expansions, so I can't really comment there.
I kinda doubt it. Valve hasn't really shown too much interest in expanding on what Gearbox had created. Gearbox has also stated that due to Blue Shift & Decay not receiving the dedication they wanted to give them Race X didn't play the role it should have had. It would have been just as a big as Xen and its creatures.
That they didn't bring back the characters from Decay I don't really mind. Decay was really just them trying to get the last breath out of the HL1 series before it would feel like they were trying to milk it. Blue Shift, though, really feels like its begging for a return of Rosenberg. Rosenberg is a scientist whom travels with you for a while and even helps you escape. He's a fantastic character. Two other scientists under the names Walter and Simmons escape with you as well. Now the strange thing about Half-Life 2 is that Kleiner and Eli Vance are, like I said earlier, basically Walter & Simmons (Although in Blue Shift they don't really have much personality. I'm not sure if Simmons even talks). Kleiner seems to have received Rosenberg's personality, making it even more complex.
Half life is a ghastly game no similaritude with Halo
Wait wait imagine you are stucked in a parking full of zombis during 2 days and when you get to the elevator this one stops and the
door opens... you get out and sudently the lights explode you bring out your torch and discover you are surrounded by the zombis
and your torch get off ... YOU MUST ESCAPE FAST BUT NO LIGHTS YOU DONT KNOW WHERE TO GO you must get the emergency generator and shoot
all over the place after that i cannot sleep during 1 month....
Sorry for awnser time Big big connection problem...
Listen to me or euh read to me
My father plays half life with me when i was 2
he gets my left hand on the keyboard and the right hand on the mouse and we play half life toghether
when i was 3 i know how to play
its like that i learn to play
If i buy half life 2 its because i loved half life 1
the game was not the thing i expected...
Okay and I didn't expect an important character in the Halo series to die in Halo 4 either, I never expected Rayman to come back as a 2D game so? Improvement in a game is what is needed and its what they did.
Concurred, letting a series become formulaic and not experimenting is bad, but go too far and you risk losing that which made the series distinct in the first place.
I ve heard a rumor says Microsoft is working on Halo 3 on the Windows 8 platform
Check Jeuxvidéos.com There is a video
someone in there play deadpool ?
Didn't knew about 2 being on PC, it was never released for PC here? Although I doubt 3 and 4 could go on PC, they run on powerful consoles and they weren't adapted for PC as far as I can see. Or else, Halo 3 would already be on PC since years, why would they make it so late for PC? The game was released in 2007, why so late? I honestly can't see it being put on PC sorry, a rumor wont prove it to me.