Rayman 1
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Re: Rayman 1
Rayman 1 is designed around the precise controls it has. Origins/Legends has more, I suppose, realistic controls, which would make the game a lot easier if you ask me.
And nah, no remaking a game with another game's visuals for me. That takes out the uniqueness. And a remake is like Ocarina of Time 3D: It updates the looks, adds a thing here and there, but doesn't change the experience. Why make a remake of a game and then change the art style, controls and mess with the level design? Your only gonna piss off old fans.
And nah, no remaking a game with another game's visuals for me. That takes out the uniqueness. And a remake is like Ocarina of Time 3D: It updates the looks, adds a thing here and there, but doesn't change the experience. Why make a remake of a game and then change the art style, controls and mess with the level design? Your only gonna piss off old fans.
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sonicbrawler182

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Re: Rayman 1
I simply referred to remaking it on the UbiArt engine. I never said they had to use the newer art style. UbiArt can do any kind of art style you want it to. Just redraw the sprites from the original, only with more clarity. The art style could remain the exact same, even retaining the classic Rayman design.
I honestly find Origins/Legends controls way more precise (especially Legends). One of my problems with Rayman 1 is actually how imprecise it feels, meaning it's not up to snuff for the level design. It feels way too floaty, but levels are often designed with either Mega Man style controls in mind, or Sonic style controls (the latter is mainly apparent in Band Land).
I honestly find Origins/Legends controls way more precise (especially Legends). One of my problems with Rayman 1 is actually how imprecise it feels, meaning it's not up to snuff for the level design. It feels way too floaty, but levels are often designed with either Mega Man style controls in mind, or Sonic style controls (the latter is mainly apparent in Band Land).
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Master

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Re: Rayman 1
I understand what you mean in terms of control, and if the physics were fixed up I wouldn't mind, but it's more the gameplay styles I have issue with.
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sonicbrawler182

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Re: Rayman 1
But that's what I mean, I DON'T want them to change the gameplay styles. Just replace the overall control with Origins/Legends style, because it actually lends itself better to the original game (it'd probably need to be tweaked, and have the top speed lowered a bit, but other than that it's perfect as is for the Rayman 1 levels). But, keep all of the stuff from Rayman 1, and just let me have all of my abilities from the get go. It's honestly not changing a whole lot. Oh, and re-orchestrate the soundtrack, simply because I like remakes to add a little something new to the soundtrack. My only real problem with the soundtrack of the original is that I wished some songs were a bit longer, because I liked them so much. Would be great to hear them add a bit more to them, with higher quality sound.Master wrote:I understand what you mean in terms of control, and if the physics were fixed up I wouldn't mind, but it's more the gameplay styles I have issue with.
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Master

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Re: Rayman 1
Hm, I wouldn't say I'd like having all the moves from Origins/Legends, I know it's not quite as instant, but I do like using the telescopic fist only, I don't think or want to have the dashing as it is in Origins/Legends as well, I don't think it'd lend well for some of the more finer platforming, keep walking as is. As for the abilities, well, if it eliminates backtracking, then fair dos, getting all the cages in the first run would be nice, given how some levels are. As for the health system, get rid of lives, but keep health, some of the stuff in Rayman 1 can be pretty hard to dodge, and getting hit and being killed would only frustrate more.
Soundtrack-wise, I wouldn't like a complete overhaul, the soundtrack in its current state is good, just tweak 'em to loop and with greater clarity.
Soundtrack-wise, I wouldn't like a complete overhaul, the soundtrack in its current state is good, just tweak 'em to loop and with greater clarity.
Re: Rayman 1
I prefer the controls of rayman 1 because of the environment, and I like origins controls for its environments,
I don't think rayman origins controls would fit in rayman 1's world, as the levels are slow-paced in a way while origins and legends are quite fast-paced games compared to the first game.
They also have quite different atmospheres and art styles.
Rayman 1 is full of cute and nice things, while Rayman origins/Legends is more wacky and crazy.
So I don't think the 2 will combine :/
Its like mixing toast with cereal milk, not very good.
I don't think rayman origins controls would fit in rayman 1's world, as the levels are slow-paced in a way while origins and legends are quite fast-paced games compared to the first game.
They also have quite different atmospheres and art styles.
Rayman 1 is full of cute and nice things, while Rayman origins/Legends is more wacky and crazy.
So I don't think the 2 will combine :/
Its like mixing toast with cereal milk, not very good.
Re: Rayman 1
Sonic doesn't mean altering the gameplay but to make it all a little smoother.
It's something debatable. I can see the controls work out nicely and badly. The game's difficulty would lower quite a bit. I like the challenge offered and wouldn't want a remake to go Rayman Advance on us. Not a terrible idea though. As for the power ups, I don't really mind them although not being able to punch at the start is pretty annoying. Same as Origins, where I wish the ability to fly was introduced earlier. Although both of these are just me nitpicking.
I'd love it if the soundtrack was maybe looped once so each tracks plays for about two and a half minutes. What the DSi port did was loop two tracks, switching them out for the other each time a ! sign was reached. Unfortunately this made the music a bit unfitting in some cases. In the final section before Space Mama you've got the dark background and all looks nice, but then a happy track starts playing. Still, it is nice to hear some tunes played out for longer then just a minute.
Also, does anyone know if a PlayStation 1 emulator requires a strong PC? Maybe I'm being dumb but I really don't know. It's about time I play this version of the game.
It's something debatable. I can see the controls work out nicely and badly. The game's difficulty would lower quite a bit. I like the challenge offered and wouldn't want a remake to go Rayman Advance on us. Not a terrible idea though. As for the power ups, I don't really mind them although not being able to punch at the start is pretty annoying. Same as Origins, where I wish the ability to fly was introduced earlier. Although both of these are just me nitpicking.
I'd love it if the soundtrack was maybe looped once so each tracks plays for about two and a half minutes. What the DSi port did was loop two tracks, switching them out for the other each time a ! sign was reached. Unfortunately this made the music a bit unfitting in some cases. In the final section before Space Mama you've got the dark background and all looks nice, but then a happy track starts playing. Still, it is nice to hear some tunes played out for longer then just a minute.
Also, does anyone know if a PlayStation 1 emulator requires a strong PC? Maybe I'm being dumb but I really don't know. It's about time I play this version of the game.
As he explained earlier, he doesn't mean that it should take on the art style, but simply use the same engine to make the game.Stoney! wrote:They also have quite different atmospheres and art styles.
Rayman 1 is full of cute and nice things, while Rayman origins/Legends is more wacky and crazy.
So I don't think the 2 will combine :/
Its like mixing toast with cereal milk, not very good.
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sonicbrawler182

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Re: Rayman 1
To give you guys a bit better context on what I mean by my suggestions for a Rayman 1 remake, maybe try looking into the recent Kingdom Hearts 1.5 HD Remix, or the Sonic 1 iOS/Android remake.
What those remakes do is retain the original game, but make some improvements (such as adding things that were cut from the originals, improving the graphics and music, fixing glitches, and adding in features from sequels as optional features). They were nothing huge, but they did fix problems that the original games had, making the experience more enjoyable.
What those remakes do is retain the original game, but make some improvements (such as adding things that were cut from the originals, improving the graphics and music, fixing glitches, and adding in features from sequels as optional features). They were nothing huge, but they did fix problems that the original games had, making the experience more enjoyable.
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Master

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Re: Rayman 1
I don't mind tweaks, but I don't want drastic changes, to put it in summary.
Re: Rayman 1
Personally I just want to see them make the Candy Chateau a whole world. Now there's a nice way to pull some old fans in.
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sonicbrawler182

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Re: Rayman 1
Yeah, I wouldn't want anything really drastic either. But I think Rayman 1 would need to be tweaked to be more accessible. I love hard games, but Rayman 1 had too many moments where I felt like something was the fault of bad design, and not my own fault.
Re: Rayman 1
Well my thoughts on an actual remake of Rayman 1 are, that the gameplay should be changed a little bit, to make the game more "accessible" for everyone, but not drastically. I think that destroying cages, collecting tings and playing bonus levels should not be changed, maybe adding lums or some additional collectibles, or make new goals in the game to accomplish, like collecting all tings in the levels gets you something extra. The world map should also stay in the game, adding Betilla's garden as an optional world, as we could only see that for a short time during these educational games... the graphic style and music shouldn't be changed, it makes the game truly unique, if they were changed it might ruing the great atmosphere the game has. The most important thing is to add many more levels to the game. And yeah, it really felt difficult because of the bad design, that should be changed somewhat, to be easier, but yet challenging.sonicbrawler182 wrote:Yeah, I wouldn't want anything really drastic either. But I think Rayman 1 would need to be tweaked to be more accessible. I love hard games, but Rayman 1 had too many moments where I felt like something was the fault of bad design, and not my own fault.
Re: Rayman 1
If there was potentially another rayman 1 remake, I wish it would actually include the breakout minigame, instead of having it as a secret, and also include the minigames from Rayman collector, and maybe some different kinds of magician bonus rounds, One of my major complaints of rayman 1 is that the cave of skops was too similar to blue mountains, only with more spikes around the bloody place! Like keane said, they should make candy chateau a whole world, because in my opinion, candy chateau has the most originality (next to band land) and most innovative levels (Reversed controls, Bad Rayman chase, etc.).
Going back to the bonus rounds and minigames, I also feel like there should be more of the frying pan sections at the beginning of candy chateau.
These kind of ideas add more content to the game without hurting the actual experience, but rather improving
Going back to the bonus rounds and minigames, I also feel like there should be more of the frying pan sections at the beginning of candy chateau.
These kind of ideas add more content to the game without hurting the actual experience, but rather improving
Re: Rayman 1
I think Rayman 1 with Origins/Legends physics would be pretty cool, though the levels were designed to fit with R1's physics. And I think extending Candy Chateau is a great idea! I also like the idea of having the health system, but not the lives system.
Re: Rayman 1
This. So many cool possibilities could be done for unique Candy Chateau levels.Keane wrote:Personally I just want to see them make the Candy Chateau a whole world. Now there's a nice way to pull some old fans in.
Re: Rayman 1
I think there was some stuff in Rayman Junior that could also be included.
Re: Rayman 1
I'm not sure if this is true, but I think candy chateau was extended to a regular world in Rayman 60 levels, so those levels could be included in the remake 
and maybe some more unique levels, because there are a lot of unused stuff in candy chateau that were only included in Rayman 60 levels and Rayman designer.
and maybe some more unique levels, because there are a lot of unused stuff in candy chateau that were only included in Rayman 60 levels and Rayman designer.
Re: Rayman 1
Yes, there were 10 maps in Rayman 60 Levels for each world.
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Snagglebee

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Re: Rayman 1
That's the reason why it's called '60 levels'. Also acording to my Box, those are the 60 unreleased levels.
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Ray502

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Re: Rayman 1
Candy Chateau can be made differently in SO many ways, adding ice cream, real cakes, cupcakes, and so many different stuff as well as adding more levels.



