Master wrote:I humbly disagree wholeheartedly, the SNES version has ugly Raymen and the environments look very generic compared to the final product, to have the SNES Rayman would be nothing more than a horrible smudge on Rayman's legacy, it doesn't seem to have anything which made the final product unique and its own thing.
I could be wrong on this, and I'm not bothered to revise the RayWiki right now as I'm going for a shower now, but I thought the SNES version was nowhere near complete. And the only screenshot I can recall seeing of it looked like a mock-up to me. Is it not a bit unfair to judge the prototype on so little information?
Correct me if I'm wrong though, regarding how far it was into development.
I believe those were actual screenshots, but I could be wrong.
Either way, screenshots or not, I can't say I see Rayman going far with how he looked there.
Oh, I don't like the prototype design for Rayman at all, but in terms of the game itself, I don't like saying a game is terrible when it's in it's early stages, unless it really and truly has nothing going for it. That Rayman prototype did seem like a neat direction. Kind of wish they at least kept the co-op mechanic in the final game, it would of been pretty unique for the time.
Rayman was always a third-party character, neither a Sony nor PlayStation one. And I met Rayman with the PS1 version of his first title, but I grew with the MS-DOS version.
@Sonic
I never really knew how much was it worked on SNES version but if it was in early stages when it was cancelled (but there is Caves of Scops screenshots so...) maybe UbiSooft does not even have playable ROM today.
That wouldn't mean it was late in development at all. The earliest mock up screenshot of Sonic 1 had Green Hill Zone depicted pretty closely to the final Green Hill in terms of aesthetics.