k, but probably there won't come new updates soon.OldClassicGamer wrote:Well, include for future releases ok?
Rayman Optimum
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Snagglebee

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Re: Rayman Mega Patch - PC/Mac
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syntheticgerbil

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Re: Rayman Mega Patch - PC/Mac
Really late to this thread, but I have a few questions about this patch. I'm not sure I'm seeing as an improvement of setting it up in DOSBox myself versus installing it here. I'll get to that in a second.
First I downloaded it from the first post and installed it. I seem to have all of the working EXEs without ever bothering to get out my Rayman Collector DVD. Even without installing it I can play Rayman 60 Levels and every other game and it doesn't seem to need redbook audio. Is this patch just every version of the game ever for free? Or is it because I probably put some version of Rayman Collector on here years ago and is still in my registry despite uninstalling the game? What's going on?
Second, my biggest thing here that I was hoping for was the intro movie. I guess I can't seem to figure out how to get the game to play full screen or without skipping like I can in DosBox myself, so the audio keeps skipping and is completely out of sync with the movie. However I like this version because it plays at a higher frame rate like the PSX version. However I am not so in to the voices here, I prefer the American version. If I put the American Intro file in here will it still play at the same speed? I see Emshomar said he got the intro to play at this frame rate by emulating a Pentium, but I have no idea how he did that.
One last question is the first post says that this patch somehow plays the Making of Rayman 2 videos. I don't see how to do this at all as there is no EXE for this. I have the Rayman Forever CD with the English dub of the making of videos since Rayman Collector is all of it in French in Quicktime format. I mean no big deal because I still have a zip of a video player that will play all the files individually in Windows XP if I just select them straight from the disc.
I don't know a bit of a let down on this patch, I don't feel like it delivers the promises on the main video. I can't get fullscreen no matter what I do, there's no way to play the Making Of Rayman 2, Intro and Outro are out of sync, I can't choose the American intro and outro, and the game runs kind of laggy no matter what I do. I just have better luck using DOSBox and adjusting the CPU cycles for all of this.
First I downloaded it from the first post and installed it. I seem to have all of the working EXEs without ever bothering to get out my Rayman Collector DVD. Even without installing it I can play Rayman 60 Levels and every other game and it doesn't seem to need redbook audio. Is this patch just every version of the game ever for free? Or is it because I probably put some version of Rayman Collector on here years ago and is still in my registry despite uninstalling the game? What's going on?
Second, my biggest thing here that I was hoping for was the intro movie. I guess I can't seem to figure out how to get the game to play full screen or without skipping like I can in DosBox myself, so the audio keeps skipping and is completely out of sync with the movie. However I like this version because it plays at a higher frame rate like the PSX version. However I am not so in to the voices here, I prefer the American version. If I put the American Intro file in here will it still play at the same speed? I see Emshomar said he got the intro to play at this frame rate by emulating a Pentium, but I have no idea how he did that.
One last question is the first post says that this patch somehow plays the Making of Rayman 2 videos. I don't see how to do this at all as there is no EXE for this. I have the Rayman Forever CD with the English dub of the making of videos since Rayman Collector is all of it in French in Quicktime format. I mean no big deal because I still have a zip of a video player that will play all the files individually in Windows XP if I just select them straight from the disc.
I don't know a bit of a let down on this patch, I don't feel like it delivers the promises on the main video. I can't get fullscreen no matter what I do, there's no way to play the Making Of Rayman 2, Intro and Outro are out of sync, I can't choose the American intro and outro, and the game runs kind of laggy no matter what I do. I just have better luck using DOSBox and adjusting the CPU cycles for all of this.
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Snagglebee

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Re: Rayman Mega Patch - PC/Mac
It works on its own. It doesn't copy or use any other files from your copy. Although I removed the DRM so it is indeed now completely free.syntheticgerbil wrote:First I downloaded it from the first post and installed it. I seem to have all of the working EXEs without ever bothering to get out my Rayman Collector DVD. Even without installing it I can play Rayman 60 Levels and every other game and it doesn't seem to need redbook audio. Is this patch just every version of the game ever for free? Or is it because I probably put some version of Rayman Collector on here years ago and is still in my registry despite uninstalling the game? What's going on?
I am sorry to tell you. The audio is seperated from the video clip and is placed in the CD Audio Track. This issue is well known that laggs. This only way to fix this is by mounting the real CD from the CD drive. I did everything to fix this issue but just doesn't seem to work fine.syntheticgerbil wrote:Second, my biggest thing here that I was hoping for was the intro movie. I guess I can't seem to figure out how to get the game to play full screen or without skipping like I can in DosBox myself, so the audio keeps skipping and is completely out of sync with the movie. However I like this version because it plays at a higher frame rate like the PSX version. However I am not so in to the voices here, I prefer the American version. If I put the American Intro file in here will it still play at the same speed? I see Emshomar said he got the intro to play at this frame rate by emulating a Pentium, but I have no idea how he did that.
That is one version you have. However there is another Making of version which is incompatible and that is included in the german version of Rayman's World.syntheticgerbil wrote:One last question is the first post says that this patch somehow plays the Making of Rayman 2 videos. I don't see how to do this at all as there is no EXE for this. I have the Rayman Forever CD with the English dub of the making of videos since Rayman Collector is all of it in French in Quicktime format. I mean no big deal because I still have a zip of a video player that will play all the files individually in Windows XP if I just select them straight from the disc.
The american intro and outro are available as DLC. You'll have to pay me some tings. Are you using Windows 8? It works on Windows 7 much much better. For the Making of Rayman 2, it actually is meaned that is makes it compatible in one version but it is not included anymore. The program again will not stretch Rayman to your native resolution. Rayman is designed in 16:10 not 4:3 or 16:9! If your monitor itself doesn't support any 16:10 resolutions then just use 'Desktop' as a resolution in your Configuration file.syntheticgerbil wrote:I don't know a bit of a let down on this patch, I don't feel like it delivers the promises on the main video. I can't get fullscreen no matter what I do, there's no way to play the Making Of Rayman 2, Intro and Outro are out of sync, I can't choose the American intro and outro, and the game runs kind of laggy no matter what I do. I just have better luck using DOSBox and adjusting the CPU cycles for all of this.
Oh and btw. I updated the intro clip so it stays as syncronounce as possible, but still some laggs. If you didn't downloaded the newer version please do that now!
Re: Rayman Mega Patch - PC/Mac
It would be better if American intro is included and that European one is DLC. European intro is the worst of them all. American and Japanese are far better (my opinion).
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Master

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Re: Rayman Mega Patch - PC/Mac
So, offering it as DLC for a price, because you don't like it, wonderful practice.
Re: Rayman Mega Patch - PC/Mac
It's also a original voice since game was released first in America so it would make more sense as well for American voices to be deafult and European and Japanese one DLC.
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Master

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Re: Rayman Mega Patch - PC/Mac
And why pay for something so measly in the first place? It's a mere intro, at the end of the day.
Re: Rayman Mega Patch - PC/Mac
Good point! All versions can be seen on YouTube for free anyways.Master wrote:And why pay for something so measly in the first place? It's a mere intro, at the end of the day.
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Master

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Re: Rayman Mega Patch - PC/Mac
Very true indeed, but why deny someone that choice unless they pay up, and force them to go through an alternate service? It detracts from the game.
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technology4617

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Re: Rayman Mega Patch - PC/Mac
Except the voice actor for the magician sounds high in the PAL version.Master wrote:So, offering it as DLC for a price, because you don't like it, wonderful practice.
I don't think the intros should be offered at a price at all. You can easily put them in yourself (if you encode them to the correct format), and someone might just post the link to the American intro publicly.
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Master

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Re: Rayman Mega Patch - PC/Mac
Meh, there might be some childhood bias in mine, but I'm sure I'm not the only one who holds that preference.
But yeah, wholeheartedly agree with you there, Tech.
But yeah, wholeheartedly agree with you there, Tech.
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syntheticgerbil

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Re: Rayman Mega Patch - PC/Mac
No I know that, I'm just saying I get better results if I just set it up myself in DOSBox instead of using this patch. I just now tried the intro with my version of the game in DOSBox with my settings. Now that I know I just have to emulate a pentium processor for the sake of the intro video running smooth, it works without any lag and runs at the higher frame rate. What I'm saying is your patch is not more efficient and has less options than if you were to set it up in DOSBox yourself, since you released it using your settings.emshomar wrote:I am sorry to tell you. The audio is seperated from the video clip and is placed in the CD Audio Track. This issue is well known that laggs. This only way to fix this is by mounting the real CD from the CD drive. I did everything to fix this issue but just doesn't seem to work fine.
Also I should note, your original video is incorrect, the intro video does not ever play at 60 fps, the frame information is not there. At most it plays at NTSC standards at 29.97 fps, but more than likely it's playback is always 25 fps for PAL standard, considering it was a game developed in France. No one was encoding 60fps video in the 90s, and the game companies still don't usually do it now for prerendered videos either. One reason I started up your patch was to see if you tampered with the videos to make them 60 fps through frame interpolation, but it turns out you somehow assumed it was running 60 fps.
I'm not sure what you mean about the Making Of. It's a Windows app on Forever (in the U.S.) and you can run the video files for it in full screen just fine on an arbitrary player the will play .rpl format. I have this player zipped if anyone were to want it.emshomar wrote:. For the Making of Rayman 2, it actually is meaned that is makes it compatible in one version but it is not included anymore. The program again will not stretch Rayman to your native resolution. Rayman is designed in 16:10 not 4:3 or 16:9! If your monitor itself doesn't support any 16:10 resolutions then just use 'Desktop' as a resolution in your Configuration file.
I'm not sure why you are talking about my monitor aspect ratio, that really has nothing to do with full screen other than black bars on top and bottom, which as I said, works fine in DosBox even though I don't have a 16:10 monitor and instead a 16:9 one. You do realize when I played this game in 1996 I had a 4:3 CRT monitor and no one was using a 16:10? Playing the game in windowed mode stretched is inefficient on processing and it's much better to use DOSBox to run full screen at the resolution you choose with original aspect ratio checked, plus you can adjust CPU cycles to alleviate any lag. I could never actually get the Mega Patch to even stay in full screen it kept kicking me back to windowed mode every time I tried.
I don't really understand how tings work here, I've never bothered with them. Are they real money? If that's so, why would I give you anything when I already own the U.S. game with intro.dat and conclu.dat myself? That's a little bit dishonest charging money for copyrighted content you don't actually own.
Pretty much what I got out of this patch was the reveal that I can run the videos at a higher frame rate by myself just by choosing a Pentium processor in DOSBox instead of the "auto" setting I usually go for. So thanks for revealing that. The fix for the Mapper.exe was already released long ago by someone else so I was able to play the KMG associates levels back then just as fine as I can now.
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Snagglebee

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Re: Rayman Mega Patch - PC/Mac
Did you used Bandicam or Fraps to check the framerate? It plays indeed 60FPS.syntheticgerbil wrote:Also I should note, your original video is incorrect, the intro video does not ever play at 60 fps, the frame information is not there. At most it plays at NTSC standards at 29.97 fps, but more than likely it's playback is always 25 fps for PAL standard, considering it was a game developed in France. No one was encoding 60fps video in the 90s, and the game companies still don't usually do it now for prerendered videos either. One reason I started up your patch was to see if you tampered with the videos to make them 60 fps through frame interpolation, but it turns out you somehow assumed it was running 60 fps.
That version you have works OK. There's another one which is incompatible and uses DirectX5 for playing the videos. That version sor far I have seen only in Rayman's World.syntheticgerbil wrote:I'm not sure what you mean about the Making Of. It's a Windows app on Forever (in the U.S.) and you can run the video files for it in full screen just fine on an arbitrary player the will play .rpl format. I have this player zipped if anyone were to want it.
Tings isn't real money. It's the currency of the forum here and the Intro files are a little bit tweaked to run synchronous, just like the european intro.syntheticgerbil wrote:I don't really understand how tings work here, I've never bothered with them. Are they real money? If that's so, why would I give you anything when I already own the U.S. game with intro.dat and conclu.dat myself? That's a little bit dishonest charging money for copyrighted content you don't actually own.
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syntheticgerbil

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Re: Rayman Mega Patch - PC/Mac
That's just using the native frame rate of DOSBox. Native frame rate is not equal to 60fps. Rayman itself doesn't actually run at 60 fps, it is either 29.97 fps or 25 fps depending whether or not you choose 60 or 50 Hz, respectively, within the menu.emshomar wrote:Did you used Bandicam or Fraps to check the framerate? It plays indeed 60FPS.
First I'm an animator, so I know my frame rates. Second, if you actually export the intro video and throw it in a video editing program, set it to a 60 fps project, and scrub the frames, you will can count the frames upon the zoom in at the beginning. You will have duplicated frames. 60 Fps traditional animations hardly ever exist. They certainly didn't do it on any FMV in the 90s on any game let alone a Playstation game. Usually 60fps is reserved for real time 3D. Even current Ratchet and Clank games which run at 60fps real time have prerendered cutscenes done at the traditional 30 fps. Even Uncharted series does the same, except they do 24 fps cutscenes and 60 fps real time in game.
Like I said, it runs perfectly fine with my own DOSBox settings, so I'm sorry to say, I don't see how the patch is an improvement except for people who don't know how to use DOSBox.emshomar wrote:Tings isn't real money. It's the currency of the forum here and the Intro files are a little bit tweaked to run synchronous, just like the european intro.
Also, whoever sourced Rayman 60 Levels in English, where did you get that from? I thought Rayman 60 Levels was only ever released in French or maybe German. I don't think there was a UK or US release. Did you guys hack that in?
Re: Rayman Mega Patch - PC/Mac
Here is your answer:syntheticgerbil wrote:Like I said, it runs perfectly fine with my own DOSBox settings, so I'm sorry to say, I don't see how the patch is an improvement except for people who don't know how to use DOSBox.
@Emshomar
Wait, you cancelled Linux version?
Re: Rayman Mega Patch - PC/Mac
Which is who it is for, people who either don't know how to use DOSBox and people who can't be bothered to configure it, and just want Rayman to run at good speed with no glitches. Please stop ranting about how it doesn't fit *your* needs, because just because you don't think it is very good, plenty of other people have used it and been perfectly happy, and emshomar has put real effort into making this patch.syntheticgerbil wrote: Like I said, it runs perfectly fine with my own DOSBox settings, so I'm sorry to say, I don't see how the patch is an improvement except for people who don't know how to use DOSBox.
There was a release in English, in certain collections such as Rayman Compilation.syntheticgerbil wrote: Also, whoever sourced Rayman 60 Levels in English, where did you get that from? I thought Rayman 60 Levels was only ever released in French or maybe German. I don't think there was a UK or US release. Did you guys hack that in?
Odd, as I have just made a Linux version on emshomar's request. There is one compatibility bug but I could fix that.OldClassicGamer wrote: Wait, you cancelled Linux version?
Re: Rayman Mega Patch - PC/Mac
You are awesome for making Linux version. Emshomar probably put that in video before you made it.
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Snagglebee

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Re: Rayman Mega Patch - PC/Mac
No I didn't hack it. Rayman 60 Levels exist only in Rayman Compilation and Rayman 100 Levels. Rayman Compilation came once as a promotion with Sony CD-Rs and Rayman 100 Levels is a Dutch only release. I used Rayman 100 Levels.syntheticgerbil wrote:Also, whoever sourced Rayman 60 Levels in English, where did you get that from? I thought Rayman 60 Levels was only ever released in French or maybe German. I don't think there was a UK or US release. Did you guys hack that in?
I cancelled but RibShark took the work over him since he's more experienced with Linux.OldClassicGamer wrote:syntheticgerbil wrote:Like I said, it runs perfectly fine with my own DOSBox settings, so I'm sorry to say, I don't see how the patch is an improvement except for people who don't know how to use DOSBox.OCG wrote:Wait, you cancelled Linux version?
Thank you RibShark!
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technology4617

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Re: Rayman Mega Patch - PC/Mac
Er, how exactly is that his "answer" if he just made a post boasting about how great the game runs under his DOSBox settings?OldClassicGamer wrote:Here is your answer:
Re: Rayman Mega Patch - PC/Mac
DOSBox version cannot fix opening FPS issue. That had to be extra patched. Plus, regular DOSBox version is not identical to emshomar's patch. He just said it runs fine on DOSBox. It is true. I ran it once with DOSBox too, but Mega Patch fixed a lot of things that cannot be done by simply using DOSBox.

