Ideas for Rayman Worlds

For discussions about the Rayman series.
Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
Keane
André
Posts: 15068
Joined: Thu Feb 03, 2011 2:06 am
Tings: 222543

Re: Ideas for Rayman Worlds

Post by Keane »

THEdragon wrote:
MisterDark'sFanClub wrote:THEdragon:
What I meant by inside a pencil is how sometimes the background wall is all wood and stuff. With that and the erasers and ink, at first I thought I was inside a pencil.
Golly, I never thought of it like that. I always wondered what the wooden background was meant to be!
Whoaa, that is a neat idea. It would bring some sense to it all as I always felt like Rayman is inside but not sure what.
spiraldoor
Umber
Posts: 12392
Joined: Tue Jul 15, 2008 3:13 pm
Tings: 156600

Re: Ideas for Rayman Worlds

Post by spiraldoor »

MisterDark'sFanClub wrote:THEdragon:
What I meant by inside a pencil is how sometimes the background wall is all wood and stuff. With that and the erasers and ink, at first I thought I was inside a pencil.
It's meant to resemble a school desk. I always found it very provocative. Like, does the desk fade away as you approach it? Or is there a huge wooden wall surrounding the city, Truman Show-style? Who etched those vast scratches into the surface? It kind of makes you think.
THEdragon
Clark
Posts: 4845
Joined: Fri Nov 11, 2011 12:43 pm
Location: The Valley
Tings: 47510

Re: Ideas for Rayman Worlds

Post by THEdragon »

Yeah, it did seem a lot more school desk to me. But that is strange, what would the huge wooden wall be doing there? Very strange.
jurebj
Hoodstormer
Posts: 1973
Joined: Fri Jun 22, 2012 12:50 pm
Location: !?
Tings: 3115

Re: Ideas for Rayman Worlds

Post by jurebj »

A dungeon that would connect Razoff's and the Begoniax's house.
And there should be an area in the heart of the world. In R3 I always wanted to go there because I thought if I destroy it, I would see a tunnel under it.
THEdragon
Clark
Posts: 4845
Joined: Fri Nov 11, 2011 12:43 pm
Location: The Valley
Tings: 47510

Re: Ideas for Rayman Worlds

Post by THEdragon »

I think it would be nice to return to the Valley (Rayman's homeland, quite possibly?) And perhaps see the location of the Great Protoon. It seems to be somewhere in the Dream Forest.
spiraldoor
Umber
Posts: 12392
Joined: Tue Jul 15, 2008 3:13 pm
Tings: 156600

Re: Ideas for Rayman Worlds

Post by spiraldoor »

Razoff and Bégoniax's house? No way. They'd never go for such a niche reference, and besides, there's already a magic mirror that goes most of the way, so it wouldn't even make sense.

The valley was never really intended as a separate place. That's a rationalisation I constructed in a misguided attempt to hammer the first three games into a vaguely coherent continuity. It only half-worked, and after Origins it hardly works at all. They won't revisit it – they'll just continue to drop locations and elements from the previous games into the new ones. They're all one big abstract world – the only borders are the ones we've imagined and applied.

The Great Protoon is gone. It has evolved into the Heart of the World in the eyes of the developers, at least in terms of narrative function – I doubt they'll ever bother to spell out the fact that they're the same thing in the fiction itself. Even if they're not, they're so similar as to make the Great Protoon totally irrelevant.

A level inside the Heart of the World is something that I could actually see happening. It's prominent enough through the series that they might want to revisit it in more depth (hey, they already did this in Rayman 3, and arguably in Rayman 2). A level inside it makes sense. It could be kind of like the Teensy Highways, really trippy and fantastical, full of light, Lums everywhere.
jurebj
Hoodstormer
Posts: 1973
Joined: Fri Jun 22, 2012 12:50 pm
Location: !?
Tings: 3115

Re: Ideas for Rayman Worlds

Post by jurebj »

If I made a game somebody absorbed its power and you would get an empty room. It would be destroyed into lums and if Rayman collected all of them a tunnel would upon. I don't know what kind of a level it would be.
And in the beginning of the game Rayman would be trapped in the hall of doors.
Haruka
Ly
Posts: 26752
Joined: Sun Aug 10, 2008 9:19 pm
Contact:
Tings: 200135

Re: Ideas for Rayman Worlds

Post by Haruka »

spiraldoor wrote:A level inside the Heart of the World is something that I could actually see happening. It's prominent enough through the series that they might want to revisit it in more depth (hey, they already did this in Rayman 3, and arguably in Rayman 2). A level inside it makes sense. It could be kind of like the Teensy Highways, really trippy and fantastical, full of light, Lums everywhere.
I like this idea. The Rayman universe has got so many potential to bring us to new and unseen worlds, and to delight our eyes with spectacular environments.
The valley was never really intended as a separate place. That's a rationalisation I constructed in a misguided attempt to hammer the first three games into a vaguely coherent continuity. It only half-worked, and after Origins it hardly works at all. They won't revisit it – they'll just continue to drop locations and elements from the previous games into the new ones. They're all one big abstract world – the only borders are the ones we've imagined and applied.

The Great Protoon is gone. It has evolved into the Heart of the World in the eyes of the developers, at least in terms of narrative function – I doubt they'll ever bother to spell out the fact that they're the same thing in the fiction itself. Even if they're not, they're so similar as to make the Great Protoon totally irrelevant.
Knowing how the Valley got pretty much "forgotten" and maybe like 90% of everything linked to Rayman 1, since Rayman 2 on, I believe it got somehow "scrapped" to not say rebooted. I always believed that the Heart could be the evolution/replacement of the Great Protoon since both objects are pretty much similar and with similar endings. Only god knows if the R1 universe will be brought back in mass somehow, but it is few likely to happen.
MisterDark'sFanClub
Céloche
Posts: 680
Joined: Fri Nov 01, 2013 3:41 am
Location: Space (duh)
Tings: 7890

Re: Ideas for Rayman Worlds

Post by MisterDark'sFanClub »

But if they did bring the Great Protoon back,...what if the Great Protoon was dying...and Rayman went INSIDE it to save it or restart it or something?
lumgum
Medieval Dragon
Posts: 370
Joined: Tue Sep 17, 2013 6:44 pm
Location: In stores now!
Tings: 11163

Re: Ideas for Rayman Worlds

Post by lumgum »

A level inside the Heart of the World, eh? I could imagine that... I think that some level inside the Heart of the World would basically look like a huge factory place where everything is made out of lum energy, and there is loads of lums inside, with the bottom of loads of disco lights stuck in the roof with the wires and everything. Then, after that, maybe there would be a level beneath the Heart of the World where everything is all gloomy and stuff and filled with ghost chickens and with minimal lums. Rayman would probably have to carry a lantern with a lum as the light source, and there are loads of pipes shooting narrow jets of steam that Rayman has to avoid and old, dusty Teensie etchings on the walls which kind of explain the history of the Heart of the World.

Oh, and my idea: a world set inside a giant spaceship. There would be loads of futuristic stuff and there would be cyborg space pirates everywhere. Occasionally, Rayman might see piles of old Robo-Pirate things, possibly hinting towards the fact that the spaceship might have once belonged to Robo-Pirates and maybe even there would be a basement place with Zombie Robo-Pirates everywhere and technology that might affect Rayman in ways that make callbacks to previous games such as floating hula-hoop thingies that give Rayman certain abilities like Heavy Metal Fist and Super Helicopter and lasers on the ceiling that shrink Rayman by using "Shrinky Elf brand energy"!
THEdragon
Clark
Posts: 4845
Joined: Fri Nov 11, 2011 12:43 pm
Location: The Valley
Tings: 47510

Re: Ideas for Rayman Worlds

Post by THEdragon »

Ooh, there should be moon levels. Levels where Rayman goes to the moon(s). Yep.
spiraldoor
Umber
Posts: 12392
Joined: Tue Jul 15, 2008 3:13 pm
Tings: 156600

Re: Ideas for Rayman Worlds

Post by spiraldoor »

I always had difficulty telling whether Rayman was really on the moon in Space Mama's Crater. I also thought he was going to end up on one of the moons the first time I played the snowboarding level in Rayman 3 – they seemed to grow bigger and bigger in the sky as the level went on...
THEdragon
Clark
Posts: 4845
Joined: Fri Nov 11, 2011 12:43 pm
Location: The Valley
Tings: 47510

Re: Ideas for Rayman Worlds

Post by THEdragon »

I think the battle with Space Mama takes place on a stage, in a set that's supposed to represent the moon.
Master
Rayman 1
Posts: 53542
Joined: Sun Aug 21, 2011 10:14 am
Location: Somewhere specific, I'd assume.
Tings: 468310

Re: Ideas for Rayman Worlds

Post by Master »

Yeah, hence why they've got the curtains rising up, it's meant to be a sort of theatrical fight, which I think fits in better with the "artsy" thematic of Picture City.
THEdragon
Clark
Posts: 4845
Joined: Fri Nov 11, 2011 12:43 pm
Location: The Valley
Tings: 47510

Re: Ideas for Rayman Worlds

Post by THEdragon »

Yep, Picture City is a city of not only visual arts, but also performing arts. :)
Hunchman801
Bad Rayman
Posts: 87646
Joined: Thu Aug 07, 2003 6:50 pm
Location: Paris, France
Contact:
Tings: 640342

Re: Ideas for Rayman Worlds

Post by Hunchman801 »

I think it'd be great to have a swamp level with an even more gloomy atmosphere, though not as caricatural as in Rayman 2, and a thick fog all over the place. That'd allow for a lot of interesting gameplay possibilities and bring an unseen atmosphere of insecurity as enemies could pretty much appear right in front on you. Of course an entire level like that would be quite tiresome and most of the time the fog should be such that you can see where you're going.
THEdragon
Clark
Posts: 4845
Joined: Fri Nov 11, 2011 12:43 pm
Location: The Valley
Tings: 47510

Re: Ideas for Rayman Worlds

Post by THEdragon »

Kind of like Silent Hill, yes? I have never played Silent Hill, but I'm pretty sure it has that eerie fog effect you described.
Hunchman801
Bad Rayman
Posts: 87646
Joined: Thu Aug 07, 2003 6:50 pm
Location: Paris, France
Contact:
Tings: 640342

Re: Ideas for Rayman Worlds

Post by Hunchman801 »

Never played it either, though I definitely plan on doing so.
Master
Rayman 1
Posts: 53542
Joined: Sun Aug 21, 2011 10:14 am
Location: Somewhere specific, I'd assume.
Tings: 468310

Re: Ideas for Rayman Worlds

Post by Master »

Hm, that reminds me of when you enter Sovngarde in Skyrim, there's a huge mist which makes it difficult to see and progress.
THEdragon
Clark
Posts: 4845
Joined: Fri Nov 11, 2011 12:43 pm
Location: The Valley
Tings: 47510

Re: Ideas for Rayman Worlds

Post by THEdragon »

Or setting the render distance to low in Minecraft!
Post Reply